Help Support Our Growing Community

DOTAFire is a community that lives to help every Dota 2 player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!

Want to support DOTAFire with an ad-free experience? You can support us ad-free for less than $1 a month!

Go Ad-Free
Smitefire logo

Join the leading DOTA 2 community.
Create and share Hero Guides and Builds.

Create an MFN Account






Or

5 Votes

The Chameleon Guide to Rubick by FeartheRiftWalker (Revised 8/23/13)

August 23, 2013 by FeartheRiftWalker
Comments: 6    |    Views: 29841    |   


Quick Comment

You need to log in before commenting.

[-] Collapse All Comments

Sort Comments By
1
[-]
FeartheRiftWalker | June 27, 2013 5:13pm
Thanks for all the comments guys. I think I'm going to completely revise the guide.
Much appreciated,
FeartheRiftWalker
1
[-]
chenboy3 (2) | June 24, 2013 7:33am
Drum of Endurance is a decent item to grab if no one else grabs it, like maercS said. Also, no Eul's Scepter? Eul's is also a cheap disable, helps increase your mobility, and gives needed mana regen.

You might want to discuss spells you want to try and steal for lane purposes, and those during big teamfights. Also who counters Rubick hard in particular, aka most nukers/silencers


Imo maxing Fade Bolt and Telekinesis is extremely important, as Null Field doesn't help too much until later levels (5% is minimal help, and disables/nukes are too important to pass up at early levels)
1
[-]
maercS (1) | June 24, 2013 6:39am
Nice guide, good stuff about the hero strats and usage.

I've been practicing with Rubick a lot, it's a so funny hero to play. However, I don't get the Null Field at lvl 4. The aura is so good when maxed, but 5% of the effect in the early stages of the game won't make so much impact, even against a heavy magical damage team. In my oppinion, this level point could be more usefull in the other skills, like Telekinesis for the disable, because both the lift and stun duration increases, and so the Fade Bolt, that increases damage but the mana cost remain the same in all levels.

Oh, and Drum of Endurance it's a good item to get on Rubick, if no one in your team do. Cheap stats and a bonus movement speed that helps a lot, since Rubick is very positioning dependant.

Anyway, good job!

Sorry for the poor english.

maercS -
1
[-]
Ab4ddon._.E43 (12) | June 24, 2013 12:09am
Skillbuild is ridiculous. Always max fadebolt
1
[-]
Peppo_oPaccio (70) | June 23, 2013 11:36pm
Terrible skill build, that's all. Also, I think you would like to try the Arcane Boots + Blink Dagger build which is used a lot in competitive games: as you should be warding costantly, getting Arcanes at ~15 minutes and Blink at ~25 (or even later) is pretty normal.
1
[-]
Paperbags (2) | June 23, 2013 5:15pm
Overall a well constructed guide, but I think you're lacking in a few areas. You talked about the versatility and professional use of the hero, but I would have liked more of an explanation of the item choices and skill setup. Why waste a single point in null field early when it's level one bonus isn't very good? But still, good guide.
Loading Comments...
Load More Comments
Similar Guides
Featured Heroes

Quick Comment (6) View Comments

You need to log in before commenting.

DOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.

Copyright © 2019 DOTAFire | All Rights Reserved