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Lyra Braver by JayZen13

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Lyra Braver

By: JayZen13
Last Updated: Jul 16, 2024
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Lyra Braver

Warsong Maiden

NOTICE: This hero is still a prototype. Any feedback and criticism is appreciated.

Hero Lore:


From universes far away, war is a way of life. Scaling from small village skirmishes to planet jumping guerillas, this particular set of universes eternally burn in embers of rage. From these embers and ashes rise forth renowned heroes of glory and might, traitors and martyrs alike. When most of the battles are fought by blade, steel and magic, no one would expect a bard to be among the Celestial Legendaries. One such person is the enigmatic human named Lyra Braver. Not much is known of her background, but many remembered her first appearance and rise to fame when she fought in the second Primordial Intercession. This event made clear about the unknown horrors outside their mortal understanding of existence, as the creators whose blood made full skies of stars waged war against the dark ones lurking underneath the void.

One by one, stars disappear in the blackened sky as celestial blood spills forth a vibrant nebula, only to be slowly consumed by this great attractor of matter. The mortal races of every world fought beside their gods in an uphill battle for survival, only to be chipped away slowly from the light. And the Sonals, grand beings made of extra-physical sound, behold a small human to be their champion. However, such actions triggered unpleasant history between pantheons. For the Celestials were envious of the Sonals' contributions, that they banished their elders straight into the fractal prisons of Chaos upon hearing this. Before the champion met the same fate, creatures from the void took hold of core worlds and the Celestials' attention instead directed at them to attempt saving their respective races.

It seems the void also had their own champion of oblivion, who fought the Celestials with horrifying pace. Even with their full efforts, these great heroes of the stars fell one by one at the mercy of enveloping darkness. But before all hope is lost, a powerful nova of sonic vibrations roar towards the dark ones, and pushed them back into the starless skies. As the Celestials regained their composure, one of them head out to the source of the nova, only to find a human female clad in ebony metal armor holding a violin. They grew silent upon realizing their hubris. And Lyra, noticing their silence, demanded her caretakers to be released from Chaos. However, one of the bewildered Celestials mentioned that there are hells to pay, just to release even one from the fractal prisons. Furious, she left their presence without a word.

With great yoke to bear, she seeks the aid of the Divided One, which she remembers was formerly imprisoned in sphere of rock.

"Time to consult higher powers and principalities... should my fosters be free."

Introduction:


Lyra Braver is an Intelligence caster hero highly effective against multiple enemies. With her Fatal Sonata, she curses her enemies with a delayed nuke which increases in power when they hear the full duration of her song. Reverb curses enemies to explode damage projectiles when taking damage. Play Tempo can be toggled to aid allies or weaken foes by producing shockwaves that affect their movespeed and attack speed, which stacks and upon the 4th wave, would apply a powerful boon or bane to affected units. Lastly, her ultimate Stellar Bass produces a global shockwave that blows back everyone away, except her allies. It also applies a random effect on each unit struck by the shockwave.

Her good early stats makes her a pain to lane against and with decently-sized and effective AoE abilities on her skillset, she heavily punishes gankers' mistakes when they are inside range. Makes her a good pick to counter dive team compositions.

Hero Stats:

STRENGTH
AGILITY
INTELLIGENCE
: 40 + 0.8
: 30 + 0.6
: 30 + 2.1
Initial Damage: 55 - 65 (60)
Base Attack Time: 1.6
Base Attack Speed: 100
Base Move Speed: 315
Base Magic Resistance: 25%
Base Armour: 3
Sight Range: 1800/800
Attack Range: 650
Missile Speed: 1200
Turn Rate: 0.2
Base HP Regen: 1.0
Base Mana Regen: 0.8
Attack/Cast Animation: 0.3 / 0.1
COMPLEXITY: * *
Nuker: * * *
Disable: * *
Initiator: * *

