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Kain by shadowgospel

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Kain

By: shadowgospel
Last Updated: Jul 30, 2018
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Kain

Bloodbound

Kain is a hero built to be a carry. His abilities grant him early game advantage with their powerful damage while still being able to scale lategame because of their added effects. But he can also easily change his playstyle to accommodate a vast range of roles and fit in any laning situation. He can easily devastate solo enemies allowing him to flourish mid or the enemy's off lane while still being able to hold his own against multi hero lanes and is extremely welcome on any aggressive tri-lanes.

Life Shaver is good at initiating combat since it deals more damage against targets with higher remaining health but it can also be used to counter enemies with strong regeneration or teams that are highly reliant on sustain abilities because of its health indexing effects. Dark Harvest deals heavy damage against lone heroes but has that damage split evenly if multiple heroes are struck, in exchange for this, Kain gains massive amounts of attack speed from striking multiple heroes at once. His passive, Unholy Fervor, grants him a constant damage boost as the game progresses, especially when used in conjunction with Dark Harvest. Lastly, Sins of the Past grants Kain with some additional dps as well as an ability to scout and a somewhat reliable positioning and escape mechanism.

Roles: Carry, Nuker
Complexity: ★★☆

22 + 2.2
18 + 2.6
20 + 1.8
Base HP regen - 2.5
Base mana regen - 0.9
Movement speed - 295
Base damage - 42-46
Base Armor - 6
Attack range - melee (150)
Base attack time - 1.7

After humanity was cast from the garden of life, those that survived tried their hardest to regain the favor of the Omniscience. They struggled in their new and unforgiving world and made sacrifices to appease the wrath of their god. There were those that regained the god's approval and were rewarded with a bountiful life, but there were also those whose pleas and offerings were ignored. Kain was of the latter, he grew envious as his brother gained more and more through the provenance granted by their god, while his prayers seem only to fall on deaf ears.

One day, in a fit of rage, Kain struck down his brother, spilling his blood into the earth. He grew terrified of what he had done, fearing the wrath of their god to fall on his head for retribution. With this, he ran. Into the darkened forests he hid, into the underbrush and inside a cave. He waited for what seemed like an eternity for judgement to come. But it did not come...

Inside the cave he heard the sound of dripping water. No light came from the outside, but he somehow could see clearly. He looked down at and saw his brother's blood still staining his hands. Horrified, he ran towards the sound of water and dipped his hand to wash the blood away. As his hands touched the water, he felt a deep and unsettling cold wash over him. He dipped his hands in further. It was then that he heard it. A voice that was not his own, but seemed to come from deep inside him. He felt an otherworldly terror as it repeated what it said...

"I accept your offering..."​

Primary Abilities

Q
Life Shaver
Kain uses his victim's stamina to snuff the life from its surroundings and stunting its recovery.

Deals area damage based on how much health the target has remaining. Afterwards indexes the target's remaining health, preventing it from healing beyond the indexed value for 7 seconds.


ABILITY
DAMAGE TYPE
PIERCES IMMUNITY?
BASE DAMAGE
DAMAGE PER % REMAINING HP
: Active / Enemy hero
: Magical
: No
: 60
: 0.8/1.6/2.4/3.2
Cast range
Damage radius

MANA
COOLDOWN
: 500
: 400
: 90/100/110/120
: 14


Notes:
  • The damage dealt to the secondary targets is the same as the damage dealt to the primary target.

  • Indexed health is the health after damage has been inflicted. Only the primary target has it's health indexed.

  • The primary target can still recover health as long as its current health is below that of the indexed value.

  • Health index debuff cannot be dispelled and persists through spell immunity.

We've only just begun...
W
Dark Harvest
Kain harvests the life force of his enemies, taking their vigor to add to his own.

Deals damage to an area and steals health and attack speed from enemy heroes affected for 5 seconds.


ABILITY
DAMAGE TYPE
PIERCES IMMUNITY?
DISPELLABLE?
DAMAGE (creeps)
MAX DAMAGE (heroes)
HEAL (self)
: Active / Area target
: Pure
: No
: Yes
: 60/100/140/180
: 100/180/260/340
: 100/180/260/340
Attack speed steal
Cast range
Area radius

MANA
COOLDOWN
: 10/20/30/40
: 650
: 350
: 100/120/140/160
: 26/22/18/14


Notes:
  • Damage dealt to heroes is divided equally among the enemy heroes in the AoE.

  • Completely ignores spell immune targets including the calculation for damage and heal.

  • Heals a constant 100/180/260/340 health if at least one enemy hero was affected.

  • If there are no heroes affected by the skill, Kain is not healed by health steal and gains no buffs.

As the right hand of ruin, Kain lays waste to his foes... one way or another.
E
Unholy Fervor
Kain's newfound hunger knows no bounds and grows stronger still through his pursuits.

Each of Kain's attacks deal bonus damage equal to a portion of his attack speed.


ABILITY
DAMAGE TYPE
PIERCES IMMUNITY?
% ATTACKSPEED TO DAMAGE
: Passive
: Physical
: Yes
: 8/14/20/26%


Notes:
  • The damage granted by this ability is added directly to Kain's attacks as bonus damage.

  • Returns half values in bonuses when the target is not a hero.

  • Treats illusions, clones and hero-creeps as heroes.


Death comes swiftly.

Ultimate Abilities

R
Sins of the Past
Kain's sins haunt him in the form of a dark shadow, mimicking his transgressions.

Passively, manifests a shadow that follows him and attaches to enemies that get too close, attacking them every over time.


ABILITY
DAMAGE TYPE
PIERCES IMMUNITY?
DISPELLABLE?
DAMAGE DEALT
DAMAGE INTERVAL
: Passive
: Physical
: Yes
: No
: 30/35/40% of Kain's attack.
: 1.7/1.55/1.4
Acquisition radius
Leash radius
Shadow movespeed
: 475
: 700
: 550


Notes:
  • The shadow has freepathing, is invulnerable, spell immune, uncontrollable, untargettable and provides no vision.

  • The shadow can trigger any on attack effects that Kain has.

  • Once the shadow attaches itself to a unit, it will not change targets unless the victim dies, goes outside the leash radius or moves out of vision.

  • When the shadow detaches, it must return to Kain first before it can acquire a new target.


Can be activated to send the shadow to a target point, binding itself there, where it lies in wait for its next victim.


ABILITY
PIERCES IMMUNITY?
DISPELLABLE?
: Active / Ground target
: Yes
: No
Cast range
Duration

MANA
COOLDOWN
: 900/1000/1100
: 6/7/8
: 120/60/0
: 40


Notes:
  • Provides 525 unobstructed vision of the area for the duration of the spell.

  • The shadow is launched at a speed of 950 towards the target point from wherever it was.

  • The shadow ignores all targets in its path until it reaches the target point.

  • The leash radius for the duration of the spell is centered around the target, as such, the shadow must return there before finding new targets.

If the shadows of your past cannot consume you, mine have teeth.

Other Abilities

D
The moveable feast
Kain immediately changes position with his shadow.


ABILITY : Active / No target
MANA
COOLDOWN
: 0
: 10
The sin is the sinner, the sinner is the sin.

Hero Talents

-25s Sins of the past cooldown
25
25% spell lifesteal

+35 movespeed
20
+100 Dark Harvest damage/heal

20 strength
15
10% spell amplification

7 armor
10
-4s Life Shaver cooldown

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