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Former Captain of Imperium Gamers, now in QWERT12345, playing in best polish teams, trying to get into competetive scene.
I have been playing dota for past 4-5 years.
This is my dotabuff profile( I got over 2200 DBR when it was up)
I also was clasified as 26th Wisp by Dotabuff Plus
Other than DOTA I'm 20, living in Gdansk, Poland, and studying Geodesy at Gdansk University of Technology.
I'm aiming to create the single best guide for Wisp ever.
Wisp is unique support with enourmous mobility all over the map.
Though he has one of the lowest base dmg, worst base armor and you cannot cancel animation of any of his spells.
I studied a lot on how to play Wisp, what is the best skill build, item build, how you should position yourself in every skirmish.
To achieve this I asked questions to schmarrn, for me probably one of the best Wisp in the world.
I also scrimmed a lot versus tier 2 teams like TCM, Keita, Rox.KiS, Pain, Kaipi trying to utilize Io in competetive settings.
Additionally I carefully watched how Wisp is being played in top teams clans wars.
I am gonna show you solid basics of the hero as well as great tricks used by pros.
Schmarrn honest anwser.
Even though short, his answer captures the essence of the fun factor in playing wisp:
What is so entertaining about wisp, that make you play him so often?
Its a support which needs a bit training to make him rewarding for yourself. There are particular things about him like presence on the map with lvl 3 5 and bottle (cuz of spirits) and he is one of the less supports which can boost your carry hard.
Low mana and CD on Tether which gives you and your partner MS (most ****ing supports are freaking slow and i luv mobility), a instant stun (which works also on invis), a health/mana regeneration for your ally which makes him more powerful (also to mention the 1.5 heal for your ally, which results to a permanent fully healed ally), a escape/juke mechanism (1800 range jump ****ing luv this), tree destruction. In my point of view the best level 1 spell overall. From important things I would add clearing trees to deward and early pulling in radiant mid/big camp. If you are playing wisp in pubs in hard lane you can destroy the forest next to you to get more overview at this lane even without wards.
Overcharge is OK overall giving you both 20% less damage and 70 AS if maxed out.
And finally Relocate which has a game changing factor. Porting Allies/Carry into a battle or grabbing heroes which are out of position. And furthermore saving allies from death with well timed relocate.
Forgot to mention the Spirits which grant you nice vision on hills and behind trees and also show you invisible heroes if you hit them.
Earlygame Wisp
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Cost: 1506 gold Usually in early build should look like this: |
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Cost: 5750 gold Build for midgame, around 20-30 minutes in. |
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Cost: 11515 gold Build for lategame, after 45minute mark. You shouldn't have more than that, if you have probably your teammates are bad, and the game should have been won 15minutes ago. |
Level 1 2 3 4 |
Mana 40 40 40 40 |
Cooldown 12 12 12 12 |
Casting Range 1800 1800 1800 1800 |
AoE 900 900 900 900 |
Duration 12/0.75 second * 12/1.25 second * 12/1.75 second * 12/2.25 second * |
Effect 20% ms bonus 20% ms bonus 20% ms bonus 20% ms bonus |
Level 1 2 3 4 |
Mana 120 130 140 150 |
Cooldown 20 18 16 14 |
Casting Range N/A N/A N/A N/A |
AoE 300* 300* 300* 300* |
Duration 19 seconds 19 seconds 19 seconds 19 seconds |
Effects 8/25** damage 14/50** damage 20/75** damage 26/100** damage |
Level 1 2 3 4 |
Mana 3.5% of current HP and MP 3.5% of current HP and MP 3.5% of current HP and MP 3.5% of current HP and MP |
Cooldown N/A N/A N/A N/A |
Casting Range N/A N/A N/A N/A |
AoE N/A N/A N/A N/A |
Duration N/A N/A N/A N/A |
Effects 40 IAS, 5% damage reduction 50 IAS, 10% damage reduction 60 IAS, 15% damage reduction 70 IAS, 20% damage reduction |
Type: Targets: |
Active Point |
Io temporarily relocates himself, along with any tethered hero, to the target location for 12 seconds. |
Level 1 2 3 |
Mana 100 100 100 |
Cooldown 90 seconds 75 seconds 60 seconds |
Casting Range Global Global Global |
AoE N/A N/A N/A |
Duration N/A N/A N/A |
Effects Teleport after 2.5 seconds Teleport after 2.25 seconds Teleport after 2 seconds |
Here ranked some heroes in scale from 1-10 on how strong they are with wisp in terms of synergy.
The most common rule is to combo him with STRENGTH hero. WHY?
First of all most of the strength heroes have low mana pool, and Wisp helps regenerating it.
Second Wisp boost the atack speed, which they lack, because of low agility gain.
Heroes which counters:
Mid heroes:
Templar Assassin - hard to burst down, natural bkb and dagger carrier
Dark Seer - Ion Shell is real pain, Surge give him max move speed
Queen of Pain - blinking hero, with a lot of burst dmg
Carries:
Anti-Mage - blinking carry, hard to catch, hard to run from
Faceless Void - Chronosphere is one of the few counter to wisp + any hero tps
Gyrocopter - splash dmg, natural bkb carrier
Luna - same as gyro, natural bkb carrier, splash dmg
Lifestealer- Rage and Infest makes him nearly impossible to kill
Supports:
Treant Protector - lower your possibilites of ganking with Living Armor (healing ganked hero + healing towers which make it easier for team to come counter gank)
Visage - tanky hero, which can use birds from Summon Familiars to stun relocating heroes, also a lot of burst dmg
Nyx Assassin - overall strong hero, Spiked Carapace, Impale, Vendetta open possibilites to not be ganked or gank easily
Venomancer - dmg over time prevent wisp from using bottle or urn, with addition to low base hp, venomancer ulti Poison Nova totally rapes him
Disruptor - Glimpse counter relocates and running away, Kinetic Field + Static Storm helps setup the trap
Items:
Blink Dagger
more defensive way dealing with wisp, makes it nearly impossible to gank somebody with this item as long as he react immediately
Orchid Malevolence
makes you totally useless, in addition with his low hp and armor he is going to be just food
Black King Bar
defensive as well as agressive item. You can't gank anybody becouse opponent can just pop bkb and tp out. Also when enemy engage there is not a lot you can do (stun from tether doesnt work, spirits dont deal dmg)
Playstyle:
1. One of the most improtant thing is not to loose towers, it opens map for wisp, and puts you in threat of being ganked.
