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i enjoyed the read. thanks for posting. thumbs up. Haven't tried Manta style. Will give it a whirl.
Re: diffusal blade/and re: Az7y note on mana burn. I don't think as slark you care about mana burn. Your targets should be gank targets so they are gonna die - and quickly. You don't care about their mana or them losing a bit of mana. Thus mana burn in a fights is not needed IMO. I'd spend the money on another item instead.
I still like S&Y early for (a) the slow; and (b) your speed; then the stats
Mana burn does buff your hit per mana burn. Diffusal is basically concentrated for the charges, which enhance your ganking ability. The Diffusal, itself doesn't act a lot while mana burn is taken into consideration, but as you look,
Although, gameplay matters from person to person, and yours maybe more well suited towards the
Re: diffusal blade/and re: Az7y note on mana burn. I don't think as slark you care about mana burn. Your targets should be gank targets so they are gonna die - and quickly. You don't care about their mana or them losing a bit of mana. Thus mana burn in a fights is not needed IMO. I'd spend the money on another item instead.
I still like S&Y early for (a) the slow; and (b) your speed; then the stats
You forgot about stat points in skill build, can't rate guide, cause most of it isn't complete, gonna do it later.
I've almost finished it. Thanks you for telling me about stat point. :)
Despite the fact that the Guide is unfinished, what is already there could use some work. You should better organize the Items section as at the moment, I have no idea which ones you're trying to suggest. Also, your skill guide is not very good. The maxing of Pounce was smart, but you always should max Essence Shift before Dark Pact. Sure, one early point in Dark Pact is fine, but Essence Shift after Pounce is the widely accepted choice. It's Agi boost (which will last for 2 minutes at max) will, in the hands of a skilled player, do more damage overall than Dark Pact without the self damage.
Good luck with the rest of the guide!
I have tried to make it clear, that I prefer the Agility build, since that directly gives him damage, armor & attack speed.
1.] Manta gives you more stats. Slark is all about stats.
2.] Slark has a good combo for the
3.]
4.]
5.]
Any kind of Lifesteal should be restricted. It's just a waste of inventory slot & money, unless it's late game. Slark does not necessarily need lifesteal. He depends more on his ultimate & off-vision regeneration. I never really required Lifesteal in any games, until the very late phase, where you're going inside 5 people, with 1 of them carrying a gem. It's only viable as a 5th or 6th slot.
I'll explain about item significance today in my guide, as I've done in my other guides. Check out my
Despite the fact that the Guide is unfinished, what is already there could use some work. You should better organize the Items section as at the moment, I have no idea which ones you're trying to suggest. Also, your skill guide is not very good. The maxing of Pounce was smart, but you always should max Essence Shift before Dark Pact. Sure, one early point in Dark Pact is fine, but Essence Shift after Pounce is the widely accepted choice. It's Agi boost (which will last for 2 minutes at max) will, in the hands of a skilled player, do more damage overall than Dark Pact without the self damage.
Good luck with the rest of the guide!
I understand your P.O.V, but
Firstly,
Only it's duration scales. Does the Agility gain scale on levels? Does the stat-steal gain scales? Does the cooldown really matter for you attack speed, in early phase, considering your attack speed is quite low? Nope.
On the other hand,
I understand your suggestion, but this has already looked up by me.
Good luck with the rest of the guide!
Yes. It's taking a lot of time than expected, although I'll finish it up by a couple of days! I'll quote to you as soon as I'm finished, would like to hear your opinions on it.