Help Support Our Growing Community

DOTAFire is a community that lives to help every Dota 2 player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!

Want to support DOTAFire with an ad-free experience? You can support us ad-free for less than $1 a month!

Go Ad-Free
Smitefire logo

Join the leading DOTA 2 community.
Create and share Hero Guides and Builds.

Create an MFN Account






Or

Aghanim, the Arcane Master by giogsgs12

5 Votes

Aghanim, the Arcane Master

By: giogsgs12
Last Updated: Jul 30, 2018
Quick Share

Aghanim, the Arcane Master

"Achieving godhood and ascending to The Ether through arcane enlightenment, Aghanim has detached himself from the corporeal once he finished leaving three legacies: a relic, a subordinate, and a descendant. However, as he spreads his essence throughout The Ether, his soul was shaken by a brewing conflict in the world he left behind. As his legacies start to gather on a single battlefield, Aghanim knew that his ascension was at risk. And so he picks a suitable vessel and returns to the world, determined to make sure his legacies remain safe from harm, no matter what measures he must take."
STR
AGI
INT
: 18 + 1.75
: 12 + 1.9
: 24 + 2.8
Starting Damage
Armor
Movement Speed
Turn Rate
Attack Range
Missile Speed
BAT
: 46-50
: 0.96
: 295
: 0.8
: 550
: 900
: 1.8

Primary Abilities

Q
Fade Blast
Aghanim bombards an area with magic, dealing initial damage in all the enemies caught in it. The affected land becomes scarred for a few seconds, reducing the damage of attacks by enemies standing in the area by 100% slowly recovered over the scar's duration.
Mana Cost
Cooldown
: 110 / 120 / 130 / 140
: 16 / 14 / 12 / 10
ABILITY
CAST POINT
DAMAGE TYPE
PIERCES SPELL IMMUNITY
DISPELLABLE?
: TARGET AREA
: 0.01 + 0.81
: MAGICAL
: NO
: NO
CAST RANGE
RADIUS
DAMAGE
DURATION
: 600
: 325
: 60 / 120 / 180 / 240
: 2 / 3 / 4 / 5
"Fade Bolt? It sounds like a simpleton's trick!"
W
Energy Attunement
Aghanim manipulates an ally's energies, granting the next spell they cast to gain additional cast range, bonus magical damage and stun affected enemy units. When used on himself, Aghanim's items also gain damage and a stun. Stun duration is different based on the spell used, and damage is spread evenly between the first affected units upon cast. Buff lasts for 8 seconds.

Mana Cost: 80 / 100 / 120 / 140
Cooldown: 40 / 30 / 20 / 10

ABILITY : TARGET UNIT
AFFECTS : SELF / ALLIES
PIERCES SPELL IMMUNITY : NO
CAST POINT : 0.3 + 0.24
DISPELLABLE? : BUFF (YES) / STUN (Strong dispels only)
CAST RANGE : 600
BONUS CAST RANGE : 80 / 120 / 160 / 200
STUN (Single Target) : 1.25
STUN (AoE) : 0.6
STUN (Global) : 0.2
DAMAGE : 60 / 90 / 120 / 150
E
Arcane Erosion
Enemies' inferiority are made known before Aghanim, reducing their magical output (both healing and damage) based on how much mana they are missing. Whenever an enemy hero is killed within Arcane Erosion's radius, Aghanim permanently gains spell amplification against that certain hero. This ability is retroactive.

