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Balcraw by delta17

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Balcraw

By: delta17
Last Updated: Feb 18, 2023
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Balcraw

Terraformer

Entrant for JakeUbowski's 2-point Contest: Evergreens.


To understand Balcraw, is to understand his Shadowthorns, which are a harmful plant specie of alien origin. Anything hostile it touch are impaled and venomed, stunning them for a short duration and slowing them after. They last for a significant duration unless it's bred into a Red Shadowthorn, which lasts permanently in the battlefield. The potency of his Shadowthorns innately depends on Balcraw's current level. They are the essence of Balcraw's design in that virtually ALL his spells generates Shadowthorns, some even last permanently! It's only a matter of time for the alien creature to truly terraform the battlefield! (read his innate passive first)

His Scorpion's Border is a strange combination of Icarus Dive, Bramble Maze, and Fissure. Diving in an arch creating a wall of Shadowthorns. Apex Spike more than just an instant stun. Enemies who failed to escape the initial strike within 4 seconds will be trapped in a circle of Shadowthorns. Malignance has a passive component thar allows Balcraw to selectively breed his perfect set of Shadowthorns, turning them Red and immutable. Finally, Balcraw unleashes his power of Terraformation, launching homing underground projectiles that will stun, and damage, every single hero on the map!

LORE:

The Terraformer was a nameless entity when it first manifested in Grinburn forest. Its overbearing presence and influence, which soon took over the landscape, demanded scholars and wardens to turn their attention to the threat. Whatever it is, it doesn't belong there. It was discovered that a creature, which was given the name Balcraw, was responsible for the invasion. Heroes and warriors fought off the threat, but the jungle of thorns kept creeping its boundary. Eventually, after decades, it stopped. Someone might have tamed it, or maybe it was simply satisfied with its territory. Nevertheless, the behavior of the creature has shifted. It behaved almost like a treant would, though one could say it has been always like that. It merely serves to protect to its own corrupted forest.
COMPLEXITY

◆◆◇

Support

◆◆◇

Durable

◆◆◇

Nuker

◆◇◇

Initiator

◆◆◇

Disabler

◆◆◇


Str

24 + 3.4

Agi

20 + 1.2

Int

18 + 2.0


310

1

MELEE

150



Health
H regen
Mag res
Mana
M regen
Spell Dmg
Armor
Attack Spd
M Spd Amp
Damage

:
:
:
:
:
:
:
:
:
:
BASE
200
0
0%
75
0.5
0%
1
100
0%
34 - 39
Movement
Turn rate
Vision range
Attack range
Projectile Spd.
Attack Ani.
B.A.T.
Collision
Legs
: 310
: 0.7
: 1800/800
: 150
: instant
: 0.4 + 0.58
: 1.7
: 24
: ?

Primary Abilities

Q
Scorpion's Border
Balcraw slides forward in a wave of earth, creating a wall of Shadowthorns in an arch.
Vector Option: Target point, then target whether to arch in his left or right.
ABILITY
CAST POINT
CAST RANGE
: VECTOR OPTION
: 0.1 + 0.2
: Global
Max Distance
MANA
COOLDOWN
: 1300 (1450)
: 120
: 32 / 26 / 20 / 14
Waves of thorns and thickets of stingers plague the soil wherever he goes.

notes :
W
Apex Spike
Impales a target enemy with a Shadowthorn, stunning them for a longer duration. After 4 seconds, a circular formation of Shadowthorns will surround the impale location.
ABILITY
PIERCES IMMUNITY?
CAST POINT
CAST RANGE

: TARGET UNIT
: NO
: 0.4 + 0.5
: 525(675)
Stun

No. of S.thorns
Ring delay
Radius
MANA
COOLDOWN
: 0.5 / 1 / 1.5 / 2
(1.25 / 1.75 / 2.25 / 2.75)
: 12 (36)
: 4
: 525
: 110 / 120 / 130 / 140
: 18
Shadowthorns will greatly impale intruders at Balcraw's command.

