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2. Mekansm. I'm aware that it's a great early item to pick up on heroes like
-That being said, Mek is rarely a bad item on anyone. It's just not fitting on an offensive playstyle which appears to be aimed at late game.
3. A support should be purchasing the
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A lot of these things aren't really bad ideas in general, it's just that you say it's an offensive carry guide to Drow and the items don't fit with that description. This build is much more similar to a midgame carry or utility Drow. I think it just needs some clarification.
This is quite a new concept as seen on Viper, but I dont really understand the Mekanism on her, I suggest explaining how or in what situation it is used. Same as for Bloodstone. Id also suggest a more detailed explanation on split pushing builds/ ganking or offensive ones. I would as well suggest adding a Black King Bar to your build, since you probably will not silence all the heroes.
I see potential in this guide, just try to explain your ideas a bit better :D
Eh what? viper? Bloodstone?
I see potential in this guide, just try to explain your ideas a bit better :D
Protip: remove the desolator and urn for a medalion of courage
Actually had not thought of that, thanks a lot, will probably replace it tomorrow, its quitting time at work again so cant do it now
If people really want mobility on
Now, some people would argue you lack damage, which I perfectly agree. But fixing this would be easy, you get another damage dealer on you team, running a dual or tri core strats instead of a 4 protect 1 strats.
The force staff would be a great idea for the alternative build as well instead of using blink dagger, deffinatly do die a lot on this build, however i still manage a 3/1 k/d ratio on avarage. The idea of this build is to pull agro off of other people by forcing them to push against you and then falling back to gank them. I was incredibly sceptical of getting
Which UAM goes first if you have Desolater and Frost Arrows? I believe it will be Frost Arrows, but I'm not a fan of having a Desolator on her. Also, she benefits from mobility more than durability - she and sniper are basically the same hero though Sniper has more carry potential (via headshot procs).
Drow's advantage is having a ranged carry and support which she is increasing the damage of, simply by being alive. I don't think she's strong enough as a 1 position compared to say Luna.
The Frost Arrows will go off when activated instead of desolators armor reduction, however since it is a active skill it functions to have a desolator althou difficult to use to full potential. A desolator will reduce armor for a duration, during which you can fire a frost arrow and not lose a single bit of dps. The
However the solo potential of this build mainly involves the long attack range, surpassing sniper until he has a rank of
Now, some people would argue you lack damage, which I perfectly agree. But fixing this would be easy, you get another damage dealer on you team, running a dual or tri core strats instead of a 4 protect 1 strats.
Which UAM goes first if you have Desolater and Frost Arrows?
Drow's advantage is having a ranged carry and support which she is increasing the damage of, simply by being alive. I don't think she's strong enough as a 1 position compared to say Luna.
I think if you want the extra durability from mekansm, a drum might be a better choice IMO. Drum gives you movespeed and great all around stats.
while the