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Every good plan needs a backup one. A long time ago, Sylla of the Bear Clan was entrusted with the Seed that would save the world when the time eventually came. While he was definitely the wisest choice, the attack upon his kind convinced the arch forces that they had to make absolutely sure that the mission would succeed. Thus in secret, they took essence from each of the ancestral Animal Clans and gathered it all in a suitable vessel. It would become a repository of DNA, preserving their kind and restoring them should they ever fall extinct. But with so much life energy concentrated in one spot, it began to gain sentience. A living being that contained the knowledge and powers of all others was finally born. And so while waiting for the day her purpose would be fulfilled, she decided to explore the world and learn even more about the creatures of the world. Would her careless curiosity be her downfall? Perhaps, but her innate and direct connection to the magic of nature might be a tough hurdle to overcome.
Description
Hana is an Agility hero who uses high impact but high cooldown base abilities and a versatile ultimate, all to buff up allies and force enemies into uncomfortable scenarios. Awaken is a well rounded steroid to boost up a hero. Meanwhile, Primal Fury can lock down an enemy for a lengthy duration but care must be taken as they can still output damage. Wild Soul then introduces a 'hot potato' style mini-game that both teams must play around for maximum effect. And as any good Druid should, Beast Form lets her transform into an animal. But instead of becoming just one specific creature, she can become an enhanced version of a chosen neutral creep. With their innate abilities upgraded plus all new ones, the wilds is hers to wield against those that would threaten it.
Stats
Role: Support, Disabler Strength: 18 + 1.8 Agility: 25 + 2.5 Intelligence: 18 + 1.8 Base Damage: 20 - 30 Base Armor: 0 Attack Range: 600 Movement Speed: 290
Primary Abilities
Primal Fury
Force an enemy hero to give in to their animalistic nature.
While this lasts, they continually attack their closest enemy.
Cooldown begins after transforming back into a druid.
Hero Talents
+6 Wild Soul Armor Change
25
Primal Fury Breaks
-15s Beast Form Cooldown
20
+8 Awaken Attributes
30 Move Speed
15
60 Damage
200 Health
10
200 Mana
Discussion
"What if neutral creeps scaled into the game?"
And Hana is the answer I came up with to answer this hypothetical question. Instead of dominating creeps like Enchant and Holy Persuasion, she would literally transform into them. This would both be a unique approach and a solution to their lack of natural scaling durability. And since it grants her their abilities in a different way from Devour, there will be enough space for an extra one. This makes it feel like the neutral creep is actually upgraded and gives her more specialized tools.
But I understand the main concern: Information bloat. 18 creeps with upgraded, modified and new abilities will be quite difficult to remember and keep track of in a regular game. Which is why all their new abilities what they are already known for in their original ones while some are similar to existing abilities. Thus, you can more or less expect what is coming. Most are also kept relatively simple such as stat boosts to avoid complications.
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