The Blackened Knight targets an enemy unit to swarm with the unholy powers of corruption and chaos, rending them of a percentage of their hp and returning the damage dealt as healing to nearby enemy units in an aoe. (Split amongst them, not individually healing for the total amount). All units healed in this manner will have their: cast point, movement speed and base attack time slowed for 0.4 seconds after this ability heals them. |
Ability Type Damage Type Pierces Spell Immunity? Max Health As Damage Movement Slow Attack Speed Slow Cast Point Slow Slow Duration Cast Range Cast Point Mana Cost Cooldown |
: Unit Target : Physical : Yes : 4% / 8% / 12% / 16% : 10% / 20% / 30% / 40% : 10% / 20% / 30% / 40% : 10% / 20% / 30% / 40% : 0.6 : 200 / 300 / 450 / 650 : 1 : 80 / 95 / 110 / 125 : 18 / 16 / 14 / 12 |
The Blackened Knight converges demonic energy onto an enemy unit, driving them mad for a short period of time and attacking a random target within their attack range. The afflicted unit deals bonus damage to it's allies and is unable to use any abilities/items. If there are no valid targets in range then the unit will attack themselves for the effect's duration. The afflicted unit will not attack enemies in the fog. This effect is only purgeable by strong dispels. |
Ability Type Pierces Spell Immunity? Damage Amp Against Allied Units Debuff Duration Cast Range Cast Point Mana Cost Cooldown |
: Unit Target : No : 10% / 15% / 20% / 30% : 5 : 500 : 0.6 : 80 / 90 / 100 / 110 : 26 / 22 / 18 / 14 |
After using his powers for so long, the powers of the darkness and all things unholy have strengthen the Blackened Knight beyond belief. This ability grants increased movement speed, cast speed and base attack time. The cast point reduction also 25% effectiveness on all items with a channel time. This includes but is not limited to, tp scroll/boots, meteor hammer, trusty shovel and capturing outposts. |
Ability Type Pierces Spell Immunity? Movement Speed Increase Cast Speed Increase Item Channel Speed Increase Base Attack Time Reduction |
: Passive : Yes : 4% / 6% / 10% / 14% : 10% / 20% / 30% / 40% : 25% : 5% / 10% / 15% / 20% |
The Blackened Knight gathers all of his knowledge of the dark arts to curse those who stand before him with debilitating horrors of the underworld. Enemies afflicted by this take bonus physical damage from all sources and receive a basic purge. This ability cannot be purged. The debuff applied by this ability pauses if the enemy enters a state of invulnerability. |
Ability Type Pierces Spell Immunity? Bonus Damage Taken Debuff Duration Radius Cast Point Mana Cost Cooldown |
: No Target : Yes : 10% / 20% / 30% : 5 / 6.5 / 8 : 1200 : 0.6+1 : 150 / 200 / 250 : 140 / 120 / 100 |
|
Aghanim's Scepter makes it so that Vilifying Daemons is global and reduces all health recovery on heroes is reduced by 30%. Aghanim's Shard adds the ability "Mace of Dissolution", said ability is a single target ability that can be cast on allies to increase their current/max health by 600 with a buff that erodes over the duration. |
Greenclaw summons a spiralling well of energy centred on himself, healing and buffing allies. If an ally hero is affected, it gains extra primary attribute for a short duration. Gyre of Vitality will heal more damage per tree in the radius. This ability does not affect Rinnralm. This ability does not destroy trees. The buff applied is only dispellable by strong dispels. |
Ability Type Damage Type Pierces Spell Immunity? Radius Base Heal Bonus Heal Per Tree Primary Attribute Increase Attribute Increase Duration Mana Cost Cooldown |
: No Target : Magic : Yes : 500 : 60 / 100 / 140 / 180 : 11 / 18 / 25 / 32 : 11% / 14% / 17% / 20% : 5 / 6 / 7 / 8 : 100 : 8 |
Greenclaw launches a vine that fuses with the first tree it hits. The vine will not pull Greenclaw nor the tree, but will instead act as a tripwire that mini-stuns and damages foes. During this ability, can only move in a circle around the affected tree keeping at the radius when cast but he gains tree walking and a movement speed buff that increases the more he spins in one orientation. The mini-stun duration and damage scales with spin speed. |
Ability Type Damage Type Pierces Spell Immunity? Max Cast Range Base Damage Base Mini-Stun Duration Bonus Damage Bonuse Mini-Stun Duration Movement Speed Bonus Duration Mana Cost Cooldown |
: Unit Target : Magic : No : 700 : 30 / 50 / 70 / 80 : 0.2 : movespeed ÷ 25 : movespeed ÷ 5000 : 10% / 15% / 20% / 25% : 8 : 150 : 18 |
Every time Greenclaw takes magic damage he applies a debuff that reduces the spell amp and cast speed of the attacking individual. Ability stacks dependently with a refreshing duration every time it is applied. Spell amp can reduce the afflicted's spell amp to negative values. Offence Annulment has a max stack count that can be increased with talents. |
Ability Type Pierces Spell Immunity? Spell Amp Decrease Per Stack Cast Speed Decrease Per Stack Max Stacks Duration |
: Passive : No : 1% / 1.5% / 2% / 2.5% : 1.5% / 2% / 2.5% / 3% : 12 : 7 |