Primary Abilities

Q
Fatal Sonata
Enemies and allies around Lyra will gain a curse called Fatal Tune. When affected units are inside the AoE for the full duration, the curse becomes a Fatal Song. She is disarmed but can move while channeling.
ABILITY
PIERCES IMMUNITY?
AFFECTS
: CHANNELING/AURA
: YES
: ENEMY and ALLIES(Fatal Tune only)
AoE
Channel Time
MANA
COOLDOWN
: 600
: 3.0
: 140/160/180/200
: 14/12/10/8
Hershnur, Lyra's violin, can play deadly symphonies wrapping one's destiny.
Fatal Tune
Unit is affected by Fatal Tune, pain will soon to follow.
ABILITY
DAMAGE TYPE
PIERCES IMMUNITY?
: EFFECT
: MAGIC
: YES
DMG Delay
Damage
: 4.0
: 150/180/210/240
Fatal Song
Unit is affected by Fatal Song, agony is soon to follow.
ABILITY
DAMAGE TYPE
PIERCES IMMUNITY?
: EFFECT
: MAGIC
: YES
DMG Delay
Damage
: 4.0
: 220/330/440/550
W
Reverb
Fires a magic projectile in a straight line. When it successfully hits a unit, it will apply Reverb. Has 3 charges.
ABILITY
PIERCES IMMUNITY?
AFFECTS
: TARGET POINT
: YES
: ENEMY UNITS
Max Range/Search Range
Missile Speed
Missile Hitbox
Duration
MANA
COOLDOWN
: 900
: 600/800/1000/1200
: 150
: 6
: 50
: 18/16/14/12
Armies can be whittled down to size by exploiting a loophole of universal law.
Reverb (effect)
Reverb bounces damage projectiles to nearby valid targets upon taking damage.
ABILITY
DAMAGE TYPE
PIERCES IMMUNITY?
: EFFECT
: DEPENDS ON SOURCE
: YES
Deflect Range
Deflect Damage
No. of Targets
Missile Speed
Missile Hitbox
: 900
: 40%
: 2
: 600/800/1000/1200
: 150
Note: Damage from Reverb projectiles cannot be reduced.
E
Play Tempo
This skill can be toggled for allies or enemies. For enemies, it applies stacking reduced movement and attack speed per wave. When 4 stacks are applied, enemies are stunned. For allies, it applies stacking bonus movement and attack speed per wave. When 4 stacks are applied, it gives a hard dispel/debuff and invincibility for a short duration.
ABILITY
PIERCES IMMUNITY?
: NO TARGET/TOGGLE
: NO
Wave Interval
AoE
MS/AS Values
MS/AS Duration
Wave Speed
Stun Duration
Invincibility
MANA
COOLDOWN
: 1.5
: 500/600/700/800
: 20% and 40
: 2.0
: 400 + 150 per wave
: 0.8/1.2/1.6/2.0
: 0.4/0.6/0.8/1.0
: 150
: 25/20/15/10
Her music affects the rhythm of battle.
Note: When more than 4 stacks are applied, it applies the stun or invincibility again.
D
TEMPO (TOGGLE)
ABILITY : TOGGLE
COOLDOWN : 1.5

Ultimate Abilities

R
Stellar Bass
Activates a global shockwave that knockbacks enemies. It then applies a random effect(Fatal Tune, Fatal Song, Reverb) on enemy units hit. Hard dispels allies.
ABILITY
PIERCES IMMUNITY?
AFFECTS
: NO TARGET
: NO
: ALLIES/ENEMIES
Wave Speed
Knockback
Knockback Duration
MANA
COOLDOWN
: 1500
: 600/800/1000
: 1.0
: 150/200/250
: 90/60/30
Push them back to the starless skies!

Other Abilities

Orchestra Lover
Produces audible music that adds more playing magical instruments behind Lyra for every nearby enemy hero. Provides bonus attributes to Lyra and nearby allies for each instrument.
ABILITY
AREA OF EFFECT
PIERCES IMMUNITY?
: INNATE
: 1200
: YES
Bonus Stats
HP Regen
MP Regen
: 5%
: 0.5
: 0.25

I'm just the living legacy of the leader of the band.
Your Ability's Name
*Ability Description*
ABILITY
DAMAGE TYPE
PIERCES IMMUNITY?
: *ability type (passive/targeted/etc.)*
: *damage type*
: *pierces immunity
Bonus Damage
MANA
COOLDOWN
: *bonus damage amounts*
: *mana cost*
: *cooldown*
*flavor text*

Hero Talents

+1 Play Tempo Charges
25
2x Fatal Sonata AoE

+30% Status Resistance
20
+150 Fatal Song Damage

Play Tempo affects both Allies and Enemies
15
+100 Stellar Bass Pure Damage

+20 Movement Speed
10
-30% ATK Damage Fatal Tune

Scepter and Shard Effects

Scepter


Deflect projectiles apply Reverb(refreshes duration).



Shard


Fatal Tune instead heals allies. Stellar Bass will gain a 50% chance to apply Fatal Tune to allies.

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TheTruePrringler | October 23, 2024 7:46am
I really like this concept of a hero, one thing I would like to mention is the stats, such as the attributes and damage scaling, etc. If seeing this in an actual DotA 2 match, the hero would most likely come off very tanky, starting off the game with practically more than 1000 HP. The damage scaling is confusing, and I'm not sure if I understood some of the abilities unless I missed something (say the Fatal Tune that what I saw, affects nearby allies, damages them?) I will check this again sometime soon to see if there are any updates. A good concept in the end, great job.
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