Help Support Our Growing Community

DOTAFire is a community that lives to help every Dota 2 player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!

Want to support DOTAFire with an ad-free experience? You can support us ad-free for less than $1 a month!

Go Ad-Free
Smitefire logo

Join the leading DOTA 2 community.
Create and share Hero Guides and Builds.

Create an MFN Account






Or

Xzenth by Shipping

1 Votes
Rating Pending

Xzenth

By: Shipping
Last Updated: Jul 29, 2018
Quick Share

Xzenth

The Crimson Blade

This is pretty old concept that i wanted to remake. For Hero Creation Contest.

LORE:
To prevent the depopulation of their lands, the high priests of the plateaus must satisfy the Flayed Twins' lust by sending out the likes of Xzenth, who engages into an unending hunt for more victims to use in ceremonial sacrifices, transferring their blood to the Flayed Twins through sacred markings on his garb. It is said that, in his frenzied bloodrage, the Flayed Twins sometimes takes control of Xzenth, projecting their own appearance into their hound. Xzenth wears a hood which covers his eyes, as the Flayed Twins guide his movement through their sight.

STATS:

STRENGTH - 25 + 2.1
AGILITY (Main attribute) - 20 + 3.5
INTELLIGENCE - 19 + 2.5

BASE DAMAGE 33 - 40 (53 - 60)
BASE MOVESPEED - 315 (316)
BASE ARMOR - 5

LEVEL 1 HEALTH - 580
LEVEL 1 MANA 375

ATTACK RANGE - 150 (Melee)

BASE ATTACK TIME - 1.7

Primary Abilities

Q
Power Stance
*Power Stance: TOGGLE - While active, Xzenth becomes less powerful but more agile.
Toggling Power Stance will change set of skills.
ABILITY
DAMAGE REDUCTION
BASE ATTACK TIME
MOVESPEED BONUS
: Toggle
: 25%
: 1.6/1.5/1.4/1.3
: 10%
A precarious technique unique to Xzenth.
W
Vertical Smash (FAST) / Lunge (SLOW)
*Vertical Smash: Xzenth slams the ground with his thick sword stunning any enemy unit next to him.
*Lunge: Leaps ahead of his prey and after landing gains bonus movement speed.
Cooldowns are separated.
VERTICAL SMASH
ABILITY
DAMAGE TYPE
DAMAGE
STUN DURATION
RADIUS
PIERCES IMMUNITY?

MANA
COOLDOWN

: Ground Target
: Physical
: 50/100/150/200
: 1.5
: 250
: NO
: 100
: 25
LUNGE
ABILITY
RANGE
BONUS MOVESPEED
DURATION

PIERCES IMMUNITY?
CURRENT HEALTH AS COST
COOLDOWN

: Ground Target
: 450
: 10/20/30/40
: 5
: NO
: 15%
: 16
His tribute to the Flayed Ones is small, but ferocity is unmatched.
E
Bloodstorm (FAST) / Mantrap (SLOW)
*Bloodstorm: Xzenth casts a power spell which brings bloody rain that hits each unit once.
*Mantrap: throws a giant trap.
Cooldowns are shared. (When one used and alternative skill is ready or also on cooldown, both cooldowns will restart)
BLOODRSTORM
ABILITY
DAMAGE TYPE
DAMAGE
RADIUS
PIERCES IMMUNITY?

MANA
COOLDOWN

: No Target
: Magical
: 80/160/240/320
: 350
: NO
: 120/140/160/180
: 24/22/20/18
MANTRAP
ABILITY
DAMAGE TYPE
DAMAGE
RADIUS
DURATION
PIRCES IMMUNITY?

MANA
COOLDOWN

: Ground Target
: Pure
: 60/120/180/240
: 800
: 18
: NO
: 110/100/90/80
: 16/14/12/10
Perfect for draining blood from an unsuspecting victim.
Q
Crimson Cloak
*Crimson Cloak: allows to deal pure bonus damage.
Cloak hits after current attack and before next attack.
Only white damage is stacked.
Shares level with Power Stance.
ABILITY
DAMAGE TYPE
PIERCES IMMUNITY?
BONUS DAMAGE
STACKS
STACK DURATION

COOLDOWN
: Passive
: Pure
: YES
: 8%
: 2/3/4/4
: 15
: 2.7/2.1/1.5/0.9
Each blow is accompanied by his cloak.

