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Cthulhu by TheTruePrringler

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Cthulhu

By: TheTruePrringler
Last Updated: Oct 23, 2024
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Cthulhu

- Shatter your enemy's sanity -

MAIN ATTRIBUTE
Str - 22 + 3.2
Agi - 13 + 1.2
Int - 18 + 2.6
COMPLEXITY ◆◆◇
Disabler ◆◆◆
Nuker ◆◇◇
Durable ◆◆◇
Initiator ◆◆◇
MELEE - 150
MOVESPEED - 295
START HEALTH - 686 + 2.6
START MANA - 288 + 0.8
ATTACK TIME - 1.5
BASE DAMAGE - 61
BASE ARMOR - 2.2
MAGIC RESIST - 32%



Pudge is an excellent counter to Cthulhu since Cthulhu relies on position and playing a relentless chaser, Pudge can easily pull Cthulhu out of position with Chain Hook and hold him in place with Dismember.

Bane is another excellent counter to Cthulhu as Bane can easily hold Cthulhu in place with both Nightmare and Fiend's Grip.

Primary Abilities

Q
Plasma Eclipse
Upon activation, a rainstorm surrounds Cthulhu. After a delay, enemies within the radius will be struck by lightning, taking instant damage and temporarily increasing the duration of active debuffs.
ABILITY
DAMAGE TYPE
PIERCES DEBUFF IMMUNITY?
: No Target
: Magical
: No
RADIUS
DAMAGE
BONUS DEBUFF DURATION
THUNDER DELAY

MANA
COOLDOWN
: 425 / 450 / 475 / 500
: 110 / 165 / 220 / 275
: 2 / 2.15 / 2.3 / 2.45
: 2.1
: 115 / 130 / 145 / 160
: 25

W
Traumatize
Upon activation, all nearby enemy units have their attack damage reduced for a duration.
ABILITY
PIERCES DEBUFF IMMUNITY?
DISPELLABLE
: No Target
: No
: Hard Dispels Only
RADIUS
DAMAGE REDUCTION
DURATION

MANA
COOLDOWN
: 425 / 450 / 475 / 500
: 50%
: 3.2 / 3.6 / 4 / 4.4
: 50 / 60 / 70 / 80
: 18 / 17 / 16 / 15

E
Brain Fuzz
Cthulhu curses the selected enemy hero, taking damage per second. After the spell's duration, the enemy hero will become feared for a duration. If the spell is dispelled early, the enemy hero will be feared for a shorter duration. When feared, the enemy hero will always run back to their fountain.
ABILITY
AFFECTS
DAMAGE TYPE
PIERCES DEBUFF IMMUNITY?
DISPELLABLE
: Unit Target
: Enemy Heroes
: Magical
: No
: Yes
CAST RANGE
DAMAGE
SPELL DURATION
FEAR DURATION
DISPEL FEAR DURATION

MANA
COOLDOWN
: 500 / 600 / 700 / 800
: 18 / 24 / 30 / 36
: 5
: 3
: 1.15
: 95 / 100 / 105 / 110
: 23 / 22 / 21 / 20

Ultimate Abilities

R
Insanity Culmination
Cthulhu takes control of the selected enemy hero and they cannot control themself for a duration. If the enemy hero dies during Cthulhu's control, Cthulhu will gain the experience and gold. Cthulhu and his allies cannot kill or harm the controlled enemy hero.
ABILITY
AFFECTS
PIERCES DEBUFF IMMUNITY?
DISPELLABLE
: Unit Target
: Enemy Heroes
: Yes
: No
CAST RANGE
GOLD GAIN UPON DEATH
DURATION

MANA
COOLDOWN
: 450 / 600 / 750
: 325 / 500 / 675
: 8 / 9 / 10
: 200 / 250 / 300
: 110

Other Abilities

Eldritch Strength
Cthulhu gains 10 bonus MAX HP for every point of intelligence.
BREAKABLE
: No
Amnesia Possession
During Insanity Culmination, the controlled enemy hero is blinded and can't see anything.
Succumbence
Cthulhu gains bonus radius for his abilities for every kill. Assists don't count.

BONUS RADIUS PER KILL : 10

Hero Talents

Plasma Eclipse Delay Manual Cast
25
+42 Intelligence

+25% Traumatize Damage Reduction
20
-20s Insanity Culmination Cooldown

+200 Brain Fuzz Cast Range
15
+9 HP Regen

+4 Armor
10
+25 Plasma Eclipse Damage

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