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Silencer is an multi-role hero that can transition between build during mid game very easily. There are several ways to play this character, but the one I'm focusing on (the best in my opinion) is the carry-offtank build.
PROS
Get a couple of
early, but don't rush for them. Getting
is more important, because it will allow you to chase and fall back easily. Remember to ALWAYS carry a
, so you can tp to base if you are being ganked and out of
or
.
NOTE: If you are going for an early Mekansm you can skip tangos and go straight for
and/or
to self-supply with enough hp to not buy potions, BUT you will have to play defensively for longer than normally.
When mid game kicks in you should RUSH for the
, this will give you the edge in the fight and allow you to start killing, so you get those precious INT stacks ASAP. Then you NEED
, and you are ready to go 1v1 and kick *** with your insane amount of silences, 25% damage increase AND your insane damage peak, due to massive int income, more attack speed to toss more
and the regeneration that will provide infinite mana pool, so you can perma-use the
. In the end you should grab the
to boost yourself across the field, this way you can chase enemies so they die inside your AoE and get the extra int, escape from an ambush, push an ally so they can finish/stun fleeing enemies, also save them, whatever, a lot of uses.
Late game is all about getting what your team lacks, and if you aren't sure of what you should go for,
will be the choice, because you want to throw as many
as you can, many people think getting
is better for the free hex, so you can go for it too. Rod of Athos is also a good overall option. If your team is weaker in teamfights (they have many AoE) get
, it's a great choice overall too, and the heal/armor AoE pays off.
Curse of the Silent CURSE OF THE SILENT
This will be your main asset early game, cheap AoE that forces the enemy to choose whether they waste a spell or save it, but lose mana and HP instead (which is worse for them).Well used, this spell can dump the enemies' mana pool in 1 minute, thus leaving them completely defenseless. Max this early, because as soon as late game kicks in it's a useless spell.
GLAIVES OF WISDOM
This will be your bread-and-butter spell as soon as early game ends. Leveling it earlier will cost you too much mana to hold it, and the bonus won't be that huge until you have
.
LAST WORD
This is a GREAT passive... in late game, but you still want a point as early as level 2 to start grabbing free int from enemy heroes, and also cut their chain-spells that could kill you, even if it's for 0.75 seconds. More points only give you extra silence for enemy spell casts, so max it out the last one.
GLOBAL SILENCE
This-is-awesome. You need skills to use it, but once you learn WHEN you will be a pain in the enemies ***. Tips for this skill: Cancel enemies' channelled spells, use it right after Curse of the Silent to have them eat some damage, deny the enemy ganks by denying their spells! I'm Silence and THIS IS JACKASS!
Stats STATS
They are stats, you should know all about stats already.
I CAN'T REMARK HOW IMPORTANT IT IS FOR YOU TO GRAB INT FROM KILLS/ASSISTS AT ALL TIMES
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