ABILITY DAMAGE TYPE PIERCES IMMUNITY? Duration |
: Area of Effect, Allies and Enemies : Magic : No : 5 |
|
Bonus Attack Speed Heal Damage MANA COOLDOWN |
: 10/15/20/25 : 80/100/120/180 : 120/150/220/260 : 95/110/130/160 : 15/12/9/6 |
ABILITY DAMAGE TYPE PIERCES IMMUNITY? Purge Type Cast Range |
: Targeted-Ally : None : No : Hard Dispel : 700 |
|
Damage Reduction MANA COOLDOWN Duration |
: 15/20/25/35 % : 120/135/150/165 : 12/9/7/6 : 4 |
ABILITY DAMAGE TYPE PIERCES IMMUNITY? |
: Passive : None : Yes |
|
Maximum Range for bonus Movement Speed Regeneration |
: 75/125/175/225 Units : 8/9/10/12 % : 8/10/15/18 |
ABILITY DAMAGE TYPE PIERCES IMMUNITY? |
: Self Cast, Ally-Cast : None : Yes |
|
Maximum Range MANA COOLDOWN |
: 700/950/1050/1200 : 90 : 15/12/8/6 |
ABILITY DAMAGE TYPE PIERCES IMMUNITY? Duration Damage over time Duration |
: Self Cast : Physical, DOT is Pure : Yes (the DOT no) : 7 : 6 |
|
Bonus Damage Damage over time Bonus Damage if Intrix is hurt Damage over time if Intrix is hurt MANA COOLDOWN |
: 15/20/25/30 : 10/20/30/35 : 25/30/35/40 : 15/30/35/40 : 65/85/105/120 : 24/18/15/12 |
ABILITY DAMAGE TYPE PIERCES IMMUNITY? |
: Passive : Magic : No |
|
Maximum Range for bonus Movement Speed Damage Per Second |
: 50/75/125/175/225 Units : 8/9/10/12 % : 8/12/15/20 |
ABILITY DAMAGE TYPE PIERCES IMMUNITY? Max Channel Duration |
: Channeling : None : Yes : 4/6/8 |
|
Bonus Attack Speed MANA COOLDOWN |
: 60/80/100 : 150/250/300 : 80/60/40 |
ABILITY DAMAGE TYPE PIERCES IMMUNITY? |
: Allied-Cast : Pure : Yes |
|
Shion portion of Damage Taken MANA COOLDOWN |
: 90/80/70 % : 300/150/0 : 80/40/25 |
DOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.
Copyright © 2019 DOTAFire | All Rights Reserved
> hooking either one out of range of the other is a viable idea, if one is recalled then the other cannot be teleported over unless we're talking about Shion and he's close enough.
What happens after that then? Are your two heroes immediately pulled back to each other, or are they now allowed to be apart so long as they don't go back within 1200 range?
> taking this level 1 secures a free purge from stuns and slows
> which IMO is very strong
So you mean a strong dispel?
Dude, please do your research when making suggestions. Soft purges don't exist as a term, so I immediately assumed it to be a basic dispel, which does not remove stuns.
That said, even if it was a hard dispel, it does not deserve a 30 second cooldown.
Again, research. If you did any then you'll note that Aphotic Shield and Press the Attack are both hard dispels, which does a lot more than a brief minor buff against damage.
And both of them have cooldowns which range from a little more than half of Protection of Evil's at level 1 (18 and 16), and scales down to 13 (3 with talent) seconds for Press the Attack and 6 seconds for Aphotic Shield.
> The spells and ults have been sitting in a book for about 5 years now
> so technically
> 5 years?
If they are sitting in a book then you aren't working on it, so no.
> Another reason why the numbers are so low is because with heroes this complex it's better to undershoot than over shoot
Generally for new heroes it is better to overshoot than undershoot. Especially if they are complex. You get more data that way.
Hell, these heroes are not at all that complex.
You have 8 abilities, sure, but 2 of them are passives, and only 3 of them need targeting, 1 of those being a spell whose key you'd just double tap half the time while also sharing a cooldown with another spell for some reason. If you are channeling with Intrix's R, then you are pretty much just using 1 hero, one that would almost never use 2 of its activated abilities since using Shion's Q means you are either leaving the fight or putting Intrix in danger, and your R is pointless since Intrix should not be taking damage.
You cannot even argue for item active usage being complex, because Intrix needing to channel and Shion not being able to use item actives means that you have nothing on that front either.
The channel even takes out the need to carefully position to make use of their auras.
Actually, yeah, this hero really isn't complex at all because you took out pretty much everything that makes the use of multiple units complex.
You cannot have multiple units doing different things around the map like Naga, Chen, Lone Druid, Meepo, Arc Warden etc. because of the 1200 leash range.
You have barely any micromanagement due to how simple the skills are, the use of shared cooldowns, the lack of item actives for the one that doesn't have channeled abilities and how one of your abilities leaves you with a single melee hero who uses 1 ability every 18 seconds.
- Cooldowns are no longer bound to one another
- Changed PFE cooldown to 12/9/7/6 instead of 30/25/20/15
- Changed PFE scaling duration to flat 4 seconds.
- Empowering Burst cooldown rescaled to 15/12/9/6
- SAE cooldown rescaled to 24/18/15/12
- SAE duration and DOT changed to flat 6 and 7 respectively.