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A load of guides that go up for Enigma don't put an early value point in Midnight Pulse, even though it is vital to maximizing your jungling. Even if you don't like the skill, if you think it doesn't do enough damage early, that isn't why you get it. You get it so you can farm multiple camps at the same time. Watch Puppey, MyNuts, NoTa1l with him. They all go lvl1 Demonic Conversion, lvl2 Midnight Pulse (unless they need the stun for lvl1 ganks). It is so good, seriously. Watch a VoD of Puppey playing Enigma in a pro game, where the other team completely mess up his jungle (which you rarely get in pubs). He get's level 6 in 5 minutes from 2 camps and this is largely because of Midnight Pulse (and him being incredible).
I know the meta is different in pubs, but it speeds your junpling up so well, and you get your Q and W maxed at 10 anyway.
Also, maybe mention what to do if their are reliable counters to Enigma in the enemy team. Here a Blink Dagger is less of a priority, go for a Mekansm first as it will be more likely to give you game impact. Use Black Hole to secure kills, not to start fights. Because unless you can guarantee that counter it will be a wasted Ult.
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I know the meta is different in pubs, but it speeds your junpling up so well, and you get your Q and W maxed at 10 anyway.
Also, maybe mention what to do if their are reliable counters to Enigma in the enemy team. Here a Blink Dagger is less of a priority, go for a Mekansm first as it will be more likely to give you game impact. Use Black Hole to secure kills, not to start fights. Because unless you can guarantee that counter it will be a wasted Ult.
ok fixing!!
http://www.dotafire.com/dota-2/blog/dr-d/guide-formatting-and-you
It'd make it look better quite a bit ;P