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Centaur Warrunner
- Movement speed decreased from 305 to 300
- Double Edge no longer interrupts channeling
- Stampede now applies a 100% slow instead of a stun (as always, units cannot be slowed below 100 movement speed)
Clockwerk
- Agility growth increased from 1.2 to 2.3
Dazzle
- Shallow Grave cast range rescaled from 400/600/800/1000 to 550/700/850/1000
Doom Bringer
- Scorched Earth now also affects other units you control
- Doom now has too much armor! (+1)
Drow Ranger
- Trueshot Aura now only affects non-hero units within 900 range of Drow
Earthshaker
- Aftershock stun duration rescaled from 0.3/0.7/1.2/1.5 to 0.6/0.9/1.2/1.5
- Aftershock damage increased from 25/45/75/115 to 50/75/100/125
- Enchant Totem cooldown decreased from 6 to 5
Lycanthrope
- Base Int increased from 15 to 17
- Spirit Wolves armor increased by 1
Magnus
- Skewer no longer affects magic immune units
- Skewer cast range rescaled from 1200 to 600/800/1000/1200
- Reverse Polarity duration decreased from 2.5/3.25/4 to 2.25/3/3.75
Phoenix
- Sun Ray max range decreased from 1600 to 1300
- Sun Ray base damage decreased from 16/24/32/40 to 15/20/25/30
- Sun Ray now ends if you are stunned or silenced
- Fixed some Sun Ray lag issues
Treant Protector
- Damage increased by 10
- Leech Seed cooldown decreased from 18/16/14/12 to 16/14/12/10
- Overgrowth cooldown decreased from 80 to 70
- Living Armor damage instances increased from 6 to 7
- Living Armor can be cast through the minimap (only considers heroes and towers/rax in this mode)
Undying
- Decay damage reduced from 40/80/120/160 to 20/60/100/140
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Hades4u
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