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P.S. Congrats for winning the guide contest! You really deserved it with how much detail and effort you put into making this guide :D
And yeah sure man! I'm sending it to WhosNuker too so I'll send it to you too.
And yeah sure man! I'm sending it to WhosNuker too so I'll send it to you too.
Congratulations on your win! You really deserved it! Since I will be making a couple of guides in the upcoming days, I'm curious on how you arranged some stuff in your guide, especially the ones with columns as I had a lot of trouble with it in my previous guide. Can I please have a look at your code. Thanks in advance: [email protected]
And yeah, I'll forward the email to you too, no worries.
Just saying, never ever buy a vlads for your self as it doesn't benefit your illusions, at all.
I already have mentioned that in my guide, haven't I? It's mentioned in the explanation for Satanic. Because when I made this guide a lot of people had problems with buying
I have one small tip: Put your tanky(takes normal damage) illusion from
It makes mind games that much easier, because you can usually mess with people a lot by switching out yourself for that tanky illusion. Literally, just doppelganger when you get ganked and run the tanky one off while you continue autoattacking. Unless you are in a higher bracket where someone will notice that one of the "illusions" is hitting for your actual damage, most people will be fooled.
I've actually been doing that myself since the last few days. I'm perfecting the skill and then I'll add a whole in-depth chapter on that topic. Thanks for the feedback. Really appreciate it.
I think helm of dominator instead of vlads is a bad choice. I say this because it gives away your real hero with the lifesteal (green light thing on your hero's head). With vlads you ll still keep the enemy confused as to which is the real Phantom Lancer. However I agree with the author that hotd is a far better choice than vlads on any other carry coz it can be build into satanic.
The green glow from
It makes mind games that much easier, because you can usually mess with people a lot by switching out yourself for that tanky illusion. Literally, just doppelganger when you get ganked and run the tanky one off while you continue autoattacking. Unless you are in a higher bracket where someone will notice that one of the "illusions" is hitting for your actual damage, most people will be fooled.
It's kinda dependant on whether you are doing a lot of early fighting or not. If there is a lot, then rushing the Diffusual is probably better, but if things are slightly more passive, I'd definately go for
Exactly. I avoid early game fights, and rush my
Don't you think
It's kinda dependant on whether you are doing a lot of early fighting or not. If there is a lot, then rushing the Diffusual is probably better, but if things are slightly more passive, I'd definately go for
Don't you think
It's more or less a matter of preference. I feel the attack speed and movement speed is important before getting the