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Rethinking the Intelligence Class of Dota 2

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Forum » General Discussion » Rethinking the Intelligence Class of Dota 2 3 posts - page 1 of 1
Permalink | Quote | PM | +Rep by Kyfoid » June 17, 2017 7:22am | Report
I truly believe that the intelligence stat for intelligence heroes needs to be reconsidered and reworked.

Take the item Blood Thorn for example

It is an intelligence class item, but it is also an item that represents attack speed quite well.

When you cast blood thorn on the enemy, it is all about your attack speed to get the most out of the dps, not damage perse.

Wind Ranger is one of the greatest representatives of what the carry element of the intelligence class is all about, and she uses a nerfed damage maximum attack speed ability to carry out this effect.

That is why blood thorn is such a confident item on her....

So you have one of the greatest heroes of the intelligence class representing with attack speed

And one of the greatest items of the intelligence class also representing with attack speed

With that said, why doesn't the intelligence stat for the intelligence class add attack speed rather then attack damage.

Another question is, where is the defensive element for the intelligence class that comes with agility and strength heroes?

Or should I say offensive element?

What if the damage of intelligence on intelligence heroes was converted in to attack speed and what if they also added a chance to "mini bash" on attack, perhaps nerfed as usual for range heroes and we also know that most intels are ranged.

but the key to this mini bash being legitimate would be in the effect of making it a small mana cost for every bash proc.

This would seem to clarify the two way division of direction options of the intelligence class.

maybe the damage from getting intel on intel heroes shouldn't be converted completely to attack speed as it might be too much like agility, but reducing the damage bonus to .5 and then adding an attack speed growth half of that of agility heroes might make the most sense.

I would say that strength heroes should get a small % of magic resist with their strength stat but magic damage drops off too hard for that...

So maybe strength heroes should get a diminishing block chance and or amount of magic damage with additional strength.

Kyfoid


Notable (9)
Posts: 625
Permalink | Quote | PM | +Rep by Kyfoid » June 17, 2017 7:40am | Report
or maybe for strength heroes it would be a growing chance or amount of block that blocks universally physical and magic damage, but has a cooldown.


A good reason for everything stated prior might be that intelligence heroes may generally have a difficult time getting the most efficient use of their mana pool. Medussa always has an efficient use of mana pool with mana shield but intel heroes shouldn't have that unless it is some kind of new character or item.

The idea if implemented also doesn't guarantee the maximum efficiency of mana but at least it would help and be a step in the right direction.

When they made shields only half as effective on ranged heroes, which is all but two heroes of the intel class.... were they thinking about the mana efficiency problem that these heroes already have?

Kyfoid


Notable (9)
Posts: 625
Permalink | Quote | PM | +Rep by Kyfoid » June 18, 2017 2:18pm | Report
So here is a good idea

How about when an Intelligence Hero Dies, his Spirit is left behind (as intelligence also= spirit)

This spirit is invulnerable and cannot cast spells, but retains the previous attack damage of the hero for which it embodied

If the hero did not have any mana left upon death, then no spirit is created

So the spirit allows the player to use up the rest of the mana pool that did not get used after death with basic attacks. The mana cost for what ever damage the player had per attack is calculated in the same way of diffuse blade.

.8 damage per 1 mana

so if you do 80 damage, it costs you 100 mana per attack, and if you only had 100 mana left over then you only get one attack before your spirit dies.

The spirit cannot regenerate mana

The player who killed the body does not get gold or experience credit until the spirit is dead

The spirit could stay alive until respawn timer is finished if the player does use up the rest of the mana

It's too bad that no one recognizes how huge of a problem this has always been and currently is to this date

It seems that it would actually be worth it to get intelligence stat on heroes like skywrath mage now that have a damage growth suggesting "spell caster carry" when it never is.... skywrath, the hero itself would be much more viable now

Kyfoid


Notable (9)
Posts: 625

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