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11 Votes

Enchantress: Support? B**** please

February 10, 2013 by Black Jack
Comments: 5    |    Views: 34948    |   


Build 1
Build 2

the way to carry

DotA2 Hero: Enchantress




Hero Skills

Impetus

1 3 4 7

Enchant

10 12 13 15

Nature's Attendants

2 5 8 9

Untouchable

6 11 16

Talents

14 17 18

Intro

Hey,
I love enchantress she is one awesome little fairy, i like to play enchantress far differently then most so please DON'T HATE. I play Enchantress like a carry because she really has the potential with that amazing ulti.
Throughout this guide i will explain two different ways of playing her one is the way i always play her and the second is the way she should be played as a support. because i know both.
so if you hate people playing supports like carries then don't read this if your interested and want to know how to have fun on Dota 2 carry on...(pun there)
If you have your own way please go on this is just my recommendation and suggestion.

the way to carry (items)

OK you start right off the bat with some boots of speed. Yes i know its frowned upon to get anything more then 300 gold first buy but seriously because she is really slow throughout the game getting these boots gives you a bonus early in the lane. Making harassing easier as well as first blood which you should hop to get. along with that you get a clarity or two because you have a heal ability tangos and salves are pointless waste of money when clarity is a cheaper and by your sprites are way better.

next on the list is that if you even mediocre at farming you should have your wand buy five minutes and be working your way towards that urn. I prioritize urn of power treads because the more shadows you have on that thing the better and you should have your almost at your ultimate which means you should be ready to get one or two kills after that(but ill get into game play later). you can re prioritize the treads before urn it really doesn't matter as long as you get them because the more healing things you have for your team the better(note i say for your team as to not contradict myself).

Now ten minutes in you have to have your treads and be making your way to an urn now otherwise say GG and kiss winning good bye. Set to strength because your cute and Squishy and that's that don't bother setting to agility want do you much in a solo fight consider intelligence especially when chasing. but only if you think your low on mana.

Right 20 maybe 25 minutes into the game its getting intense and your seeing the beginning to big items and yours is that favorite Aghanim's scepter because now everyone's afraid of you so they target you so you have this baby and they will be scared mother huggers

After you have Aghanim's scepter its time for you to make your own decisions. you can go for one of the major items in the goodies basket the heavens haleberd is really just there if you like it some do some don't but heart, cuirass, and stone are all incredibly good any could work. heart for some tankyness, ***ualt for some fun, or blood for rapage its your choice.

lastly i added "minor items" that includes shadow blade, force staff, and blade mail. the i suggest these to you because blade male is bonus in team fights only after you have a heart and you should risk it though. force staff is so useful when chasing because as i said earlier this b**** is slow later in the game, and shadow blade so fun to surprise attack when your name was just yelled out godlike on the screen and everyone is scared of you and also good for getting out of ganks because obviously you are the main target. if your not you aren't listening to my guide.

the way to carry (skills, with gameplay)

Right skills how Im going to do this is talk about each skill individually and why you get it where i tell you to.

First skill 'untouchable' is passive you want detail look at it cause not point in me repeating C*** but simply it's so great throughout the game as specially early mid game. In case your stupid and haven't looked at the skill what it does is anyone trying to attack you has their attack speed slowed to where it getting to the point where you walk up to a wave of enemy creeps solo let them all attack you you can walk away before the get the hit off. most importantly is during the laning phase it makes the opposing team absolutely useless at harassing you.

Second skill 'enchant' is the skill that makes her a jungler. It puts any nuetral creep under your control or slows enemy hero it is good for chasing and i use it later in the game for a little helping hand alone or in team fight to tilt the odds towards us.

Third skill is 'natures attendants' and it is one of the best heal abilities in the game bacause it helps your allies as well as you but if your alone one on one and losing this will really really piss off the other hero and good to use in team fight for general heal or when your being chased but look to use it for your tanks that are close to there expiration date.

I now present to you the holly grail of alt-tab abilities 'Impentus' a unique attack modifier that deals more damage the further away the enemy is. i love this cause it rapes any hero in the *** and runners have a death wish.

How to use all the abilities at once solo? You say well i will tell you you alt-tab your ultimate and start hitting away if he runs 'enchant' him but if he comes at you wait a little while to the point where he thinks he might kill you and then release your sprites to heal you and be ready for another tally in the kills column.

In team fights you start differently you ofcourse keep 'Impentus on auto cast but slow them all first and try getting closer to the fight then a normal ranged because the more heros try to hit you the slower they will be and the more damage they will take from our team then they will dish out but sooner then later (maybe before the fight starts) call upon the sprites to heal your whole team. and any runners should be enchanted.

The better support (items)

I am not going into detail into it the same way i will just explain each item ok because when i play the fairy i get the godlike, understood? righto here we go.

get stout, tango and clarities. the stout should turn into a vangaurd by 16 minutes.

by 5 minutes boots and wand. simple enough.

by ten minutes you have arcane to hepl team and your mana dependancy because your using abilities a lot more then your 'impentus'. and a buckler to turn into a mech.

by 16 minutes you have the mech and the vangaurd. you get vangaurd because your one squishy little thing and you get mech cause your a support

after that aim for shadow blade and bloodstone because your a support and are an easy target you need a escape. bloodstone works well on you put simply.

NOTE: in this i dnt get aghanims because your playing support and your not getting kills so you might aswell fpcus more on using 'enchant' and your sprites for your team.

after that get any thing if you can but i recon the game will be over by then.

The better support (skills)

righto this is going to be quick and simple because i'm not great at this but it has worked really well for my friends. i explained how good the skills are earlier this is mostly about getting first blood with your fellow carry.

you go for your sprites first for heal and then enchant to switch between the two there on out. then go for ultimate at the usual and passive after 'enchant' anf sprites are maxed out.

how to get first blood? you ask. Well first thing is after you have one of each sprites and 'enchant' go get a centaur from the forest for a stun and then wait until you can use it again then send him in for the stun go do some damage enchant him when he tries to run away and then heal on your way back and pop a clarity simples.

otherwise just go about the way any normal support would.

In conclusion

Thank you for reading my guide to the fun little fairy and i hope the the knowledge i have now bestowed upon you is useful just remember my carry guide is better and this little pixie is a lot of fun. please up vote my guide.

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