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Two Changes, Choose one or the Other

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Forum » General Discussion » Two Changes, Choose one or the Other 10 posts - page 1 of 1
Permalink | Quote | PM | +Rep by Kyfoid » March 18, 2016 11:39am | Report
Choose One or the Other

1. An item in the game that allows magic damage to damage buildings

or

2. If heaven's halberd is cast before spell immunity is cast by bkb or Omni, then casting bkb cannot remove the disarm


Or.... echo shell returns building attack damage back at buildings

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Permalink | Quote | PM | +Rep by KoDyAbAbA » March 18, 2016 11:44am | Report
******* the first one. Da need 2 rat is real

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Permalink | Quote | PM | +Rep by Kyfoid » March 18, 2016 11:48am | Report
Or....... make bkb an activated item upon attack

Why should a spell be cast to activate the counter to spells?

If it's activated upon "the next attack" then disarm would actually counter it

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Permalink | Quote | PM | +Rep by michimatsch » March 18, 2016 12:59pm | Report
I didn't understand your last message.
I like the first idea. Giving heroes like zeus the actual possibility to dmg towers...
But wouldn't it be better if it was ability damage instead of magic damage?
There are some heroes with physical damage abilities that will cry otherwise. Although I don't remember a single hero who would right now ( Ember Spirit won't buy it anyways,right?) maybe they will be added some day?

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Permalink | Quote | PM | +Rep by Terathiel » March 18, 2016 6:11pm | Report
From a balance perspective, I don't think the first one really breaks anything. Maybe Morphling depending on the item, but really I expect it to be kinda useless if its stats aren't any good.
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Permalink | Quote | PM | +Rep by Hamstertamer » March 19, 2016 1:34am | Report
Terathiel wrote:

From a balance perspective, I don't think the first one really breaks anything. Maybe Morphling depending on the item, but really I expect it to be kinda useless if its stats aren't any good.


Invoker uses Chaos Meteor on tower. Tower takes 3K damage. Tower dies.
Player quits dota.

Skywrath Mage uses 4x Mystic Flare with aghs on tower. Tower takes 5600 damage. Tower gets disintegrated at the molecular level.
Player puts OSFrog in the frying pan. Player receives Frog's legs (x1).

Tinker uses...Literally anything he has, and is now the best rat in the game bar none. On a global hero that had zero tower damage before, he can now kill any tower from full HP in less than 5 seconds.
Player ponders and writes an essay about how OSFrog can break the game on so many different levels in every patch. Player receives PhD in ********ology.

Nature's Prophet doesn't even need to leave his base anymore, he can go aghs/refresher/octarine plus this item, spam his ulti and chip towers indefinitely. Timbersaw can also kill towers in 3 seconds.

No seriously. Even with a low 25%-ish damage multiplier this item is the biggest imbalance I have ever seen. Bar none. Thanks OSFrog. Even if I tried I couldn't break the game that hard. EleGiggle.
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Permalink | Quote | PM | +Rep by Terathiel » March 19, 2016 2:34am | Report
Be realistic, it'd deal like 75% reduced damage and towers would have high magic resistance.
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Permalink | Quote | PM | +Rep by Hamstertamer » March 19, 2016 2:50am | Report
Even with 90% reduced damage, Tinker is disgusting. Spam march and dagon/eblade on towers all game long = OSFrog.

And Laser ignores magic resistance.

I don't know why, some people think we don't have enough rat in the game. Forgive them, for they know not what they say :)
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Permalink | Quote | PM | +Rep by KoDyAbAbA » March 19, 2016 3:51am | Report
we can give the pugna treatment to all magic damage spells (lesser constant damage values) to remove the problem of a constant % issue

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Permalink | Quote | PM | +Rep by TheSofa » March 19, 2016 8:43am | Report
Well doesn't Liquid Fire already deal magic damage to towers??

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