Please verify that you are not a bot to cast your vote.
DOTAFire is a community that lives to help every Dota 2 player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!
Want to support DOTAFire with an ad-free experience? You can support us ad-free for less than $1 a month!
Go Ad-FreeDOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.
Copyright © 2019 DOTAFire | All Rights Reserved
I wrote this guide a long time ago and I would change some things. However, I´m still firm on the reasons not to build AGHANIMS, there are items with stronger synergies and a better outcome than 2 golems. For that cash you can have a necro 3 or choose 2 out of dagger, meka, drums or veil, items you will use during the whole game and not only on teamfights. If you want to boost your teamfight power, go refresher instead.
+1
1. Aghanims Scepter: You really underestimate it. Each golem does 3000 immolation damage over its lifetime. With scepter you double that. What's more, is that each golem has a 60% chance to proc a 200 damage nuke with each attack.
Am I saying this is core? No. Am I saying to get this before Refresher? No.
If you're doing well and can combine it with refresher? Why the hell not?
Not only is it awesome to have 4 very powerful golems rampaging, their immolation stacks... that's 4 Radiances (even better than Radiance actually) that stack, or 12000 over 60 seconds. Each with a 60% chance to proc that 200 damage nuke on top of their regular attack damage.
All this is happening while they are linked together with Fatal Bonds...and slowed by upheaval...
Link all 5 heroes and drop your golems... and each one is doing 100 DPS with immolation alone. That's 400 damage per second to all enemies with just their immolation!
It's... glorious...
However I think you discount the extra damage potential you can get from the Scepter on having two Golems. The burn damage of the golem at level 3 is 50 per second. They survive for 60 seconds that equals 3000 damage, if you have two thats 6000. While they usually don't that long but combined with Upheaval makes them nasty and thats a potential 10 seconds minimum of 500 damage, 1000 if you have two. Causing people to either focus on the golems or take the damage and be burned alive, this gives your team time to use the chaos to their advantage. Just my two cents.