notes :
E
Malignance
Passive: Every Shadowthorn that Balcraw creates have a chance to become a permanent (Red) Shadowthorn. Shadowthorns within 275 radius of an existing Red Shadowthorn cannot turn into a Red Shadowthorn.
Active: Spontaneously spawn Shadowthorns at a rapid rate on random locations around 525 radius of Balcraw. The shadowthorns created by this ability becomes active after a delay.
ABILITY
CAST POINT
EFFECT RADIUS
: NO TARGET
: 0 + 0
: 525
Red Shadowthorn chance

Shadowthorn rate (in secs)
Activation delay
Duration
MANA
COOLDOWN
: 11% / 14% / 17% / 20%
(16% / 19% / 22% / 25%)
: 0.8
: 0.8
: 6.4 / 9.6 / 12.8 / 16
: 60 / 75 / 90 / 105
: 20
He always makes himself at home.

notes :
F
Flashthorns
Unlock withAghanim's Scepter. Target one of Balcraw's shadowthorn, it will detonate itself affecting enemies in an AoE around it. Deals initial damage and mini-stun, followed by a slow and damage over time; All the normal shadowthorn values.
ABILITY
CAST POINT
CAST RANGE
: POINT TARGET
: 0 + 0
: Global
Explosion Radius
MANA
COOLDOWN
: 450
: 25
: 4
The unorthodox plants of Grinburn can sacrifice themselves for the greater good of the forest.

notes :

Ultimate Abilities

R
Terraform
Ruptures the earth with underground roots that homes on all enemy heroes wherever they are on the map. Deals damage and stun on impact, as well as spawning a Shadowthorn instantly beneath their feet. Projectile has very slow turn rate. And for every 400 distance it travels, it creates a Shadowthorn in a random location within 350 units. Projectile lasts until it hits assigned target hero or until 10 seconds, whichever is shorter.
ABILITY
DAMAGE TYPE
PIERCES IMMUNITY?
CAST POINT
: NO TARGET
: MAGICAL
: NO
: 0.8 + 0.4
Damage
Stun
Projectile speed
Projectile Turn rate
Projectile collision
Shadowthorn spawn interval
Shadowthorn spawn radius
Projectile duration
MANA
COOLDOWN
: 50 / 100 / 150
: 1.2 / 1.6 / 2.0
: 1600
: 180° per sec
: 125
: 500 units
: 350
: 10
: 150 / 250 / 350
: 130
Balcraw can create rhizomes that can stretch across continents. And yet with such power, he chose not to expand beyond the thorny jungle.

notes :

Other Abilities

D
Shadowthorns
Innate passive. The Shadowthorns generated by Balcraw's skills are harmful plant creatures that used to thrive in his homeworld. If an enemy makes contact to a Shadowthorn, it will trigger, dealing initial damage and mini-stun, followed by a slow and damage over time. Triggered Shadowthorns are destroyed.
Red Shadowthorns work similarly but are permanent in duration.
ABILITY
DAMAGE TYPE
PIERCES IMMUNITY?
: INNATE PASSIVE
: MAGICAL
: NO
Shadowthorn duration
Trigger radius
Trigger Damage
Mini-stun
Damage per second
Slow
Duration
: 15 (60)
: 80
: 25 + (LvL * 5)
: 0.125 + (LvL * 0.025)
: 12.5 + (LvL * 2.5)
: 12.5% + (LvL * 2.5%)
: 2
*flavor text*

notes :
AGH'S SCEPTER UPGRADE
Unlocks new ability. Flashthorns.
AGH'S SHARD UPGRADE
Upgrades Malignance. Increases Red Shadowthorn chance.

Upgrades Shadowthorns. Shadowthorns stats are increased equivalent in a +5 to Balcraw's level.

