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Ultimate: The ultimate as AngryTurtle said, I overlooked it just noticed that you were rocking 3 orbs and was like urgh. The ultimate is huge for you. Think of it as two free vitality boosters and nearly a free sacred relic every time you use it. That's not something to be frowned upon.
As a carry your team relies on you to do damage and to be able to sustain yourself long enough in a fight to end it. You should not be entering a group solo under any circumstances so your point with regards to ultimate is flawed.
Clinkz' ult is powerful if used correctly, granted it is a short duration that 550hp and 55dmg can help you survive that teamfight and win the game. All of Clinkz' abilities are equally important and are the very reason he makes such a good hard carry.
You guys make interesting points... I guess I'm going back to lengthy and numerous bot matches. *yay*
Give it a go, there are a lot better options for you than
MoM is important because dude, +100 attack speed, if you activate everything fast enough they won't be able to do ****, as I said, Orchid, so they're powerless while you basically toy with them for 3-5 seconds. You know, Maybe you're right, I'll look into replacing Skadi for anti-squishiness, but MoM so far stays. As I said, if I have any revelations I'll update the guide, if I find something better I'll replace it. Only the best for you.
Did you add MoM in an edit or did I just not notice?