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I personally like the info, could be better presented though. add some of the skill things like ancestral spirit to make it look nicer, maybe some colored text on headers and things. good work though!
I do not agree with all the positioning items (blink, force staff, and shadow blade). One of the prime benefits of your character is that you can use the ancestral spirit to initiate from up to 1000 range, without putting yourself at the center of a teamfight.
This is great because it frees you up to buy other utility items (like Mek and drum) instead of investing 2000+ gold in a positioning tool.
I don't like the early maxing of Natural Order. it should maxed last.
In that build u won't be able to perform full Spirit-Echo-Ulti Combo until level ~13.
The right build is 1 level of Echo Stomp for first blood; maxing spirit (in levels 2,3,5,7); getting ONE level of ulti at lvl 6 (you don't need to get it on lvl 11 - the scale of Earth Splitter is extremely bad gaining only one level of slow for each lvl);
at lvl 9 Echo Stomp should be maxed out; at lvl 13 Natural Orded should be maxed out.
ulti should be taken again on lvl 14 and 16.
IMO you should grab an early natural order. It's more likely to score you an early kill than more levels of echo stomp, which aren't that good in lane as the target wakes upon taking damage.
Hero Damage*
Which means you can stomp them in the middle of the lane when they have creep aggro on them and they'll take creep damage without waking.
What's your reasoning behind Boots of Travel, Phase Boots and Ghost Sceptre?
You already have pretty high base MS, and not much pushing power without leaving yourself out of mana, so I don't see how you'd really benefit from it unless you need it for a last minute base race.
Phase Boots give you that bonus MS for your aura, but I think that Treads suffice better as an offensive boots, it gives you that durability as well as that attack speed and damage to utilize your Ancestral Spirit when you recall it, and the recalled Spirit provides enough bonus MS to keep up with your foe.
You probably won't be a primary target in a fight, and you won't need an Ethereal Blade, not to mention you have quite good durability anyways and are actually pretty decent at escaping without an innate escape spell. So I think the Ghost Sceptre is really wasted and you'd be better off with a BKB or a Euk's Sceptre of Divinity.
Some items you should consider adding might be Scythe of Vyse, Shiva's Guard, Assault Cuirass, Rod of Atos, and a Refresher Orb.
Scythe gives you some decent stats, which Elder Titan benefits from all stats quite well, and a very nice E-Mana pool and disable.
Shiva's Guard adds to your durability and mana pool, as well as synergizes with every spell you have by allowing you to land everything and stay close to them.
Assault Cuirass will give you durability, damage, and team utility. It synergizes well with your aura too, allowing you to drop their armor down to zero, or even into the negatives.
Rod of Atos is like a mini Shiva's. It gives you durability, mana, and a very useful disable.
I'm actually REALLY surprised you didn't have a Refresher Orb, it gives you everything you need. Attack Damage, a little more E-HP, more of an E-Mana Pool, and the ability to pull off one of the strongest ultimates in the game TWICE in a team fight.
In tweaking your skill build I would get Echo Stomp at level one for first blood coordination and get one more point in it because 3 seconds really is the sweet spot of setting up early kills. Maxing Ancestral by 7 is as you've shown, really the best option, but an early point in your aura won't be effective because you won't be in melee range of heroes to utilize it much, its better off to save that until mid-late game.
I hope some of that helped, or you could rebuttal with why your way works well, maybe even change my mind on something. I won't vote for now because your guide is primarily just listing the skills, but if you happen to write more I'll come back and review it.
Spice it up bro. Way too wall-of-texty. Throw in some pictures, some hyperlinks, some flavor. Otherwise, it's too boring, and even if it's the greatest guide in history, no one will read it.
Also, the item build is really vague. Generally people come to the page to get instruction or insight, rather than "here, try these items". If you're making a guide, then "guide".
IMO you should grab an early natural order. It's more likely to score you an early kill than more levels of echo stomp, which aren't that good in lane as the target wakes upon taking damage.
You should build him tankier in my opinion, since he isn't released yet, you won't get too much feedback, since he may get changes when he's in the game.
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This is great because it frees you up to buy other utility items (like Mek and drum) instead of investing 2000+ gold in a positioning tool.
In that build u won't be able to perform full Spirit-Echo-Ulti Combo until level ~13.
The right build is 1 level of Echo Stomp for first blood; maxing spirit (in levels 2,3,5,7); getting ONE level of ulti at lvl 6 (you don't need to get it on lvl 11 - the scale of Earth Splitter is extremely bad gaining only one level of slow for each lvl);
at lvl 9 Echo Stomp should be maxed out; at lvl 13 Natural Orded should be maxed out.
ulti should be taken again on lvl 14 and 16.
IMO you should grab an early natural order. It's more likely to score you an early kill than more levels of echo stomp, which aren't that good in lane as the target wakes upon taking damage.
Hero Damage*
Which means you can stomp them in the middle of the lane when they have creep aggro on them and they'll take creep damage without waking.
You already have pretty high base MS, and not much pushing power without leaving yourself out of mana, so I don't see how you'd really benefit from it unless you need it for a last minute base race.
Phase Boots give you that bonus MS for your aura, but I think that Treads suffice better as an offensive boots, it gives you that durability as well as that attack speed and damage to utilize your Ancestral Spirit when you recall it, and the recalled Spirit provides enough bonus MS to keep up with your foe.
You probably won't be a primary target in a fight, and you won't need an Ethereal Blade, not to mention you have quite good durability anyways and are actually pretty decent at escaping without an innate escape spell. So I think the Ghost Sceptre is really wasted and you'd be better off with a BKB or a Euk's Sceptre of Divinity.
Some items you should consider adding might be Scythe of Vyse, Shiva's Guard, Assault Cuirass, Rod of Atos, and a Refresher Orb.
Scythe gives you some decent stats, which Elder Titan benefits from all stats quite well, and a very nice E-Mana pool and disable.
Shiva's Guard adds to your durability and mana pool, as well as synergizes with every spell you have by allowing you to land everything and stay close to them.
Assault Cuirass will give you durability, damage, and team utility. It synergizes well with your aura too, allowing you to drop their armor down to zero, or even into the negatives.
Rod of Atos is like a mini Shiva's. It gives you durability, mana, and a very useful disable.
I'm actually REALLY surprised you didn't have a Refresher Orb, it gives you everything you need. Attack Damage, a little more E-HP, more of an E-Mana Pool, and the ability to pull off one of the strongest ultimates in the game TWICE in a team fight.
In tweaking your skill build I would get Echo Stomp at level one for first blood coordination and get one more point in it because 3 seconds really is the sweet spot of setting up early kills. Maxing Ancestral by 7 is as you've shown, really the best option, but an early point in your aura won't be effective because you won't be in melee range of heroes to utilize it much, its better off to save that until mid-late game.
I hope some of that helped, or you could rebuttal with why your way works well, maybe even change my mind on something. I won't vote for now because your guide is primarily just listing the skills, but if you happen to write more I'll come back and review it.
Also, the item build is really vague. Generally people come to the page to get instruction or insight, rather than "here, try these items". If you're making a guide, then "guide".
That is all. :) ~MM