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Oberon by carIvic

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Oberon

By: carIvic
Last Updated: Sep 15, 2020
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Oberon

the Fae King



STATISTICS

: 20 + 1.5
: 27 + 3
: 24 + 2.5
Starting Health
Starting Mana
Starting Armor
Starting Damage
: 600
: 363
: 2
: 40-47
Sight Range
Move Speed
Turn Rate
Attack Range
: 1800 / 800
: 300
: 0.5
: 550
Missile Speed
Base Attack Time
: 900
: 1.55
____________________________________________________________________________________________

INTRODUCTION


Oberon, the Fae King is a ranged carry - disabler who specializes in disrupting enemy movement and overall prowess in fights. His abilities deal no damage, but they are laden with effects that halter an enemy hero to react properly to situations they find themselves in. His ultimate further empowers the theme of disruption by preventing heroes around him to cast any spells by temporarily depleting their mana. Think of Oberon as the blue player in Magic The Gathering, in which instead of dealing tons of damage he annoys the living **** of the enemy instead.

LORE


He claims to be Oberon, King of the Fae. But this cannot be! For the king of the Fae, Oberon is witnessed everyday by his counsel and constituents in the realm in which he rules upon. Even his sweet wife, Queen Titania accompanies the king in his everyday duties. This fetid masked creature cannot be Oberon, the Fae King! Indeed he possesses the qualities and abilities of the Fae, but so does the Fae of Revtel; who have severed almost all relation to the Fae Realm. Yet If this creature is indeed the Fae he says he is then it explicates how his seemingly ordinary abilities prevent his foes’ spells to never touch his bleak-lilac complexion, how he is able to bring forth and command fauna and flora from the Fae Realms, and how he is able to subdue mere mortals into mumbling, half-witted shadows of themselves. For if this being truly is the real Fae King, Oberon; then who is it that sits on the throne that is rightfully his?

Primary Abilities

Wicked Breeze
Oberon calls forth a wave of wicked fae energy along a straight path, rooting all units hit and creating an invulnerable illusion of the caught unit to attack the unit for 2.5 seconds. Illusions created by Wicked Breeze deals 70% of the caught unit's damage.

ABILITY
WAVE TRAVEL DISTANCE
PIERCES IMMUNITY?
: Targeted Point/Unit
: 650/750/850/950
: No
ROOT DURATION
MANA
COOLDOWN
: 1/1.5/2/2.5 Seconds
: 85/100/115/130
: 15 Seconds


A wicked breeze brings forth one's true intentions, which most of the time is self destruction.

Notes:
  • Root can be dispelled.
  • Illusions created can't be targeted but can be dispelled by AoE dispells.
  • Illusions make use of any passive attack modifier that its source unit has.
Black Grim
Sets forth a Black Grim to charge towards a targeted unit. Targeted unit is slowed by 80% for 2.5 seconds and all units hit and passed through by the black grim are inflicted with a 20% slow and a curse that increases all damage dealt to them for 3 seconds. The Black Grim will cease chasing the targeted unit if it leaves 2000 range.

ABILITY
CAST RANGE
PIERCES IMMUNITY?
: Targeted Unit
: 900
: No
INCREASED DAMAGE DEBUFF:
MANA
COOLDOWN
: 15/20/25/30%
: 125
: 10 Seconds

It does not smell fear, it IS fear.

Notes:
  • Black Grim travels at a speed of 800 and cannot be disjointed.
  • Increases damage from both Physical and Magic damage.
  • Will chase targeted enemy unit for 2000 range.
Starving Snagsprout
Summons a seed that turns into a Starving Snagsprout after 1.5 seconds. The Starving Snagsprout snatches any nearby hero that wanders too close. Any snatched heroes will be leashed within 200 range of the summoned Snagsprout, and all damage that is dealt to the snatched hero within the leash duration will heal the source of the damage. The Starving Snagprout will linger the Area for 10 seconds if it is not able to snatch a hero.

ABILITY
CAST RANGE
HERO SNATCH AOE
LEASH DURATION
PIERCES IMMUNITY?
: Target Ground
: 500
: 250/300/350/400
: 1.5/2/2.5/3 Seconds
: No
Damage as Lifesteal
MANA
COOLDOWN
: 30/40/50/60%
: 115/125/135/145
: 15 Seconds

Snagsprout stopped growing in the Fae Realm after it got a taste of mortal blood and craved nothing else ever since.

Notes:
  • Will search for the closest Hero within its AOE and drags the hero it to its position.
  • Both magic and physical damage will steal life from the snagged hero.
  • Can be dispelled.

Ultimate Abilities

A Midsummer Night's Dream
Oberon calls forth the surreal properties of the Fae Realm, making all affected enemies' mana useless, and returning it steadily to full capacity during the spell's duration. Furthermore, all de-buffs caused by Oberon's spells experienced by enemy heroes become extended until this spell's effects has worn out.

ABILITY
AREA OF EFFECT
PIERCES IMMUNITY?
: TARGET AREA
: 350/400/450
: Yes
DURATION
MANA
COOLDOWN
: 6/7/8 Seconds
: 290/340/390
: 45 Seconds

AGHANIM'S UPGRADE: Increases duration on all levels by 2 seconds and depleted mana is only returned after the debuff ends.

Hie therefore, Robin, overcast the night; The starry welkin cover thou anon, Wwth drooping fog as black as Acheron...

Notes
  • Mana Depletion = All mana is rendered useless, but this does not mean mana is reduced to zero. Instead of glowing a vibrant blue, the affected unit's mana bar shall turn grey during the de-buff's duration.
  • The depleted mana slowly becomes usable over the duration of A Midsummer Night's Dream.
  • This debuff cant be dispelled.

Hero Talents

+700 Starving Snagsprout Snatch Range
25
-30 Seconds A Midsummer Night's Dream CD.

+10% Wicked Breeze Illusion Damage
20
+20% Starving Snagsprout lifesteal

+150 Cast Range for Black Grim
15
+.5 Second Wicked Breeze Root Duration

+15 Attack Speed
10
+2 Mana Regen

Credits

Model: Wendigo by Dan Venhardt
Bow: Bow of the Autumn Spirit
Icons:
Q - E. Leppanen
W - League of Legends (Edited by me)
E - Heroes of Newerth (Edited by me)
R - Alexis Pflaum

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