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Personally I get one level of jinada early and 2 levels of shuriken because at lvl 3 shuriken the damage increase is only 50. Honestly maxing shadow walk is better because you can maintain invisibility at all times (especially sinec the mana cost stays at 50). Then max Shuriken since by then you'll have your mana engine, and then max jinada. Maxing jinada early isn't worth the 30 extra damage from an early game crit when you get much more added damage from shadow walk.
I use engine as a term to describe how hp/mp needs something to keep you going and able to use it enough in fights and to regen in between, this could be regen, a large pool, or regen items such as bottle or wand.
Hope that helps clarify why i chose that wordage and items.
Ahahahahahahhaa just messing man I like ur guide. Especially the arnie reduction breakdown, very well done
hmm nice. engine meaning regen? or is gondar a car o.O
I use engine as a term to describe how hp/mp needs something to keep you going and able to use it enough in fights and to regen in between, this could be regen, a large pool, or regen items such as bottle or wand.
Hope that helps clarify why i chose that wordage and items.
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I use engine as a term to describe how hp/mp needs something to keep you going and able to use it enough in fights and to regen in between, this could be regen, a large pool, or regen items such as bottle or wand.
Hope that helps clarify why i chose that wordage and items.
Ahahahahahahhaa just messing man I like ur guide. Especially the arnie reduction breakdown, very well done
hmm nice. engine meaning regen? or is gondar a car o.O
I use engine as a term to describe how hp/mp needs something to keep you going and able to use it enough in fights and to regen in between, this could be regen, a large pool, or regen items such as bottle or wand.
Hope that helps clarify why i chose that wordage and items.
i think shuriken should be maxed last. you get it to level 3 and you leave it there since the mana cost is so high at 4
shuriken should be maxed first. it's easy kills early game. squishy char running away from 40% hp, toss, dead.