Slark: From Ganker to a One Fish Army (Updated to 6.80)
WraitH.2
January 28, 2014
Introduction/Before Reading
THIS IS YOU, YOU LOOK THAT AWESOME!!
Hey everyone, I'm
WraitH and this is my first guide on playing my favourite and my most successful hero,
Slark the Nightcrawler. This guide focuses on learning how to acquire
gold, how to
fight, how to buy your
items and how to
completelly destroy the enemy team in seconds for sure! Also this guide needs some time to read.
(Note that English is not my first language and I'll try not to do any mistakes)
For my games as a proof this guide works well,
CLICK HERE
COLORS
-> Light Blue, for
Items
-> Light Yellow, for
Heroes
-> Dark Green, for
Skills
Your Position In The Lanes And Your Role After Laning Phase
Easy Lane
If there is no hard carry in your team, "become" one. Have a proper support with you and farm until you are ready to play offensively. No need to play offensively from the start of the game, have your support to harass the enemy(ies) and take kills if possible. Have your support to
Observer Ward the jungle to avoid getting killed! Take last hits and then deny so that you wont push the lane. You MUST gain gold from every action!
Middle Lane
Most of the time, if your team has no mid hero, you should go there for more XP, more gold (usually) and there you will have the most chances to make the enemy mid hero, and every other hero in ganking phase not useful to his teammates. Melee heroes are more vulnerable to you, and they can be easy to kill if they have no reliable escapes. Some ranged heroes can be easy to kill, even if they have the advantage of attacking from far, which means that you can also be agressive with them but with caution.
Not recommended to buy
Bottle, but if you want to control runes, go for it, if you don't have bottle, steal the runes sometimes so that the enemy hero will not have access to useful runes (and immediate access to health and mana regeneration). Try to have at least 1
Observer Ward at the runes.
Remember: runes spawn at 0:00 and every 2 mins (2:00, 4:00 etc).
Hard Lane
This lane can be easy for you, because it can have a weak late game carry most of the time and a support that helps him start the game safely but it can also be very very very hard because you are against an offensive trilane with a ton of stuns and can be very dangerous for you and your lane partner, especially if one or both of you die, which is bad. Most of the time in pubs, you will have the standard 2 hero lane or even a solo lane. Farm safely, don't die, don't push the lane, deny creeps and everything should go fine. Against a trilane, watch their every move, if they approach, go back and be very careful because they are more than you.
During The Ganking Phase (At Level 6)
Do not stay in the lane farming, unless you need to complete
Power Treads,
Magic Wand,
Ring of Basilius or
Orb of Venom. There is no other reason for you to stay in the lane in this time. You can easily start getting kills from other lanes so that you will complete your first core item, (
Eye of Skadi most of the time) because you can get easy gold by using your strong skills early. If you were in mid lane, other heroes should be level 4, and if you pounce and dark pact on them, it should take 1/2 or 2/3 of their health away, and you can just hit them 3-4 times and they will die.
Later
So, teamfights will start now, and both teams must take down towers to finally reach the barracks and win. You should have at least 1 core item, if you don't have it and you need some gold to complete it, spend some time farming, because
Slark is item dependant and you need it. Have a
Town Portal Scroll with you and start taking part in teamfights. You shouldn't be right in the middle, you can go ambush them from behind, where all the enemy heroes will be and you should find squishy supports or carries to kill. If they have alive heroes in the fight, you can go kill them, asuming you have enough health to survive it. Sometimes you can initiate teamfights, but you will attract all the attention, and you must be sure that you wont be stuned to death (in that case, initiate with
Dark Pact) and you can go invisible to regenerate the lost health, or go hide and come back. Go push some lanes so that creeps will reach their tower and come back to help your team. In very late game, be very careful not to get killed, because the other team will most likely get a win that does not deserve much as you do. Use your items in the right time, kill their strongest heroes and go for the win!
Your Skills
DARK PACT
"It does 75/150/225/300 Magical damage (9/8/7/6 Cooldown) in a 325 Radius and it's released in 10 pulses that each of them purges negative debuffs; it also does HALF ( damage to Slark)."
This is the skill you are going to max 2nd. It has offensive and defensive uses and it's useful even in the late game. It purges most debuffs, and makes them useless against you. Predict what your opponent(s) will do and use the skill in the right time. You can even start teamfights with this skill because it should cause the enemy heroes to use most on their disables on you. You must be extra cautious with the silences because you are half
Slark without skills. The AOE damage is pretty nice and spammable. Also purges
Track,
Amplify Damage and
Dust of Appearance!