ABILITY : PASSIVE
AFFECTS : SELF / ENEMIES
RADIUS : 1200
PIERCES SPELL IMMUNITY : YES
MAX MAGIC REDUCTION : 20% / 30% / 40% / 50%
SPELL AMP PER DEATH : 1% / 2% / 3% / 4%

Ultimate Abilities

R
De-Synchronize
Aghanim manipulates an enemy's energies, applying a stacking debuff that reduces their ability levels. Non-ultimate abilities are reduced 1 level for each stack while ultimate abilities can be reduced by 1 level with 2 stacks (minimum level of 1 for all affected abilities). A stack can be removed by spending 10%/15%/20% of their maximum mana. Upgradable by Aghanim's Scepter

MANA COST : 100
COOLDOWN : 14 / 12 / 10

ABILITY : TARGET UNIT
AFFECTS : ENEMY HEROES
PIERCES SPELL IMMUNITY : YES
DISPELLABLE? : One stack every 0.5 seconds
CAST POINT : 0.01 + 0.24
CAST RANGE : 600
DURATION : 16
MAX STACKS : 3 / 4 / 6

Hero Talents

+1 De-Synchronize stack per cast
25
+400 Cast Range

+20% Cooldown Reduction
20
+1% Arcane Erosion Spell Amp per stack

+15 Intelligence
15
+60 Damage

+4 Health Regeneration
10
+20% XP Gain

Overview

Aghanim is an extremely powerful soft-disabler who is meant to gank a lot starting from the early game in able to snowball hard into the late game. Armed with a powerful set of abilities, he can nullify both attackers and spellcasters alike with his Fade Blast and Arcane Erosion respectively. Additionally, his passive, Arcane Erosion is a retroactive ability that can let him focus on a carry hero early on and have it pay off later with powerful magical damage from his other abilities. Energy Attunement is both a great supporting ability, but can also be effective when cast on himself as an offensive tool for dealing heavy magical damage and stunning multiple enemies at the same time. Finally, his ultimate De-synchronize is a useful ability at later parts of the game, but subpar early on, that allows Aghanim to theoretically send an enemy hero back to level 3. It is also meant as an instant single-target ability to stun an enemy from a decent distance with the help of Energy Attunement without the fear of being interrupted while casting.

Synergies

Fade Blast
  • If used with Energy Attunement, it can be a very powerful spell that can stun multiple enemies at once.
  • It grows more and more powerful with every kill thanks to Arcane Erosion.
  • Taking away an enemy's damage will force them to cast spells, which can be less effective if you used De-Synchronize on an enemy first.
PROS:
  • Decent early game damage
  • Great zoning
CONS:
  • Damage doesn't scale very well
  • Affected area is visible and easily avoidable
Energy Attunement
  • Fade Blast is an AoE spell, allowing for multiple shorter stuns, while De-synchronize is unit target for a longer stun.
  • Even if used on allies, it still works with Arcane Erosion making the bonus magical damage hurt extra hard.
  • When used on yourself, you can use it with items, making long ranged item actives like Urn of Shadows, Rod of Atos, and Dagon become stuns.

PROS:
  • Allows Aghanim to fit well in any lineup
  • Hard disable for most abilities
CONS:
  • Requires good communication
  • Wasted if not used with an offensive ability
Arcane Erosion
  • The magic reduction grows stronger whenever enemies spend mana to remove a De-synchronize debuff stack.
  • Also if you kill enough, this ability makes not only your Fade Blast and Energy Attunement[/color more effective, but also your item actives like Dagon, Eblade, Shiva's Guard, etc.

PROS:
  • Allows for lategame potential
  • Gives entire team extra survivability in long fights
CONS:
  • Aura does nothing at the start of a fight
  • Draws a lot of unwanted attention
De-synchronize
  • Since it requires mana to shed off a stack, it allows Arcane Erosion's attack speed and magic reduction to become more effective if the enemy decides to do so.
  • It can also lessen the effectiveness of abilities by enemies inside Fade Blast's area of effect who are forced to use them while their attacks do nothing.
  • Energy Attunement's stun is also much longer for single target abilities, which De-synchronize is.

PROS:
  • Highly effective against heroes whose abilities scale well
  • Forces abilities to be used prematurely
CONS:
  • Mediocre cast range
  • Requires setup
  • Easily removed by some heroes

Quick Comment

You need to log in before commenting.

[-] Collapse All Comments

Sort Comments By
Loading Comments...
Load More Comments

DOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.

Copyright © 2019 DOTAFire | All Rights Reserved