Creates a flowering blossom at a location up to 700 units away. Blossom deals damage in an area around and enemies caught in the flower will move with it. This counts as a root though the blossom does forcefully move the unit. The blossom pulls enemies through trees without destroying them, though it will capture enemies on/in the tree. After a brief delay, once created the blossom will slowly move towards Greenclaw. Greenclaw can move/use abilities while this is active but cannot attack, he can however use this ability again to quickly recall it. Once the blossom reaches Greenclaw it will bloom and stun nearby enemies. If the blossom is more than 1200 units away from is spawn location or Greenclaw it will wilt and the trapped enemies will be released. This ability cannot be dispelled. |
Ability Type Damage Type Pierces Spell Immunity? Max Cast Range Radius Base Damage D.O.T. Blossom Speed Bloom Stun Duration Mana Cost Cooldown |
: Unit Target : Magic : No : 700 : 300 : 120 / 160 / 200 : 30 dps / 50 dps / 70 dps : 250 : travel duration ÷ 2.5 : 300 / 400 / 500 : 80 / 60 / 40 |
|
Aghanim's Scepter doubles the radius of The Blossomer and moves it quickly to the tree you cast Vine Wire on. Doubles the movespeed of the blossom once Vine Wire ends. Aghanim's Shard adds the ability "Breath of life", which is a no target effect spouting from Greenclaws front that applies a buff that heals allies by 50 per second. Lasts 7 seconds with a 2 sec linger. |
Sol targets an allied unit to cover in a beam of divine light, healing them and applying a status resist buff with a minor root. This root will act as a traditional root but is affected by the status resist buff for a reduced duration. Sol is unable to target herself with this ability though can be healed via her ultimate. This ability does NOT dispel. |
Ability Type Pierces Spell Immunity? Heal Status Resist Buff Buff Duration Root Duration (Before reductions) Cast Range Mana Cost Cooldown |
: Unit Target : Yes : 150 / 200 / 250 / 300 : 5% / 10% / 20% / 30% : 6 : 1 : 800 : 160 / 190 / 220 / 250 : 18 / 16 / 14 / 12 |
Ability Type Pierces Spell Immunity? Search Radius Bounces Heal Reduction Per Bounce Initial Heal Value |
: Passive : No : 700 : 3 / 4 / 5 / 6 : 56% / 50% / 44% / 38% : 80% / 100% / 120% / 140% |
Ability Type Pierces Spell Immunity? Radius Vision Reduction Damage Reduction Aura Linger Duration |
: Passive : No : 1200 : 50 / 100 / 200 / 300 : 5 / 15 / 25 / 35 : 0.5 |
Showers random nearby allies with strikes from Sol's current level of Solar Stream. These strikes do not root their targets, and there is a maximum number of times that a single target can be struck. Also turns night to day for 10 seconds. |
Ability Type Pierces Spell Immunity? Search Radius Number of Streams Max Steams per Unit Strike Interval Duration Mana Cost Cooldown |
: Unit Target : Yes : 675 : 6 / 9 / 12 : 5 : 0.6 : 2.4 / 4.2 / 6 : 150 / 200 / 250 : 140 / 130 /120 |
|
Aghanim's Scepter Light of the Empyrean turns into an area-targeted ability. It may be cast on an ally or ground-targeted. Reduces strike interval and increases stream count. Aghanim's Shard when Solar Stream is cast, releases two Luminescent Scimitar heals. All scimitar bounces: have their search radius and projectile speed increased, bounce to the furthest ally in range and heal allies the projectile passes over. |
Ability Type Pierces Spell Immunity? Grab AOE Pull Animation Duration Min Pull Max Pull Damage per Tick Tick per Second Total Cast Duration Cast Range Mana Cost Cooldown |
: Vector Target : Yes : 200 / 250 / 300 / 350 : 0.8 : 200 / 250 / 300 / 350 : 500 / 600 / 700 / 800 : 10 / 12 / 14 / 16 : 8 : 2.2 : 500 / 600 / 700 / 800 : 80 / 120 / 160 / 200 : 26 / 24 / 22 / 20 |
Ability Type Pierces Spell Immunity? Bonus Projectile Speed Duration AOE Mana Cost Cooldown |
: No Target : Yes : 200 / 250 / 300 / 350 : 1 / 2 / 3 / 4 : 350 / 400 / 450 / 500 : 70 / 80 / 90 / 100 : 14 / 12 / 10 / 8 |
Ability Type Pierces Spell Immunity? Search Radius Tick Damage/Heal Ticks per Second Duration Pull Movement Speed |
: Passive : No : 700 : 10 / 20 / 30 / 40 : 4 : 4 : 150 / 200 / 250 / 300 |
Ability Type Pierces Spell Immunity? Portal Width Portal Damage/Heal Portal Duration Portal Min Seperation Distance Portal Max Seperation Distance Mana Cost Cooldown |
: Vector Target : Yes : 400 / 500 / 600 : 150 / 250 / 350 : 3 / 3.5 / 4 : 200 / 150 / 100 : 400 / 700 / 1000 : 150 / 225 / 300 : 14 / 10 / 6 |
|
Aghanim's Scepter makes omni vortex a vector targetted ability and increases the max range of Spatial Pull. Aghanim's Shard adds the sub-ability "Spatial Slam", while in the cast animation for Spatial Pull the player may choose to reactivate the ability to slam the enemies into the ground dealing the total damage immediately and stunning for 2.5 seconds but not flinging them any distance. |
DOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.
Copyright © 2019 DOTAFire | All Rights Reserved
It was interesting! I enjoyed reading it!
Could you create some more of the inverse heroes? Like Mirana or Beast Master?
Thanks!