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Just went 14/7/12 using this build guide. I did modify the items a little bit. Went mana boots first, then scepter, hyperstone, blink, another hyperstone, and ended with a heart. Game went very well overall. I ended up selling my mana boots late game and bought boots of travel. If game continued on i would have sold my blink and got a daedalus as i was already at about 0.66 sec attack speed and the crit would have been nice when I'm hitting for around 400 standard.
While tiny is a GREAT initiator, he is a MUCH MUCH stronger carry. When tiny gets AGHs and a MoM he is a force to be reckoned with. Basically, toss+avalanche -> toggle MoM -> kill. Your passive works great against melee heroes that are trying to fight back.
Force staff and blink is a little much on mobility. Like someone said, drums would probably be a more worthwhile item. you have no real Survivability.
Tiny is not a very tanky ganker, but drums would give you a speed aura and bulk you up a bit.
Also AGS is good late game item to have on tiny along with AC. If you win a teamfight mid game, their losing a tower, probably rax. 1 Late game fight won? GG.
If the other team has squishies, I like to get dagon either before or, more likely, after the agha's so I can combo anyone who's by himself, plus it uses the null I already have.
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A blink Dagger on Tiny is very situation type item. Not at all does Tiny require a Blink Dagger.
Its dependent on the role, if your the full initiator then there is no "ifs" about it.
All in all solid guide. +1
This guide is so good, but you really have to focus on getting that Blink Dagger to be useful at all.
A blink Dagger on Tiny is very situation type item. Not at all does Tiny require a Blink Dagger.
Tiny is not a very tanky ganker, but drums would give you a speed aura and bulk you up a bit.
Also AGS is good late game item to have on tiny along with AC. If you win a teamfight mid game, their losing a tower, probably rax. 1 Late game fight won? GG.