POUNCE
"Jumps forward, at the speed of 933.33 and travells 700 distance. It stops and deals 70/140/210/240 damage (20/16/12/8 Cooldown) to the enemy that he landed on and also the enemy hero can only move in a 325 range for 3.5 seconds. It hits invisible heroes and also shows their position, but does not reveal them. It also destroys trees where you landed"
Very useful skill, with that,
Slark can trap and deal damage to a hero who can't move more than 325 distance, unless he purges it or blinks away. Invisible heroes can be hit, but the leash will not be visible, but it's still there. Its short cooldown (8 seconds) is very useful for escaping dangerous situations and chasing heroes. You can also dodge projectiles like stuns, attacks from towers and fountains, and some ultimates, like
Viper's
Viper Strike and
Sniper's
Assassinate. Very useful skill both defensively and offensively, like
Dark Pact.
ESSENCE SHIFT
"Each attack steals 1 Strength, 1 Agility and 1 Intelligence from the enemy hero and converts it to 3 agility that lasts 15/30/60/120 seconds"
This is what makes
Slark dangerous from early to late game and considering that stats are very useful to each hero and most useful to carries,
Slark does +19 Pure damage, decreases the health regen by 0.03, the armor by 0.14, the attack speed by 1, the mana regen by 0.04 burns 13 mana, and decreases the damage of the hero by 1. Now combine it with a very high attack speed and you can wreck a hero in, say, 1v1 while you do more and more damage to him and he does less and less to you. Awesome, isn't it? Also, heroes who die have their stats restored, but
Slark doesn't lose them.
SHADOW DANCE
"Passive: Slark gains bonus 30/35/40% movement speed and 3/5/7% health regen which is deactivated if he is visible to the enemy team, and it's also deactivated for 2 seconds if he is attacked by neutral unit, or Roshan
Active: Slark becomes completely invisible for 4 seconds (60 second cooldown) and he can't be revealed or reveal himself (attacking, using items and using skills does not reveal him, not even true sight like Sentry Wards, Gem of True Sight, Towers and Dust of Appearance)"
This is one of the most unique skills in the game, and with the 6.79 update, it has become even more unique. This allows
Slark to move very quickly around the map, while regenerating A LOT health and it's only blocked by vision of
Slark. You can scout for wards, you can "detect" invisible heroes, you can go out of the fight injured and come back at perfect condition in some seconds and you can chace heroes at night easily. Even if you are being attacked by that annoying and strong carry who dies easily, you can activate this skill and regenerate your lost health, while doing heavy damage to him with your attacks. Are you trapped by the enemy team and you are alone? Go invisible and jump in the trees while they try to snipe you. Of course you can taunt them and teleport away. This is amazing and the perfect skill for
Slark's assassinations.
Items
CORE
EYE OF SKADI
Your first(if not getting
Skull Basher first) core item. This makes you threatening because it gives 750 health, 575 mana, 25 damage, 25 attack speed, 1 mana regen, 0.75 health regen and 3.5 armor. It makes you really tanky if you get it early and also helps you chase heroes by having a passive that makes attacks to have the ability to slow movement speed by 35% and attack speed by 35. The only bad thing is its price, but worth it.
SKULL BASHER
Your second(if not getting
Eye of Skadi first) core item. It adds 25% chance to bash on each hit, with a cooldown of 2 seconds. It also gives 40 damage and 6 strength (114 health and 0.18 health regen). Useful for chasing, and useful for stopping enemies from attacking you while you absorb their stats. Later it builds into a
Abyssal Blade
BUTTERFLY
Now you might want to get this third or fourth, because it has a lot of useful things. It adds 60 damage , 60 attack speed, 4.28 armor and 35% evasion. Very nice and expensive.
ORCHID MALEVOLENCE
Another very nice item; stop important targets from casting spells for 5 seconds, and amplify their damage by 30% which is dealt at the end of the duration. It also adds 30 damage, 30 attack speed, 325 mana and 1+150% mana regeneration
SITUATIONALS
All of them are very useful in their ways, and you can get one at any stage of the game if you need it but it's recommended to get any of them when you have completed at least 2 core items
If you find things hard, you can use the gold you could have used for another item to make one or two of these, depending on how much do you need them.
Shadow Blade adds one more escape mechanism, makes
Slark to regenerate every lost health he has, makes
Slark to move at max speed and gives a reason for the enemy team to buy
Sentry Wards,
Gem of True Sight and
Dust of Appearance.
