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All guidance states the same combo.
Put the stone behind the target- geomagnetic grip - rolling boulder - then smash boulder, send the opponent onto advantageous position for us.
this combo is unefficienct sometimes thats not enough time to take the last action (boulder smash)
Try this :
1st : Rolling boulder to the target no matter how far it is
2nd : When casting rolling boulder to the target immidiately put the stone behind the target then pull it (please pull the stone just after 0.0000000001 secon you cast rolling boulder, i mean do this action very very immidiately) this action also connected with the 1st action we do, that stone you pulled resulting an extra distance and demage for rolling boulder. So you can reach the opponent no matter how far it's :D
(You still can do anything during rolling boulder condition. Example: put the stone, grip the stone, grip your teammate, boulder smash the stone, or whatever target exceeded, or using your own clickable item. You can hex the enemy, you can force staff the target, you can release dagon lvl 5 (lol), or freeze the enemy with shiva. Or using your meka, or something :/ . You can do that during rolling condition)
3rd: Boulder smash the target towards advantegeous position for us. Or you can release magnetize first.
This combo is super efficient and almost impossible to avoid :)
another possible core build is Tranquil, Soul Ring and Force Staff, which focuses on spell utility and spam, and later an Euls (gives you time to set up stuff for your skills, or blow up the enemy and roll through the place, avoiding the interrupt), giving great (and non-silence-able, except doom) escape options, which can also transition to positioning tools if needed. And the mana regen is good for your health too.
A mek after that, followed by luxuries does just fine too. Got 35 assists with that one.