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For the fact stated in
"If an enemy hero is affected by silence or slows as a result of
The reason is you can actually maximize the efficiency of slows + silences spreading via
You jump in the middle of the enemy team, you grab a key enemy hero, and kick him in the middle of your own team.
It's like
-you can save allies with
-you can push/pull your enemies, making it an OP
-counters
-a deep pool of utilities
in fact, geogrip is about saving allies and repositioning. if you can use it on enemies, i dont know what's more OP than this.
You can't impossible have read many of the other Earth spirit guides, with a statement like this... The Aghanim's Scepter upgrade is one of the most overpowered scepter upgrade out there. Please take a look at this guide for further elaboration Guide
This is good for what it is right now, but I would really like to see a gameplay section. your description of the moves and how to use them is great, but where do i lane
Also, the part on the aghs upgrade skill, that doesn't only work on team mates does it? I though it worked on enemies too, so if faceless void
Thanks for the feedback! I accidentally posted my guide early without applying the finishing touches, but was able to make some more adjustments to my guide due to your helpful insight. I will continue to improve upon this guide as time goes on with the assistance of thoughtful people such as yourself.
Also, the part on the aghs upgrade skill, that doesn't only work on team mates does it? I though it worked on enemies too, so if faceless void