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This is a more hard cary build than the normal semi-carry build. I know many people swear by battle furry but I find it a bit lack luster. Items such as drum, Medallion or even a linken's work fine.
as for your skill build a level of Janata gives you 25% more crit damage. If you have 60 base damage and you are given the choice of a level of crit or shadow walk crit will give you 15 extra damage and shadow walk will give you 30 extra damage. The fade time goes down too.
As for shrunken the fist two levels are great. it gives 100 damage per level. However once you get past 2 you get 50 damage for a level. since it falls off anyway and you have the mini stun at all levels leaving shrunken at 2 until you other skills are maxed out is a good way to go
Over all though it is a nice short guide with some good gameplay tips and I always love to find people using a twig as a portrait.
Dumb ability build.
Jinada is totally useless on level 1, except for last hits, and you can do them without Jinada anyway.
First you'll always need Shadow Walk, to escape, then at least 3 levels of Shuriken Toss, since it has a really high damage in early game, allowing you to insta kill some squishy heroes.
Bad choices in the items build too: BH is pretty squishy, so you'll always start with 3 branches, then upgrade them to magic wand.
Then, get Vlads, after them, always a Desolator.
Why not a Battle Fury? Simply because you won't need that mana and health regen. You described how NOT to play BH: spamming the shuriken. It's something that should never been done, it's useless. Shuriken must be used to finish enemies who are trying to escape.
You want some mana? Get a Medallion then! You'll can also use the anti armor ability when ganking.
So after a Desolator, you'll buy a Monkey King Bar instead, or a Skull Basher if you can't get enough gold.
Finally, the butterfly.
You DON'T need damage... Jinada and shadow walk will cover that for you.
You need utility items, drums, vlads, orchid, bkb... You just need to stay alive and track as many people as possible, giving your team a good gold advantage.
Even phase is kinda overrated... I usually go tranquils into bottle for earlier ganks once I hit lvl 6, this way I never ever have to go back to base
+1, bounty hunter is usually considered the "aura-hero" building vlads and drums to support the real carry in the team. Battlefury is a creep-farming item and bounty hunter needs to farm heroes as much as possible ;). Battlefury delays his impact by too much and puts more pressure on your carry. Also I dont agree with the startup item picks, since a stout shield and two sets of regen is mandatory in the (for bounty hunter only viable) solo hard lane. The item selection is incomplete (BKB, orchid etc).
Overall I think you get the idea of the bounty hunter. For basic pub play I guess this is sufficient and a viable build. However for more advanced play you have to add some things ;).
Keep up the writing!
You DON'T need damage... Jinada and shadow walk will cover that for you.
You need utility items, drums, vlads, orchid, bkb... You just need to stay alive and track as many people as possible, giving your team a good gold advantage.
Even phase is kinda overrated... I usually go tranquils into bottle for earlier ganks once I hit lvl 6, this way I never ever have to go back to base
@TKH_96 : Yea sure I've made this guide for noobs. Pros don't even need a guide, eh? >.< So I've tried making this guide as simple as possible. But it seems that I have made it way too simple, so yeah I will edit this. Thanks.
@Yasutsuna: Well, Battle Fury never disappoints me when playing Bounty, so I am pretty confident to put this item into my guide. All Bounty need is a good damage, and Battle Fury is one of the easiest high-damage-item to have. Imho.
4. At the half duration of your Shadow Walk’s cooldown (or your team has done tone of damage in one enemy), hit someone. Let Jinada shows its effect.
Are you saying you break invisibility while Shadow Walk is still on cool down?
If so, that's why most people usually get at least 2 points into it early, so you don't have to do that.
I think that you need to add some items to the item build and also explain them. Also, I prefer to start with Shadow Walk
Also, get 2 levels in it for permanent invisibility
Never get Battle Fury on Bounty, its a waste of gold. During laning phase, his Jinada can help you last-hit easily, so getting the creep gold won't be a problem. You're suppose to make the first two, three hits count the most so getting cleave is quite pointless, getting MKB is even better.
Good and simple guide. It doesn't bring anything new I feel, but for newbies this might be useful. I feel that orchid is a waste on BH unless you are playing against AM or QoP and you want the kill.