Ultimate Abilities

Carnage (FAST) / Bloodbath (SLOW)
*Carnage: VECTOR TARGET - Xzenth jumps to a safe place, prepares for 2 seconds, then leaps hitting each unit in his way 2 times, after landing stuns and performs a powerful blow.
*Bloodbath: hits himself losing 30% of current health and leaves a trail blood clots that deal damage and drain enemy's blood. Blinking won't create clots. Blood clots are always Phased.
Cooldowns are shared. (When one used and alternative skill is ready or also on cooldown, both cooldowns will restart)
CARNAGE
ABILITY
DAMAGE TYPE
FIRST LEAP RANGE
SECOND LEAP RANGE
STUN RADIUS
STUN DURATION
CRITICAL DAMAGE
HIT RADIUS
CHANNEL TIME
PIERCES IMMUNITY?

MANA
COOLDOWN

: Vector Target
: Physical
: 350
: 450
: 300
: 1.5/2/2.5
: 350%
: 250
: 2
: YES
: 250
: 140
BLOODBATH
ABILITY
DAMAGE TYPE
HEALTH COST
DURATION
CLOT DAMAGE
CLOT LIFESTEAL
CLOTS
PIERCES IMMUNITY?

MANA
COOLDOWN

: No Target
: Pure
: 30%
: 10
: 10/15/20
: 100%
: 25/30/35
: NO
: 120/160/200
: 120/90/60
My gods demand your god's sacrifice.

Hero Talents

-0.9s Crimson Cloak Cooldown
25
+150% Carnage Critical Damage

+75 Damage
20
+15 Clots

+25 Movespeed
15
+36 Mantrap Duration

+18% Magic Resistance
10
+2 Mana Regen

AGHANIM'S SCEPTER UPGRADES

*Carnage: Channel time deleted, becomes Ground Targeted.
*Bloodbath: Duration deleted. Clots gain movement speed of 400 and move toward closest target.

POSSIBLE SKILL COMBOS

1. Lunge > Vertical Smash > Bloodbath > running around target
2. Lunge > Vertical Smash > Blink Back > Carnage

BEST FRIENDS

Literally any hero that can pull targets together or stun enemies for a long time. For Example: Magnus, Enigma, Bane, Pudge, Dark Seer, etc.

SOME DETAILS

*Carnage: first leap goes to cursor, second leap to actual target (Like Pango's Swashbuckle). With Aghanim's Scepter first and second leap can be casted to any place. Changing Power Stance with Aghanim's Scepter will deactivate ability. Can travel cliffs. Hits damage is based on your current attack.
*Bloodbath: applies buff which shows how many charges you have and shows the duration of ability. Clots charges are spent as you move. If you haven't produced all clots for the duration of ability it will go on cooldown and clot charges will be deleted. Clot live time is 20 seconds. With Aghanim's Scepter ability is active until all charges are not used.
*Mantrap: traps are visible to everyone. Thrown like Phoenix's spirits with a bit higher projectile speed. Projectile disappears after hit.
*Crimson Cloak: each stack allows you DEAL bonus damage on target. For example base damage of Bloodstorm is 320 of magical, with 1 stack damage is 320 of magical + 320*0.08 of pure which in total is 345.6. With 4 stack and level 5 Dagon damage is 800 of magical + 256 of pure which in total is cosmical 1056 damage if base magic resist is not counted.

POSSIBLE BUILD

Bottle
Power Threads / Phase Boots
Drums of Endurance (Sold in lategame)
Echo Sabre
Blink Dagger
Sange and Yasha / Diffusal Blade
Mjolnir
Abyssal Blade / Black King Bar
Moon Shard (Eaten)

Quick Comment

You need to log in before commenting.

[-] Collapse All Comments

Sort Comments By
Loading Comments...
Load More Comments

DOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.

Copyright © 2019 DOTAFire | All Rights Reserved