2. Always carry tp to counter gank.
3. Dont get into position when you are easily ganked, and you dont have chance to get help from your teammates.
4. Try to 5-men pushing, it's one of the wisp weakest point, that he needs to be quite close to carry to be usefull.
MAY 2013
Wisp is being banned or picked in 1st phase in nearly every single game. Even chinese started to recognize his potential. Right now he is most banned hero in TI3 WEST qualifiers, and very popular ban material in TI3 EAST qualifiers.
It is hard to split push versus him and he punish being out of position. The problem is being out of position versus wisp is not the same as versus other heroes.
Meracle from FD made strong performance in 2nd game versus Rattlesnake, in TI3 East Qualifiers.
6.78 and some bug fixing made Wisp worse, but still pretty good hero.
Balance changes: green good, red bad
6.78
Spirits no longer provide vision, except temporarily when they collide with an enemy hero
Overcharge hp/mp cost increased from 3.5% to 4.5%
6.75
Overcharge HP/MP cost over time increased from 2.5% to 3.5%.
Tether regeneration transfer now heals the Tethered unit at 1.5x the rate of Wisp.
6.72
Base damage increased from 33-42 to 43-52.
Attack range increased from 525 to 575.
Tether Movement speed bonus reduced from 15/20/25/30% to 20%.
Stun duration rebalanced from 1/1.25/1.5/1.75 to 0.75/1.25/1.75/2.25.
Spirits Oscillation subabilities no longer interrupt Wisp's movement.
Now circle slightly faster when there are fewer alive.
No longer slow.
Life duration increased by 3 seconds.
Now spawn over 4 second interval instead of 6.
Overcharge Reworked:
Old Overcharge:
Grants bonus attack speed, drains 2.5% of his current HP and MP per second. If Io is tethered to an ally the bonus attack speed is also granted to that ally.
This is a toggle ability.
Attack Speed: 60/80/100/120
New Overcharge:
Grants bonus attack speed and damage reduction, drains 2.5% of his current HP and MP per second. If Io is tethered to an ally attack speed and damage reduction is also granted to that ally.
This is a toggle ability.
Attack Speed: 40/50/60/70
Damage Reduction: 5/10/15/20% [Reduces damage taken]
6.71
Tether movement speed bonus reduced from 20/25/30/35 to 15/20/25/30.
Spirits cooldown rescaled from 14 to 20/18/16/14.
6.69
Tether Stun duration reduced from 1.25/1.5/1.75/2.0 to 1/1.25/1.5/1.75
Relocate cooldown increased from 80/60/40 to 90/75/60
6.68b
Wisp can no longer teleport to the enemy fountain not the case in DOTA 2 :D
6.68
Created
There are still a lot of inconsistencies from warcraft3 dota to DOTA2, but also in DOTA 2 we have some bugs which need to be fixed.
At the moment there are at least 26 known bugs regarding wisp
Wisp's Overcharge has no cooldown FIXED in 12.06.13 PATCH
That bug makes Wisp definitely better, I didn't even know it was the case in warcraft3 dota to have 2sec cooldown, but I checked it.
Other important bug, which makes Io total beast in late game is this:
Wisp's Tether does not have a cap for its healing
It abuses the fact that you can heal your ally using cheese. Good Luck fighting against team with aegis and wisp with cheese.
Using Wisp Tether directly after Relocate occasionally causes an unexpected repositioning of wisp
Wisp can suicide with active armlet and Overcharge
Wisp Spirits not damaging Spirit Bear
This for me is pretty annoying one Cant level tether while it's active You will face it every single game.
There are some bad interactions with Manta Style/ Eul's Scepter of Divinity/ Blink Dagger.
For example you can't Relocate and dodge stun with Eul's Scepter of Divinity(relocate does not work then).
There is strange interaction with Tether<---> Blink Dagger, when you can enlonger the link to nearly 2000 range.
This one makes Faceless Void particulary strong versus Io.
Schmarrn- to guy who is FOR SURE one of the best wisps in the world, total pubstomper, lot of knowledge and insight in this guide come from him, he probably hates me for amount of questions I had XD Huge thanks !
Hypetrak- my great teammate from Warsaw, thank you for the possibilities I discovered playing wisp, great teamplay we achieved, and fantastic fun I had on pubs, and CWs.
Chaqu - he helped me a lot with grammar, and fixed a lot of language mistakes in this guide, he is also author of the Complete guide to lasthitting No more "l2 farm noob" 2nd HIGHEST rated guide on Playdota, you MUST check it out!
IceFrog- for this fantastic game I fell in love with
24.06 Updating competetive
08.06 Fixing some language, grammar mistakes
26/27.05 Upgraded items, competetive, allies
20.05 Added known bugs
19.05 Published, added items, allies, fixed a lot of mistakes
18.05 Countering wisp
11.05 Upgrading skills
10.05 Guide started, made balance changes and introduction to myself
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