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A good clock should be the first one on the scene when there's teamfighting to be done, any disable you can have in your slots would give your team a huge advantage versus the enemy team.
For this reason, you should also add orchid malevolence to your suggested situational/late items. If you are playing offensively, having a silence will make life really hard for blinkers (QoP, AM) or other annoying escapers (Timbersaw, Mirana, Morphling), because your team can instantly focus them once they catch up.
This item also makes solo ganking squishy supports a dream, because of the bonus damage dealt at the end plus the silence, which will deny them any hope of survival.
Well that is a good idea. I will add it in the next update also I will first need to test it out before I can comment about it.
For this reason, you should also add orchid malevolence to your suggested situational/late items. If you are playing offensively, having a silence will make life really hard for blinkers (QoP, AM) or other annoying escapers (Timbersaw, Mirana, Morphling), because your team can instantly focus them once they catch up.
This item also makes solo ganking squishy supports a dream, because of the bonus damage dealt at the end plus the silence, which will deny them any hope of survival.
@Scoreman56 & TR115
This guide shows how I play clockwerk and I really like it when people tell me how they think he should be played because I will go and try out their way of playing just to see how effective their build (items/skills) are. I will update this guide with your input and I will test it out to see how effective the items are to my play style.
Thank you so much for your input and advice I will surely update after I have tested out the items.
Yeah. playing him solo hard takes a little practice, but benefits too much from a solo lane to ignore. On a solo lane you absolutely have to have cogs at lvl 1 and max
http://dotabuff.com/players/67601693/matches?hero=clockwerk&game_mode=&match_type=real
This guide shows how I play clockwerk and I really like it when people tell me how they think he should be played because I will go and try out their way of playing just to see how effective their build (items/skills) are. I will update this guide with your input and I will test it out to see how effective the items are to my play style.
Thank you so much for your input and advice I will surely update after I have tested out the items.
The biggest strength to clockwerk is the ridiculous damage output of
Finally, I don't think rushing scepter is a good idea. It makes him tough, and you can spam ult, but you don't have to farm through early stages you could be getting tons of kills with a forcestaff eul's combo!
The biggest strength to clockwerk is the ridiculous damage output of
Finally, I don't think rushing scepter is a good idea. It makes him tough, and you can spam ult, but you don't have to farm through early stages you could be getting tons of kills with a forcestaff eul's combo!
Yes i know the {{Urn of Shadows]] is not included into the core build that is because i very rarely going with the solid start build I mainly use the bottle rush build. Urn is a good item but I feel that urn should be only purchased if the supports are struggling.
I do like your rundown of mid matchups though. And I hadn't considered the synergy between Jakiro and Clockwerk before.