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I consider myself a moderate WW and this is my opinion about your gameplay.
my main problem with your guide is Lvl 20 talent choice,
WARNING: MATH ALERT
Heart of Tarrasque has 7% health regen every second just like Cold embrace, except it is 6% of HP, However it does include 25 base HP regen. If you are playing support, then by the time you get lvl 20 your teamates should have around 1,500 to 2,000 health total. (maybe except you, so lets stick with 1,500 HP) annnnd now the MATH.
6% of 1,500 = 90
90 + 25 = 115
115 * 4 = 460 (good)
115 * 5 = 575 (really good)
now both are amazing (especially since its 75 mana and 15 sec CD)
and Glimmer cape is will be used to the fullest and yes I under stand you REALLY should not stun an ursa with 2/3 HP (especially if he has a strong source of lifesteal) butif you can freeze a centaur war runner that will get doubled stunned by SB (charge and ult)
anyway get what you want, but consider lvl 20 a little bit before its to late ;)
Heart also gives you an additional 1300 health and doesn't disable you for four seconds. It's a fantastic item but it defeats the purpose of abilities which is why I avoid comparing the two.
Regardless, I'm not denying the heal from Cold Embrace isn't amazing. The reason I avoid the talent and practically never get it(I can't recall a single time I've picked it over the +120 Gold/Minute) is because of the extra second of disable. As is, 4 seconds of Cold Embrace is a long time to not be active during a fight, and 5 would be even worse. I actually make it a point to try and not cast it during a fight because it's essentially a stun you cast on your ally. You do heal them for 36%(and change) of their health but you need to ask yourself if that extra 6% will make up for the fact that your Luna was essentially hit by a max distance Sacred Arrow.
I prefer the extra gold because you're able to fill in the gaps of your build more quickly than you would relying on the extra cold Embrace. Having a Force Staff could mean that you are able to cast Cold Embrace on your Sniper in the middle of a fight because you're able to push them out of harms way after your opponents over commit, but it's still dangerous to bait them out with your ally heroes.
I'll make an edit about how to use the abilities and why soon so that can potentially answer any questions you may have!
ok, I would like to mention this before I leave this minor debate, look at this link in Dotabuff if you scroll a little you will find that cold embrace 1+ increase is at an astonishing 2.9% win rate (yes that is a lot when it comes to talent win rates) so yes, if you are good at living and don't feed that gold... maybe 120+ gold per min is good
Use more bbcodes in your guide. Right now, it is just a giant wall of text that gets really tedious to read. If you don't know what bbcodes are, they're stuff like Winter Wyvern. Use a bit more color as well.
Yeah this is my first guide and I just wanted to see how it looked as a finished product. I realize it's kind of dry but it's version 1.0 so there's that. Thanks for the advice!
Sure. For anything as far as heroes or items do [ [nameofwhatyouwant] ] but don't put a space between the brackets. When you do it properly it should look something like this --> Bloodseeker.
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my main problem with your guide is Lvl 20 talent choice,
WARNING: MATH ALERT
Heart of Tarrasque has 7% health regen every second just like Cold embrace, except it is 6% of HP, However it does include 25 base HP regen. If you are playing support, then by the time you get lvl 20 your teamates should have around 1,500 to 2,000 health total. (maybe except you, so lets stick with 1,500 HP) annnnd now the MATH.
6% of 1,500 = 90
90 + 25 = 115
115 * 4 = 460 (good)
115 * 5 = 575 (really good)
now both are amazing (especially since its 75 mana and 15 sec CD)
and Glimmer cape is will be used to the fullest and yes I under stand you REALLY should not stun an ursa with 2/3 HP (especially if he has a strong source of lifesteal) butif you can freeze a centaur war runner that will get doubled stunned by SB (charge and ult)
anyway get what you want, but consider lvl 20 a little bit before its to late ;)
Regardless, I'm not denying the heal from Cold Embrace isn't amazing. The reason I avoid the talent and practically never get it(I can't recall a single time I've picked it over the +120 Gold/Minute) is because of the extra second of disable. As is, 4 seconds of Cold Embrace is a long time to not be active during a fight, and 5 would be even worse. I actually make it a point to try and not cast it during a fight because it's essentially a stun you cast on your ally. You do heal them for 36%(and change) of their health but you need to ask yourself if that extra 6% will make up for the fact that your Luna was essentially hit by a max distance Sacred Arrow.
I prefer the extra gold because you're able to fill in the gaps of your build more quickly than you would relying on the extra cold Embrace. Having a Force Staff could mean that you are able to cast Cold Embrace on your Sniper in the middle of a fight because you're able to push them out of harms way after your opponents over commit, but it's still dangerous to bait them out with your ally heroes.
I'll make an edit about how to use the abilities and why soon so that can potentially answer any questions you may have!