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Dota 2 and Zerg: The same Design Flaw?

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Forum » General Discussion » Dota 2 and Zerg: The same Design Flaw? 2 posts - page 1 of 1
Permalink | Quote | PM | +Rep by Kyfoid » November 6, 2016 4:51pm | Report
I've always felt that the toxicity of complaints about the problems with dota 2 and how it is vs the complaints about how zerg's design and play philosophy is have almost shared the same spirit, although the problems one would speculate would seem to be universes apart.

I would like to propose an insane yet powerful consideration...

What if the concepts that could be missing from both games are essentially one and the same?

Start with the item that is themed by a particular attribute yet is used more by a class of heroes themed by a different attribute.

Blade Mail....

Representing the intelligence theme, yet used more by strength class heroes

Why? because...

A.) you might have already started to lose some life as an intelligence hero before you use blade mail.

B.) you might die before the end of blade mail's duration.

Both issues together could really undermine blade mail's use for you as an intelligence hero.

Now at one point I proposed that Blade Mail could be turned in to an item that burns mana over time for a possible unlimited amount of time rather then a set mana cost for a duration but maybe this never took off because for some heroes this may clearly turn out to be over powered.
So my question has really stuck with how blade mail could function in such a way that actually makes it as meaningful on intelligence heroes as it does on strength heroes.

It has come to this idea...

What if while blade mail is activated the player has the option to suicide their current life pool on a single target at melee range and perhaps as pure damage?
But to do this it would cost a mana amount that is proportional to the amount of remaining or the full amount of life sacrificed if the player actually even has a full amount of life by the time they reach melee range.

So you have to pay that initial mana amount to activate blade mail and then it would be ideal to have enough mana left in proportion to life pool in order for all the life pool to be used as a melee ranged, self sacrifice, single target, suicide attack.
This would now align the intelligence theme of blade mail nore properly with intelligence heroes as you actually need a substantial amount of mana to get the full and proper effect for the suicide option during the blade mail activation exclusively.

This could be the perfect solution in terms of player options for squishy heroes which are found mostly in the intelligence class.
It could be the perfect solution because a mana burn blade mail of potentially indefinite duration could be too extreme in terms of raw balancing, while this idea may address the issue at the perfect degree.

I believe most people with a head on their shoulders would definitely say "it's something" and that's what really matters here...

Now what has the zerg race been short handed on in terms of design and function since 1998?

Single target, life pool based, drone suicide attack.

Why?

Because the philosophy of zerg has always been about sacrificing, particularly mineral cost only units for the sake of destroying gas costing units of the enemy.

The classic example of this is zergling running passed marines to target a tank. All the zerglings may be lost in the battle but so long as the tank gets destroyed, zerg may survive that much longer and then have that many more opportunities to take advantage of opponent mistakes for the win.

What did they do in starcraft 2?

They gave zerg banelings that you have to sacrifice zerglings in order to produce. You have to sacrifice your gas to kill non gas costing units that can micro to diminish the efficiency of your aoe gas sacrifice.... what?

Gas is the most important resource!

Now the drone is the most basic and primal unit of the zerg race and never evolves in function or ability to make it a viable suicide unit in the micro battle of starcraft, but that could have been fulfilled when they put the queen in to the game with some kind of Queen Drone cooperation. Such as queens throwing drones at units.... now making the zerg philosophy one of shooting and aiming which could require great skill as there could be the possibility of missing your target. But retaining a race that should remain difficult but skillfully and intelligently so.

Kyfoid


Notable (9)
Posts: 625
Permalink | Quote | PM | +Rep by Kyfoid » December 5, 2016 11:36am | Report
The concept of this thread has now been addressed in my recent thread

"The Blademail Function We've been Waiting For"

But I would like to share the pinnacle of my starcraft realization as the post dated 12/5 on the teamliquid blog section

It seems to me that the applications have turned out different, yet with the same concept of self sacrifice.

http://www.teamliquid.net/blogs/513873-zerg-design-and-concept-controversy

The intelligence/support faction heroes get shafted

Much like in the same way the zerg race has gotten shafted in starcraft

The unfulfilled concept of self sacrificial weaponry

And melee attack intellegence

Kyfoid


Notable (9)
Posts: 625

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