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3 Votes

Dendi's Dagon Tinker

July 27, 2012 by godot_12
Comments: 1    |    Views: 20177    |   


Anti-Push + Burst Damage

DotA2 Hero: Tinker




Hero Skills

Laser

2

Heat Seeking Missile

4 8 9 10

Defense Matrix

1 3 5 7

Rearm

6 11 16

Talents

12 13 14 15 17 18


Dendi's Dagon Tinker

godot_12
July 27, 2012


Intro.

This is the build that Dendi went with in Na'Vi's first game against WHA in the Defense. There's nothing completely revolutionary about the build, but there were a couple things I found interesting. He ran this in the Dire's top lane, and anytime you put Tinker in one of the side lanes I believe the Soul Ring is much more effective than a bottle. It's nice to have a bottle to regen more quickly in the fountain, but I think Dendi was wise not to get it.

Some of the interesting points of his build are: the fact that he maxed out March of the Machines first (I often max this out first as well since it gives you great farming ability and counter push). He also chose to leave Laser at level 1 until he was forced to level it up. This makes sense within the context of this build because it's nice to have the 3 second blind, but as most of his damage is coming from March and the burst from Dagon and Rockets, you can't really afford to fire off too many lasers since the mana cost goes up as you level it. The other thing that is different is that he gets rearm at 6, 11, and 16. Most of the time tinker will leave rearm at level 1 because the mana cost goes up by 100 for each level; however, you need the faster rearm if you want to get off 2 dagon blasts. The extra stats from levels 12-15 will help you to have the mana necessary.

Items

Starting off you'll get a soul ring recipe with which you'll complete your soul ring via the side shop, tangos, a salve, and 3 gg branches. You could make your branches into a wand, but mostly they are just there for the extra stats. I would probably sell them off as you pick up your other items, and as you need the space.

After you have your soul ring the next priority is getting your Boots of Travel. Having those will make it easy to teleport to other lanes to farm, defend, and assist in teamfights.

Depending on your preference you could swap the blink dagger out for a force staff, but blink should be your next priority so that you can cast your march and blink into the trees before you teleport back to the fountain.

After you've got blink you can go for that Dagon. The null talisman and the staff of wizardry will build into this item. By this point you can probably start making adjustments to the build depending on how your team is doing, and what you need. In pub games people often fail to buy wards, and though you need a lot of cash to successfully pull this build off you need vision or you could get jumped on right after you tp in. You should play it safe anyway by blinking to a safe place as quick as you can.

Anyway that's all I have. Just wanted to highlight a build that's a little different from the norm.

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