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A good clock should be the first one on the scene when there's teamfighting to be done, any disable you can have in your slots would give your team a huge advantage versus the enemy team.
For this reason, you should also add orchid malevolence to your suggested situational/late items. If you are playing offensively, having a silence will make life really hard for blinkers (QoP, AM) or other annoying escapers (Timbersaw, Mirana, Morphling), because your team can instantly focus them once they catch up.
This item also makes solo ganking squishy supports a dream, because of the bonus damage dealt at the end plus the silence, which will deny them any hope of survival.
Well that is a good idea. I will add it in the next update also I will first need to test it out before I can comment about it.
A good clock should be the first one on the scene when there's teamfighting to be done, any disable you can have in your slots would give your team a huge advantage versus the enemy team.
For this reason, you should also add orchid malevolence to your suggested situational/late items. If you are playing offensively, having a silence will make life really hard for blinkers (QoP, AM) or other annoying escapers (Timbersaw, Mirana, Morphling), because your team can instantly focus them once they catch up.
This item also makes solo ganking squishy supports a dream, because of the bonus damage dealt at the end plus the silence, which will deny them any hope of survival.
This guide shows how I play clockwerk and I really like it when people tell me how they think he should be played because I will go and try out their way of playing just to see how effective their build (items/skills) are. I will update this guide with your input and I will test it out to see how effective the items are to my play style.
Thank you so much for your input and advice I will surely update after I have tested out the items.
Yeah. playing him solo hard takes a little practice, but benefits too much from a solo lane to ignore. On a solo lane you absolutely have to have cogs at lvl 1 and max Battery Assault as soon as possible (lvl 7) Here's a link to liquid tc's pub play of clock. This guy pioneered the use of clockwerk in competitive play. you can definitely learn some tricks from him!
This guide shows how I play clockwerk and I really like it when people tell me how they think he should be played because I will go and try out their way of playing just to see how effective their build (items/skills) are. I will update this guide with your input and I will test it out to see how effective the items are to my play style.
Thank you so much for your input and advice I will surely update after I have tested out the items.
This guide is extremely detailed,plus you added the vs section.(I've never seen this feature). But I disagree with you claiming that Clockwerk isn't a late initiator,if your team can place wards efficiently,you can be aware of an incoming team in the jungle.I would also recommend getting a Smoke of Deceit and Town Portal Scroll to bypass wards on the map and gank your enemies with the element surprise.I also agree with scoreman65 suggesting to get the Eul and Force staff, considering that these two items will get you numerous kills.This guide just needs a bit of touch-up,otherwise,great!
The guide is good but i disagree with a lot of your builds. I think you should reference competitive clock builds like "Liquid TC" and mention playing him in a solo lane, because I think that is the absolute best way for him to lane. And any build that isn't maxing Battery Assault in turn 7 is wasting everyone's time. Force staff is a great early item and lets you use the Power Cogs + Battery Assault combo for early aggression. Also it should be worth mentioning that bottle crowing isn't always a viable option in pubs, and Arcane Boots is a better answer than trying to use a bottle without a courier to use. Power Cogs is a very useful escape mechanism, and simultaneously depletes enemy mana.
The biggest strength to clockwerk is the ridiculous damage output of Battery Assault. It's so powerful you often don't need much mosre power, Items like uel's scepter protect you while they get owned, then you can auto attack/ Rocket Flare the last hit. so he really only needs items to get tougher, like eul's and Blademail.
Finally, I don't think rushing scepter is a good idea. It makes him tough, and you can spam ult, but you don't have to farm through early stages you could be getting tons of kills with a forcestaff eul's combo!
The guide is good but i disagree with a lot of your builds. I think you should reference competitive clock builds like "Liquid TC" and mention playing him in a solo lane, because I think that is the absolute best way for him to lane. And any build that isn't maxing Battery Assault in turn 7 is wasting everyone's time. Force staff is a great early item and lets you use the Power Cogs + Battery Assault combo for early aggression. Also it should be worth mentioning that bottle crowing isn't always a viable option in pubs, and Arcane Boots is a better answer than trying to use a bottle without a courier to use. Power Cogs is a very useful escape mechanism, and simultaneously depletes enemy mana.
