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9 Votes

We have strength in numbers

January 17, 2014 by TheAmazingComicBookGuy
Comments: 9    |    Views: 32253    |   


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TheAmazingComicBookGuy (7) | January 21, 2014 8:10am
Xyrus wrote:

Great guide, +1

This doesn't work anymore, Tranquil Boots have been changed so that they don't just Break when you take Damage, but also when you use your Right-Click. This means every Last Hit you make Breaks them, making them worthless on almost every Hero, especially Farmers like PL.

Even if your opponent is Ranged, the Stout Shield/ Poor Man's Shield will soak up a lot of their Harassment, no Boot choice will affect this.

Exactly, you ahould not go tranquil's on farmers anymore. The shuekd will do a lot for you :p
1
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Xyrus (104) | January 21, 2014 6:08am
Great guide, +1
Borchardt wrote:

what about tranquil boots instead of PT? when my foe is ranged hero.

This doesn't work anymore, Tranquil Boots have been changed so that they don't just Break when you take Damage, but also when you use your Right-Click. This means every Last Hit you make Breaks them, making them worthless on almost every Hero, especially Farmers like PL.

Even if your opponent is Ranged, the Stout Shield/ Poor Man's Shield will soak up a lot of their Harassment, no Boot choice will affect this.
1
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Borchardt | January 21, 2014 3:06am
what about tranquil boots instead of PT? when my foe is ranged hero.
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KoDyAbAbA (65) | January 18, 2014 1:44am
you know you should add a special corner,dedicated to the douchebag known as earthshaker.
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Sev 07 | January 17, 2014 4:38pm
Krilky wrote:

Great guide! Only change I would make is in the last item. Daedalus's +dmg doesn't go to your illusions. I would get another illusion item instead, like Radiance.
Another good idea is Abyssal Blade (at least one I've had success with). PL's problem is that he doesn't hit so hard when chasing, so if you can get lockdown, your clone army can beat them down. Plus you already have great attack speed so you get lots of bashes even when you don't use the active.

Illusions get the Crit from the Daedalus though.
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Peppo_oPaccio (70) | January 17, 2014 2:08pm
About the Abyssal Blade, I thought there was a glitch with illusions: basically, an illusion can trigger a "semi-bash" that, in fact, doesn't stun the target; however you can't bash the target again until the "semi-bash" expires, so that makes it useless especially because you have a very little chance of hitting the enemy between all your illusions. I think this hasn't been pactched, or maybe it's intentional.
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TheAmazingComicBookGuy (7) | January 17, 2014 1:39pm
Krilky wrote:

Great guide! Only change I would make is in the last item. Daedalus's +dmg doesn't go to your illusions. I would get another illusion item instead, like Radiance.
Another good idea is Abyssal Blade (at least one I've had success with). PL's problem is that he doesn't hit so hard when chasing, so if you can get lockdown, your clone army can beat them down. Plus you already have great attack speed so you get lots of bashes even when you don't use the active.

Like I stated radiance should be rushed, I do not know about the basher, I tried it a couple of games, but it didn't see to do to much. Might give it another try sooner or later
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Krilky | January 17, 2014 9:40am
Great guide! Only change I would make is in the last item. Daedalus's +dmg doesn't go to your illusions. I would get another illusion item instead, like Radiance.
Another good idea is Abyssal Blade (at least one I've had success with). PL's problem is that he doesn't hit so hard when chasing, so if you can get lockdown, your clone army can beat them down. Plus you already have great attack speed so you get lots of bashes even when you don't use the active.
1
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TheAmazingComicBookGuy (7) | January 17, 2014 9:00am
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