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Amaroq, the Frosthoundis a melee strength hero known for his set of abilities designed specifically to pursuit his opponents. Freeze Haste nullifies all movespeed bonuses of the target enemy and the enemies that gets near it, as long as it's percentage-based. It even nulls the effect of hastes! Creepling even the fastest among heroes with no hope of speed. Perish Howl signals his intention to kill. Giving him ludicrous hp regeneration as well as punishing the cowards who escapes. This forces them to fight, however, choosing that and Amaroq is free to lacerate his enemies. All incoming attacks the lacerated prey receives will apply a DPS bleed which only scales the stronger the attacks, and the more the attackers were. Lastly, his ultimate Pursuit summons the Antarctic Worgs, devoted into their frenzy to chase and feast on one, soon-to-be-dead target.
Combining these abilities together ensures Amaroq the designated "Anti-escape" of the team. Which is surprisingly achieved despite the lack of disables. Perish Howl into Pursuit locks enemies in a terrible dilemma: They can escape, but will take high damage over time as well as having worgs, who know exactly where they are, pursuing them; or they can fight and take all the lacerations from Amaroq and his worgs'.
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