The biggest strength to clockwerk is the ridiculous damage output of Battery Assault. It's so powerful you often don't need much mosre power, Items like uel's scepter protect you while they get owned, then you can auto attack/ Rocket Flare the last hit. so he really only needs items to get tougher, like eul's and Blademail.
Finally, I don't think rushing scepter is a good idea. It makes him tough, and you can spam ult, but you don't have to farm through early stages you could be getting tons of kills with a forcestaff eul's combo!
Starting with two Gauntlets is a little strange if you aren't including Bracers or an Urn of Shadows in your core build.
Yes i know the {{Urn of Shadows]] is not included into the core build that is because i very rarely going with the solid start build I mainly use the bottle rush build. Urn is a good item but I feel that urn should be only purchased if the supports are struggling.
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A good clock should be the first one on the scene when there's teamfighting to be done, any disable you can have in your slots would give your team a huge advantage versus the enemy team.
For this reason, you should also add orchid malevolence to your suggested situational/late items. If you are playing offensively, having a silence will make life really hard for blinkers (QoP, AM) or other annoying escapers (Timbersaw, Mirana, Morphling), because your team can instantly focus them once they catch up.
This item also makes solo ganking squishy supports a dream, because of the bonus damage dealt at the end plus the silence, which will deny them any hope of survival.
Well that is a good idea. I will add it in the next update also I will first need to test it out before I can comment about it.
For this reason, you should also add orchid malevolence to your suggested situational/late items. If you are playing offensively, having a silence will make life really hard for blinkers (QoP, AM) or other annoying escapers (Timbersaw, Mirana, Morphling), because your team can instantly focus them once they catch up.
This item also makes solo ganking squishy supports a dream, because of the bonus damage dealt at the end plus the silence, which will deny them any hope of survival.
@Scoreman56 & TR115
This guide shows how I play clockwerk and I really like it when people tell me how they think he should be played because I will go and try out their way of playing just to see how effective their build (items/skills) are. I will update this guide with your input and I will test it out to see how effective the items are to my play style.
Thank you so much for your input and advice I will surely update after I have tested out the items.
Yeah. playing him solo hard takes a little practice, but benefits too much from a solo lane to ignore. On a solo lane you absolutely have to have cogs at lvl 1 and max Battery Assault as soon as possible (lvl 7) Here's a link to liquid tc's pub play of clock. This guy pioneered the use of clockwerk in competitive play. you can definitely learn some tricks from him!
http://dotabuff.com/players/67601693/matches?hero=clockwerk&game_mode=&match_type=real
This guide shows how I play clockwerk and I really like it when people tell me how they think he should be played because I will go and try out their way of playing just to see how effective their build (items/skills) are. I will update this guide with your input and I will test it out to see how effective the items are to my play style.
Thank you so much for your input and advice I will surely update after I have tested out the items.
The biggest strength to clockwerk is the ridiculous damage output of Battery Assault. It's so powerful you often don't need much mosre power, Items like uel's scepter protect you while they get owned, then you can auto attack/ Rocket Flare the last hit. so he really only needs items to get tougher, like eul's and Blademail.
Finally, I don't think rushing scepter is a good idea. It makes him tough, and you can spam ult, but you don't have to farm through early stages you could be getting tons of kills with a forcestaff eul's combo!
The biggest strength to clockwerk is the ridiculous damage output of Battery Assault. It's so powerful you often don't need much mosre power, Items like uel's scepter protect you while they get owned, then you can auto attack/ Rocket Flare the last hit. so he really only needs items to get tougher, like eul's and Blademail.
Finally, I don't think rushing scepter is a good idea. It makes him tough, and you can spam ult, but you don't have to farm through early stages you could be getting tons of kills with a forcestaff eul's combo!
Yes i know the {{Urn of Shadows]] is not included into the core build that is because i very rarely going with the solid start build I mainly use the bottle rush build. Urn is a good item but I feel that urn should be only purchased if the supports are struggling.
I do like your rundown of mid matchups though. And I hadn't considered the synergy between Jakiro and Clockwerk before.