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Interrion by Sernyx

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Interrion

By: Sernyx
Last Updated: Nov 14, 2018
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Interrion

Bronze Legionary

Melee - Durable - Disabler - Initiator - Nuker
Complexity: ★★☆
STR
AGI
INT
: 25 + 3.2
: 15 + 1.3
: 17 + 1.8
Damage
Armor
Speed
: 49-55
: 3
: 295
Attack range
Base attack time
Attack point
: 150
: 1.7
: 0.4 + 0.5

Primary Abilities

Q
Shields Up!
Interrion puts up his shield, gaining damage reduction from a chosen direction, but losing the ability to attack.

ABILITY
CAST ANIMATION
: Toggle / Target Point
: 0 + 0
Shield angle
Damage reduction
: 90°
: 10%/15%/20%/25%

HItting a legionary is a difficult task in itself.

Notes
W
Impairing Swipe
Swings his blade in a wide arc, wounding all enemies hit. Wounded units are slowed and take damage over time. Non-hero targets take 50% more damage.
ABILITY
DAMAGE TYPE
PIERCES IMMUNITY?
CAST ANIMATION
: Target Point
: Magical
: No
: 0.4 + 0.5
Radius
Slow
Duration
Damage per second
MANA
COOLDOWN
: 250
: 25%/30%/35%/40%
: 3
: 25/40/55/70
: 90/100/110/120
: 14/12/10/8

An old soldier always knows where to strike at.

Notes
E
Heavy Charge
Interrion charges in a chosen direction, dealing damage to all enemies hit. Hitting an enemy hero interrupts the charge and stuns the target.
ABILITY
DAMAGE TYPE
PIERCES IMMUNITY?
CAST ANIMATION
: Target Point
: Magical
: No
: 0.4 + 0.5
Distance
Stun
Damage
MANA
COOLDOWN
: 500/550/600/650
: 1.6/1.9/2.2/2.5
: 50/100/150/200
: 80
: 18/15/12/9

You don't really fear a shield until it hits you in the face.

Notes

Ultimate Abilities

R
Unyielding
Shields all nearby allies, making them immune to all damage for a short time. During this time he may choose a point, and release a wave of energy in that direction when the effect expires, dealing damage equal to 15% of the damage blocked. Otherwise, all affected units will be healed for the same amount.

ABILITY
DAMAGE TYPE
PIERCES IMMUNITY?
CAST ANIMATION
: No Target / Target Point
: Pure
: Yes
: 0.4 + 0.5
Duration
Radius
Wave distance
MANA
COOLDOWN
: 1.0/1.5/2.0
: 300/400/500
: 1000
: 150/200/250
: 100

The enchanted shield absorbs every strike, ready to turn the tides of battle.

Notes

Hero Talents

+20% Shields Up! damage reduction
25
Heavy Charge pierces enemy heroes

+10% Unyielding heal/damage
20
+15% cooldown reduction

+50 attack speed
15
+2s Impairing Swipe duration

+25% XP gain
10
+3 mana regen

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1
[-]
AttackHelicopter (1) | November 24, 2018 3:30am
This is by far one of the neatest concepts in the past few days.

Kudos to having a unforced synergy, the way the abilities are explain already makes a good premise of what the hero's role is and what he/she can do. Would be great to see a lore tho.
2
[-]
JayZen13 | November 16, 2018 9:34pm
Neat hero concept, though I have some suggestions that might make him better.

Shields Up! gives me a lot of Warcraft 3 nostalgia, though I noticed the reduction values seems weak. Since you're also losing the ability to attack, I suggest 24/31/38/45% damage reduction, but with a 22.5% MS slow to balance it out and make it situational... makes it a bit closer to the human footmen's Defend ability. :)

There's not much I can say with Impairing Swipe, just an minor rescaling of values. I think 275 Radius, 3.25 Duration, 18/22/26/30% Slow, 100/105/110/115 Manacost and 13.5/12/10.5/9 Cooldown would make him more threatening to face, even at early levels.

Heavy Charge seems like a DK's Shield Bash and Magnus' Skewer mixed together, but it's fine by me. Can only think of rescaling the damage or cooldown, if you wanna keep the stun value. Like 65/105/145/185 Damage or 21.5/19/16.5/14 Cooldown.

His ultimate, Unyielding is promising, but the duration's kinda small. I think you need to buff this and rescale certain values like... 1.7/2.2/2.7 second Duration, 145/190/235 Manacost, and 145/125/105 Cooldown.

All of this would slightly increase the viability of his skills, give him more priority to target in teamfights.
Also, increase your level 25 talents' potential. Most of the heroes' talents in level 25 are meant to make the game end quicker. The average gametime of Dota 2 before talents, lane creep changes and armor value equation change are around 1HR to 1HR+10MIN. Afterwards, it reduced to 45-55MIN.

Overall, good hero concept but needs a bit of a buff I think. Otherwise, it's all good... I love a hero using shields pretty much.
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