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Alch, as far as I can tell, is pretty strong at almost all points between the mid game and an ancient being destroyed. He doesn't really fall off, and watching him stun lock someone with Basher never gets old.
He's not really suited to "Hard" Carrying because he doesn't scale into the Late Game, like most Hard Carries do. The closest thing he has to a Hard Carry ability is the BAT Reduction from
The only reason to play him as a Position 1 is to quickly out-Farm the other Team and win in the Mid-Game.
He works as a Support because even without Farm, he can provide AoE Armour Reduction and a 4 second Stun as early as Lvl2.
I'd rather see him bashing faces in harder when it's needed.
Alch, as far as I can tell, is pretty strong at almost all points between the mid game and an ancient being destroyed. He doesn't really fall off, and watching him stun lock someone with Basher never gets old.
Although, as I said, never played Alch support- barely even played him in general, so these are all opinion-based observations.
As for the mid
It's one of those things where I say it's viable, but probably not always a great idea-
I mean, Alch is one of the best carries in the game because late game he turns into a mega-boss and plays advanced whack-a-mole with your face, being capable of raping entire teams with his rage ability.
I have never seen him used as a support (so this is all opinion), but imho delegating that kind of raw power to a support role (I mean if he transitions into a hard carry mid-late game I suppose it's alright) seems kinda wasteful.
I mean yeah, it's reasonable to assume that other carries will be farmed as hell, but their potential has to play out as well, if not better, than an overfarmed Alchemist...
It can work, but it seems like cutting a steak with a butter knife.
why would you send a melee creep mid?
even invokers regular attacks will just drive you out
even invokers regular attacks will just drive you out
I sometimes prefer going straight BKB instead of