Hero Talents

50% Damage Return
25
+1 Apex Spike Ring

+0.75s Apex Spike stun
20
+45 Shadowthorns duration

+400 Health
15
+150 Apex Spike Cast Range

+30 damage
10
+200 Mana

Talent notes

  • +1 Apex Spike Ring ▼
    • The second ring is also delayed by another 4 seconds from the first ring.

Advanced discussion


Shadowthorns
The innate passive is just so important, it needed a skill slot so people can read it. Basically, they provide the same threat to enemies as a Bramble Maze, but they can scatter all over the map with the right procs from Malignance. Should the game last long enough, it would almost feel like fighting in a different place!

Scorpion's Border
A high utility spell that has uses in chase, escape, blocking choke points, and interrupting channels from a distance. As such, they were given a relatively long cooldown and high mana cost. What's also interesting about this ability is it uses a unique form of targeting:

vector option

Apex Spike
Balcraw's most reliable disruptive spell. An instant 2 second stun without risk of disjoint is very valuable. Remember that it also spawn a Shadowthorn on the target. Meaning it's not just a stun, it has the damage and slow of his regular Shadowthorns. The most interesting aspect of this spell, however, is its ability to just create 12 Shadowthorns on count of 4. Trapping the enemy in a circular formation of Shadowthorns that can be crossed when moving with precision.

notes :

Malignance
I'm gonna go ahead and say that this is a filler ability despite the fact that permanent Shadowthorns are a highlight of playing with, and against, Balcraw. But he can actually work without them. The utility of both his Scorpion's Border and Apex Spike is enough to provide the disruptive support he is designed for. The active of this ability punishes longer fights, as enemies will only find it harder and harder to position themselves from all these thorns.

Terraform
In hindsight, the ability to stun every single enemy heroes on the map sounds REALLY powerful. And as a matter of fact, it is. As such Balcraw's main selling point. But this ability has plenty of properties that prevents it from being powerful:
  • It has 0.8s cast point that globally warns every player in the game. This is just one of the many telegraphs the ability have. The enemies will know what's coming.
  • It uses a projectile. At 1600 speed, it will took 5 seconds for it to reach 8000 distance.
  • The projectiles have limited turn rates. Heroes fast enough or timed their blink enough can completely side step the incoming thorns.
  • The projectiles have 10 seconds to hit their assigned target. It may seem like a lot of time, but it's usually enough.

Gameplay

Credits

Version history

V 1.01
V 1.02
V 1.03
V 1.04
V 1.05

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BloodArena (1) | May 16, 2020 4:57pm
This hero can't play Dota2. It's too alien to the essential elements of the game.
Fortunately, it only needs minor adjustments, by CHOOSING ROLE/S. And I have suggestions for you.

Pos5(babysitter) - The support to pair with weak at laning stage carries like PA. Make him something like an Ogre, UD, or ET who will 1v2 brawl the offlane just so his PA get crucial early cs peacefully until she gets strong enough. Balcraw can 1v2 brawl by making E op at level one and doubling his attack damage. Then just balance him out at later stages of the game. Also make Shadowthorns not too level dependent to make supporting possible.

Pos5/4(control) - An all around support to pick if your team is not going for enough heroes with disables or if they pick control dependent heroes like Medussa. To make him fit, it is important to reduce the cooldown of W as it scales. In 5v5 you will most likely have to use it on enemy tank at first so it needs to be ready soon enough when you find a better target later. And Shadowthorns not too level dependent.

Pos3/4 - First, double his damage for CS'ing as Pos3. Then I think the best flavor for the hero is the one similar to Venomancer. He creates a zone of his own after spending some time, then almost no one will be able to endure him in his zone. Best when trying to protect yourself or pushing or claiming the outpost area as your own territory before the 10min mark. The best way to turn him into this is by giving him some attack range; and his Shadowthorns should be able to give him a stackable something(maybe atk spd and move spd) if he is in 1000 range. This way he directly gets stronger the more he drowns himself in Shadowthorns.

So those are my suggestions for your hero but he can also be fit in other roles as well if his skills are rescaled properly.
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