Orchid can help Bounty greatly due to his severe lack of mana. Since he will be spamming Track and Shadow Walk, along with Shuriken Toss (well, all his skills), he would need something to help him recover his mana when finding his next target. Silence is very good against most heroes, especially those that can somehow pound Bounty's face in with their skills.
Good and simple guide. It doesn't bring anything new I feel, but for newbies this might be useful. I feel that orchid is a waste on BH unless you are playing against AM or QoP and you want the kill.
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as for your skill build a level of Janata gives you 25% more crit damage. If you have 60 base damage and you are given the choice of a level of crit or shadow walk crit will give you 15 extra damage and shadow walk will give you 30 extra damage. The fade time goes down too.
As for shrunken the fist two levels are great. it gives 100 damage per level. However once you get past 2 you get 50 damage for a level. since it falls off anyway and you have the mini stun at all levels leaving shrunken at 2 until you other skills are maxed out is a good way to go
Over all though it is a nice short guide with some good gameplay tips and I always love to find people using a twig as a portrait.
Jinada is totally useless on level 1, except for last hits, and you can do them without Jinada anyway.
First you'll always need Shadow Walk, to escape, then at least 3 levels of Shuriken Toss, since it has a really high damage in early game, allowing you to insta kill some squishy heroes.
Bad choices in the items build too: BH is pretty squishy, so you'll always start with 3 branches, then upgrade them to magic wand.
Then, get Vlads, after them, always a Desolator.
Why not a Battle Fury? Simply because you won't need that mana and health regen. You described how NOT to play BH: spamming the shuriken. It's something that should never been done, it's useless. Shuriken must be used to finish enemies who are trying to escape.
You want some mana? Get a Medallion then! You'll can also use the anti armor ability when ganking.
So after a Desolator, you'll buy a Monkey King Bar instead, or a Skull Basher if you can't get enough gold.
Finally, the butterfly.
You DON'T need damage... Jinada and shadow walk will cover that for you.
You need utility items, drums, vlads, orchid, bkb... You just need to stay alive and track as many people as possible, giving your team a good gold advantage.
Even phase is kinda overrated... I usually go tranquils into bottle for earlier ganks once I hit lvl 6, this way I never ever have to go back to base
+1, bounty hunter is usually considered the "aura-hero" building vlads and drums to support the real carry in the team. Battlefury is a creep-farming item and bounty hunter needs to farm heroes as much as possible ;). Battlefury delays his impact by too much and puts more pressure on your carry. Also I dont agree with the startup item picks, since a stout shield and two sets of regen is mandatory in the (for bounty hunter only viable) solo hard lane. The item selection is incomplete (BKB, orchid etc).
Overall I think you get the idea of the bounty hunter. For basic pub play I guess this is sufficient and a viable build. However for more advanced play you have to add some things ;).
Keep up the writing!
You need utility items, drums, vlads, orchid, bkb... You just need to stay alive and track as many people as possible, giving your team a good gold advantage.
Even phase is kinda overrated... I usually go tranquils into bottle for earlier ganks once I hit lvl 6, this way I never ever have to go back to base
@TKH_96 : Yea sure I've made this guide for noobs. Pros don't even need a guide, eh? >.< So I've tried making this guide as simple as possible. But it seems that I have made it way too simple, so yeah I will edit this. Thanks.
@Yasutsuna: Well, Battle Fury never disappoints me when playing Bounty, so I am pretty confident to put this item into my guide. All Bounty need is a good damage, and Battle Fury is one of the easiest high-damage-item to have. Imho.
4. At the half duration of your Shadow Walk’s cooldown (or your team has done tone of damage in one enemy), hit someone. Let Jinada shows its effect.
Are you saying you break invisibility while Shadow Walk is still on cool down?
If so, that's why most people usually get at least 2 points into it early, so you don't have to do that.
Also, get 2 levels in it for permanent invisibility
Good and simple guide. It doesn't bring anything new I feel, but for newbies this might be useful. I feel that orchid is a waste on BH unless you are playing against AM or QoP and you want the kill.
Orchid can help Bounty greatly due to his severe lack of mana. Since he will be spamming Track and Shadow Walk, along with Shuriken Toss (well, all his skills), he would need something to help him recover his mana when finding his next target. Silence is very good against most heroes, especially those that can somehow pound Bounty's face in with their skills.