Black King Bar makes slark immune to most spells and gives the ability to continuously attack and move in the fights. Only useful if the enemies have
a lot of disables, otherwise,
Dark Pact
It's your choice if you want to rune control.
Bottle is useful for the health regen only before level 6. After level 6 it's only useful for mana regeneration because you will have the health regen from
Shadow Dance and because
Slark's low cooldown spells use a lot of mana.
Soul Ring could fix this problem, but it isn't as useful at it might look on
Slark
Regeneration= Mobile fountain; instead of going back to regenerate your mana, you can activate this to regenerate your needed mana
Invisibility= Synergises well with your
Shadow Dance. It makes you regenerate health and move very quickly even if near heroes/creeps/
Observer Wards.
Haste= It makes following enemy heroes and rescuing allies easy. Your
Shadow Dance is a lesser
Haste
Illusion= Not very useful; you should only need it for filling your
Bottle, giving vision of an area and making fun of your enemies as they use spells against it...
Double Damage=Very good rune, as it says it doubles your damage and with that you can use your
Pounce+
Dark Pact combo and deal extra damage with attacks
Friends/Foes/Heroes You Counter
His Friends
Slark lacks reliable disables, so it's wise to team up with heroes that can cover your weaknesses, and you theirs.
Keeper of the Light
He helps you farm safe with
Illuminate, he gives you mana with
Chakra Magic and he can save you if you are trapped somewhere with
Recall. You can
Pounce at someone and then he will get hit by
Illuminate without being able to escape easily.
Lion
Lion's skills can help land a
Pounce more easily, but his skills are not doing a lot of damage early.
Crystal Maiden
She can help not only
Slark but the whole team with her
Arcane Aura. Since we are talking about
Slark now, she can trap and slow the enemy heroes.
Disruptor
He can harass with
Thunder Strike and he can trap and force them back in their previous position, pretty nice after
Pounce is on cooldown.
Silencer
He deals a lot of damage and burns the mana from the enemy heroes, which gives
Slark a nice opportunity for a kill.
His Foes
What
Slark hates is a lot of silences, chain stuns, nukes, vision and the ability not to regenerate his health
Ancient Apparition
Although
Slark can kill this hero easily, his ultimate,
Ice Blast is very annoying. It deals damage over time and if he is very low on health, it can take him out.
Bloodseeker
One of his biggest threats, not because of his high damage and speed, but because he can reveal
Slark if his health is low and he wont be able to regenerate his health. He also can silence and make
Slark stay in a place with
Rupture. When in teamfights it's the worst, if
Bloodseeker is alone, he usually can't take out
Slark easily.
doom bringer
Doom
Honestly, this hero is annoying for everyone, and
Slark is not exception.
Doom can't be purged sadly and to take part in the fight, you must remain outside until the duration ends, other than that,
Doom is not a huge threat.
Heroes He Counters
Any squishy hero without escape mechanisms and strong disables. Also he can counter most carries (assuming both have the same farm and in 1v1 situation).
But in middle lane:
Pudge
Being solo middle with
Pudge is easy. After level 4 you can start attacking him when he comes to take last hits and you will steal his damage and strength. Find an opportunity (after he misses a hook and/or his health is low) to kill him by approaching and using
Pounce. I have laned a lot with
Pudge because he's the most picked hero and almost always I have won my lane.
Invoker
Not a big threat, you can suddenly jump on him and kill him like you would do vs Pudge. Watch out for
Sun Strikes and
Cold Snaps. Recommended to start being agressive with him at level 6 and above.
Shadow Fiend
Ambush him from the back, watch out for
Shadowraze and look at XP and gold coming at you. He's not that hard if you play agressively and safely at the same time.
Bloodseeker
He can be countered early game, despite being an enemy to you. The only problem could be his silence but he can't spam it. He's a melee hero and melee heroes are easy for
Slark
Lifestealer
You can counter him in 1v1 situation without problems usually.
Feast should not be a problem becaue each hit on him hits better and each hit he deals to you is weakened.
Epilogue
I hope this guide helped you to play or improve your strategies with Slark. As you can see from my games, I still get decent scores even if we lose. You can kill heroes but you can't 1v5 all of them without assistance from someone.
This guide has taken some hours to be completed and I tried my best to make it good visually. Also I tried to analyse every item and every skill so that you might find your own playing style that suits you the best.
Anyway, thank you for reading and please provide feedback!
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