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Well, it does push the lane a little, which in higher ranked games, can give the enemy offlaner the edge he needs to win the lane, even with your supports pulling. Yes, 15% of the creeps damage may not seem like much, and it really isn't, but it does still push the lane slowly.
Which matters absolutely nothing compared to the fact that you can stay in lane even against aggressive double hards. WK easily forces out most solo offlaners anyway, just get Basi and spam Q+autoattacks.
I'm kind of a newish player, but isn't Vampiric Aura on Wraith King before atleast lvl 5(if you are getting harassed a lot) like the most stupid thing ever, 'cuz you are pushing like **** if all of your creeps have lifesteal?
Like ****?
Creeps deal like ~20 damage for melee and ~30 for ranged, gl pushing with 15% lifesteal from that. If anything, Vampiric Aura helps you survive the lane and stay there almost forever, which is way more important than pushing a lane a bit. If you lack health you can just start autoattacking creeps to heal up, screw lane equilibrium, especially when it can be restored by a singe double/stacked pull.
Does what it says it does. Well done.
P.S. For Earth Spirit add as an option Guardian greeves and power treads, and for visage also power treads are fine like any other boots on him!