STRENGTH AGILITY INTELLIGENCE |
: 18 + 3.1 : 15 + 1.7 : 25 + 3.3 |
BASE DAMAGE BASE ARMOR BASE MOVEMENT SPEED SIGHT RANGE ATTACK RANGE PROJECTILE SPEED ATTACK ANIMATION BASE ATTACK TIME BASE MAGIC RESISTANCE TURN RATE |
: 39 - 45 : 1.7 : 310 : 1 800 / 800 : 600 : 1 500 : 0.57 + 0.63 : 1.5 : 25% : 0.7 |
Affected enemy sees all the units on the map in its own shape, and is able to attack its allies. |
ABILITY CAST ANIMATION CAST RANGE DURATION MANACOST COOLDOWN |
: target enemy : 0.1 + 0.73 : 700 : 3/4/5/6 : 120 : 18/16/14/12 |
Dispels debuffs of allies, or buffs of enemies by the cost of the target's current health. Cause the enemy to the painful scream that applies Fear to nearby enemy allies, leaving the primary target completely unaffected. |
ABILITY CAST ANIMATION CAST RANGE SCREAM RADIUS FEAR DURATION PER INTELLIGENCE TARGET'S CURRENT HEALTH AS COST MANACOST COOLDOWN |
: target unit : 0.3 + 0.43 : 400 : 100/200/300/400 : 0.04 : 10% : 50 : 16/12/8/4 |
Erebus's presence reduces enemy intelligence and provides them a chance to fail their abilities. |
ABILITY RADIUS INTELLIGENCE REDUCTION ENEMY ABILITY FAILURE CHANCE |
: aura : 700 : 8%/16%/24%/32% : 4%/8%/12%/16% |
Applies to the enemies current level of Shadow Masquerade. While Blackout is in effect, enemy heroes, units, structures and wards have their vision range reduced to 200. |
ABILITY CAST ANIMATION RADIUS ENEMY VISION DURATION MANACOST COOLDOWN |
: no target : 0.7 + 1 : global : 200 : 4/6/8 : 250/375/500 : 120 |
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The Gluttony stack talent shouldn't add max stack count but should allow hits to apply 2 stacks up to double to maximum amount, or something similar. As a support character, I imagine it would be difficult to get 8 hits off on a single target.