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-About skillbuild you should mention alternative skill builds such as maxing wave and when it's beneficial...
-there are more options for boots... tranquils are most popular nowadays, treads are also ok. Arcanes only if your team is mana hungry and there's noone better to build them
-infused raindrops is a must on this hero, wind lace also helps if you have enough slots in inventory
-getting RoA for faster farm... on vengeful spirit... maybe on carry venge, but that's inferior build
-Venge has tons of kill potencial in early game, as support you should at least gank mid. Otherwise it's wasted potencial
-swap is IMO more used as defensive safenet for your core in troubles, Venge is often picked against void due to swap out of chrono
-there are many items that may be useful - medallion, solar crest, urn, blink dagger, glimmer cape, gem of true sight, hood/pipe etc. pls at least mention these
-aghs is mostly purchased for the illusion it creates after you die
-magic missile can be avoided by any kind of discjoint, not only phase shift
-sniper's shrapnel deals magic damage so it's not amplified by armour reduction
You should look at hot or well rated guides to get an idea how a guide should look and what informations it should contain...
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-there are more options for boots... tranquils are most popular nowadays, treads are also ok. Arcanes only if your team is mana hungry and there's noone better to build them
-infused raindrops is a must on this hero, wind lace also helps if you have enough slots in inventory
-getting RoA for faster farm... on vengeful spirit... maybe on carry venge, but that's inferior build
-Venge has tons of kill potencial in early game, as support you should at least gank mid. Otherwise it's wasted potencial
-swap is IMO more used as defensive safenet for your core in troubles, Venge is often picked against void due to swap out of chrono
-there are many items that may be useful - medallion, solar crest, urn, blink dagger, glimmer cape, gem of true sight, hood/pipe etc. pls at least mention these
-aghs is mostly purchased for the illusion it creates after you die
-magic missile can be avoided by any kind of discjoint, not only phase shift
-sniper's shrapnel deals magic damage so it's not amplified by armour reduction
You should look at hot or well rated guides to get an idea how a guide should look and what informations it should contain...