Please verify that you are not a bot to cast your vote.
DOTAFire is a community that lives to help every Dota 2 player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!
Want to support DOTAFire with an ad-free experience? You can support us ad-free for less than $1 a month!
Go Ad-FreeDOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.
Copyright © 2019 DOTAFire | All Rights Reserved
I was regularly checking your guide for updates and since it charted, I now have to second what Sando already said: You miss one major mechanic of
The most significant fact is, that
Also you are missing out on the mobility/positioning items for
But all in all, this is a great basement for a good guide you got there. Keep the effort up and make it shine. Good work anway! E1
Even though I disagree with quite a few points and have different skill/build/possibly to some extent even role priorities when playing Dazzle I think it's a solid guide for a new player and you certainly won't play bad if you follow this guide. A few things I'd perhaps suggest you consider (apart from formating, and I know this forum can be formatting nazis, but it really does make things a lot more readable) is the following:
- force staff, as people mentioned, is not just an escape, but also a control tool, even more so if you combine it with aether lense, which I normally don't build on dazzle due to other items getting priorities. It's really good as it can be used on other people, not just yourself. If you position right, you probably won't be in the middle of a fight and you can use it to save your escaping carry, help your team mate chase a fleeing enemy and the like,
- medallion is great for a bit of survivability, increasing your damage but I know for us new people the trick is to remember to use it and also to click the right button at the right time. It helps to have it on a binding you can easily remember and then just spam it until it becomes second nature. Also the mana regen helps a lot. For us newer guys mana efficiency is a big issue and having extra regen really makes the game more fluid. When used defensively it can be surprisingly effective, early game especially and on strength carries even more so. It also speeds up Rosh. If you're filthy rich, Solar crest is your friend of course.
- I see very little point in 2 points of poison touch. By the time you get that 66% slow for one second at level 2, they'll be under the tower so it won't help much, if you can't get your carries in range after the first 2 seconds of 33%, the extra bit usually doesn't make a difference. I'd much rather have another level of shadow wave. And don't underestimate a well placed shadow wave at a rune fight if they all bunch up. It's usually my number 1 priority.
- Shallow grave at 5 is way too late. I usually take a point at level 3-4 and sometimes even at 2 or 1. It really does depend how aggressive you and your partner tend to be in lane, but in my experience a well placed grave and some communication with your carry can give him the extra second or two or the chance to dive a tower and turn a death into a kill. Highly recommended.
- I would probably finish grave to 4 before I'd even touch poison touch above lvl 1. Especially in longer engagements where you go in, disengage, get chased and turn the fight (or if the other team does that), the change to grave every time is incredibly important.
- I'd stress positioning is really important on a Dazzle (like on every other hero, eh? :D). If you die in a teamfight before you get a grave off (even if it's on yourself if you get focused), you've just thrown away your biggest strength. Play defensively and yes, aether lense can help with that. Sure there's blink initiators that will ruin your game, but whatever happens, don't be in the front, try to get your spells off and when graving, it's better to err on the side of caution than to be a bit too late. Especially when going against high burst damage, grave early, grave often. :) Even if that means Lina will never cast that Laguna blade on the carry as he's graved or will rather chose to cast it on you and one shot you, you've still pretty much done a large part of your job. Yes it's not as impressive as finishing your grave cast timer just before her animation finishes, but it's a lot more effective than a dead carry.
These are of course just my thoughts and I'm by no means a pro gamer myself so hope it helps and maybe you include some of it in the guide. Also thank you for your view on Dazzle, I got some new ideas myself from your style.
Gives you
Formatting Guide
I agree with Sando,
Nice guide, I'll give you a +1
Omg thanks all, and Sando too. I often buy Medallion Of Courage but seldom use it lol. I'll try using it later on my games.
I see... Glimmer Cape and Force Staff is it... I'll try using them too, thanks :D
By the way hot to summon that Little Picture of skills and their links? I don't know.
Nice guide, I'll give you a +1
- Skill build for
-
-
- Could do to talk about cheap defensive items as a support, the ones you've already listed plus