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Arwdia by Kailler

16 Votes

Arwdia

By: Kailler
Last Updated: Aug 6, 2018
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Arwdia

Child of the Forest

Legends tell of the planet's heart, a twisting and writhing entity capable of mass destruction, held within a prison of stone, unable to escape. Through the millennia, this creature pushed a small appendage to the surface and produced a sac of seeds, embedded with it's malefic purpose and intent towards those who imprisoned it. Those seeds were then taken by Verodicia and planted throughout the world to give it life, the hidden consciousness waiting to arise. Born from a defect in a treant's seeds, Arwdia would like to think this isn't true, but something gnaws at the back of her mind, like a voice from deep within. Venturing away from her ancestor's mission of protection, she wanders the world in search of answers, and a way to clear the whispers in her mind, luring her towards corruption.

Primary Abilities

Q
Entangling Step
After a brief delay of 0.4s, Arwdia Slams her foot into the ground, releasing a fast moving shockwave of roots and vines, rooting and damaging targets hit by it. Takes 0.8s to reach full distance and travels 650 range, lingering for 1.2s before dissipating. Slows and deals more damage while Feral.
ABILITY
DAMAGE TYPE
PIERCES IMMUNITY?
: Line Target
: Magical
: Does Not pierce spell immunity
Damage:
Feral Damage:
Root Duration:
Feral Slow Duration:
MANA
COOLDOWN
: 60/90/120/150
: 120/150/180/210
: 0.5/1/1.5/2
: 1/2/3/4
: 80/100/120/140
: 25/20/15/10
Nature itself comes to the aid of one of it's children.
None
Poison Sap
Passively Grants Arwdia's seedbombs a splash aura, reducing the damage output of all enemies hit. While Feral, grants a stacking DoT for each hit.
ABILITY
DAMAGE TYPE
PIERCES IMMUNITY?
: *Passive*
: Physical
: Pierces Spell Immunity
Duration:
MANA
COOLDOWN
Damage Reduction:
Feral DoT:
Feral Max Stacks:
: 2s/4s/6s/8s
: 0
: 0.3s
: 5%/10%/15%/20%
: 10/15/20/25
: 3/4/5/6
Arwdia's Treant heritage grants her defensive poisons as well as Offensive.
E
Sturdy Shell
Arwdia Creates a Spiked shell around herself, Increasing her armour, magic resistance and giving her bonus temporary health. When the temporary health is lost or the duration ends, the bonus stats are lost. While feral, this shell deals damage every 0.5s around her and grants her a percentile damage reflection instead of armour and magic resistance.
ABILITY
DAMAGE TYPE
PIERCES IMMUNITY?
: No Target
: Magical
: Pierces Spell Immunity
Bonus Armour
Bonus Magic Resistance
Feral Damage per Tick
Damage % Reflected
Max Duration
Bonus temporary HP
MANA
COOLDOWN
: 10/11/12/13
: 25%
: 25/35/45/55
: 15%
: 10s/15s/20s/25s
: 200/300/400/500
: 120
: 40s/35s/30s/25s
Every rose has its thorns.
D
Will of the world
Arwdia targets a tree, absorbing it into herself to gain a small permanent bonus to her agility, as well as giving her bonus hp regen for a duration.
ABILITY
DAMAGE TYPE
PIERCES IMMUNITY?
: Unit Target*
: none
: Pierces Spell Immunity
Bonus Agility
Bonus Regen
Regen Duration
MANA
COOLDOWN
: 2
: 5
: 10
: 50
: 90s
All that grows must die, and all that dies shall feed new life. - Aghanim's Sceptre Ability

Ultimate Abilities

R
Primal Fury
Allowing the Voices in her head to take control, Arwdia unleashes the malevolent consciousness of the planet to ravage her foes, making her attack melee, deal bonus damage and lifesteal on hit, as well as giving her bonus movement speed. Passively provides extra armour and health while not Feral.
ABILITY
DAMAGE TYPE
PIERCES IMMUNITY?
: Toggle*
: None
: Pierces spell immunity
Passive Armour bonus
Passive Health
Feral Bonus Damage
Feral Lifesteal
Feral Movement Speed bonus
Feral Attack Range
Feral Base Attack Time
MANA
COOLDOWN
: 5/10/15
: 200/400/600
: 25/50/75
: 5%/10%/15%
: 20/40/60
: 175
: 1s
: 0
: 45
Inside Arwdia's head is a constant battle for power between A protective spirit and a vicious soul.

Hero Talents

+15% Sap Damage Reduction
25
Feral Grants Haste

+50 Fury bonus damage
20
+5 passive fury armor

+0.75 step root/slow duration
15
Non-feral shell 2s 350aoe taunt

+20 movement speed
10
+25 damage

Base Stats

Base Health: 200
H. regen amp: 0%
Magic res: 25%
Mana: 150
M. Regen amp: 0%
Spell dmg: 0%
Armor: 2
Att/sec: 0.6
Move spd. amp: 0%
Damage: 20-33
Base Health regen: 2.3
Base Mana regen: 1.1
Movespeed: 300
turn rate: 0.75
Vision range: 1800/800
Attack Range: 600
Attack Animation: 0.4+0.5
Base Attack time: 1.5s
Collision size: 24
Legs: Technically 0 (8 "tentacle" vines)
Gib Type: Wood

Main Attribute: Agility
Str: 22 + 2.4
Agi: 24 + 2.9
Int: 10 + 1.9

How She Plays

Arwdia(Pronounced Ah-roo-dee-ah in welsh, the druidic language) Is designed as a heavy flex character, filling the potential roles of both tank and Damage dealer, mainly capable of playing position 1, 3 and 4, able to farm and shred the enemy team during the lategame with a mixture of attackspeed and survivability items, go offlane and tank with her damage reduction aoe, powerful E and rooting Q to trap enemies as well as stop escapes, especially when hitting level 15 and gaining a taunt when non-feral. Her Q also allows her to roam for ganks, as her R can allow her to play well in teamfights and contribute without gold or xp.

Her Autoattack

While in her non-feral form, Arwdia's autoattack is a lobbed seed that explodes on contact, created in the palm of her hand and thrown like an olympic hammer. While feral, her aa changes to a lunging attack with a pair of venus fly-trap bracers that unfold to envelop her hand while going feral.

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1
[-]
RCtheman | July 26, 2018 7:19pm
I SPENT TO MUCH TIME TRYING TO POINT OUT EVERY SINGLE THING THAT UPSET ME ABOUT THIS HERO BUT I CLICKED PREVIEW AND IT IS ALL GONE, REBALANCE THE FERAL ABILITY IN IT'S ENTIRETY OR SCRAP IT. THE AGHS SHOULD ALSO BE TREATED SIMILARLY.
1
[-]
Kailler | August 6, 2018 8:17am
thank you for the incredibly insightful feedback that is well structured and typed. If only you told me something that wasn't "get rid of this"
1
[-]
nickname222 (1) | July 26, 2018 5:10am
Aghanim's Sceptre Ability is super strong in ten minutes will give her more agility than Butterfly.

Comment has been deleted

1
[-]
Kailler | August 6, 2018 8:19am
After more rebalancing and number changing, it's been changed to 2 every 15s(i think it was that, can't remember) to 2 every 90s.
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