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Tun'Drak by Valasty

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Tun'Drak

By: Valasty
Last Updated: Jul 26, 2018
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Tun'Drak

The Chained Beast

Tun'Drak idea is a hero capable of sustaining a decent amount of damage, growing stronger after each damage taken.
Gameplay should be similar to Dragon Knight or Huskar, acting as a good position 1 or 2 (and could work as 3 or 4).
His skill numbers should look very scary, but his slowness should compensate for his strength (only 270 MS, but could be even lower if needed).

Please keep in mind that Q and W skills are very hard to balance without proper testing, so please stick with it's concept instead of it's numbers, which can be tweaked as needed. I want Q to synergize with W and E (mainly W), so any changes improving that (without overbuffing it) are very welcome.

Reddit thread for feedback: TBD
____________________________________________________________________________________________________________________

CREDIT NOTE: NONE OF THESE IMAGES BELONGS TO ME, THEY SHOULD NOT BE CONSIDERED OFFICIAL IMAGES FOR THIS HERO!!!
____________________________________________________________________________________________________________________

Roles: Melee - Carry - Disabler - Initiator - Durable

STR: 24 + 3.1 (primary)
AGI: 20 + 2
INT: 17 + 1.5

DMG: 34-38
MS: 270
ARMOR: 2

Primary Abilities

Q
Binding Chains
Toggled OFF: Tun'Drak is chained, giving bonus armor and causing his chains to entangle his target, rendering them increasingly slowed with each hit.
Toggled ON: Tun'Drak unchains itself at the cost of HP each second to unleash his full potential, becoming stronger and faster.
ABILITY TYPE
AFFECTS
PIERCES IMMUNITY?
CAST ANIMATION
[OFF] BONUS ARMOR
[OFF] SLOW AMOUNT PER STACK
[OFF] SLOW DURATION
[ON] SELF DAMAGE PER SECOND
[ON] BONUS DAMAGE
[ON] BONUS AS/MS
: Toggle
: Enemies/Self
: Yes
: 0
: 1/3/5/7
: 2/3/4/5%
: 6
: 20/40/60/80
: 10/20/30/40
: 20/30/40/50
COOLDOWN : 1

* First self damage instance happens at the moment of toggle.
* The self damage is of Pure type and is lethal to Tun'Drak.
* Slow debuff loses all stacks at once when duration ends.
* Slow debuff duration refreshes if stack increases.
* Slow debuff can be dispelled by any dispel.
W
Immortal Will
Pain is very familiar to Tun'Drak, his body has learned to adapt to it by temporarily growing stronger each time it suffers damage from mighty enemies, allowing him to resist for much longer.
ABILITY TYPE
AFFECTS
STRENGTH WHEN DAMAGED
INDIVIDUAL STACK DURATION
: Passive
: Self
: 1/2/3/4
: 8/12/16/20
COOLDOWN : 0.4

* Strength gains will also increase the current HP for it's relative amount.
* Triggers after the damage has been received.
* Won't be triggered by missed hits.
* Triggers for any kind or amount of damage originated from heroes.
* Damage stacks have individual durations and do not get refreshed.
* This cannot be dispelled.
E
Shared Suffering
Tun'Drak chains itself into a target, making it feel all it's pain for a short duration. Every damage Tun'Drak receives will be shared by his target during the duration, or until the chain is broken.
ABILITY TYPE
AFFECTS
DAMAGE TYPE
PIERCES SPELL IMMUNITY
CAST ANIMATION
CAST RANGE
LINK BREAK DISTANCE
LINK DURATION
DAMAGE RETURNED
: Target Unit
: Enemies
: Same as source
: Yes
: 0.3 + 0
: 500
: 800
: 3/4/5/6
: 100%
MANACOST
COOLDOWN
: 120
: 50/40/30/20

* Directed damage will belong of the same type as dealt.
* The link is not broken by disabling Tun'Drak.
* This skill can be dispelled by strong dispels on target.
* The link works similarly to Razor's Static Link.
* The directed damage works similarly to Blademail.

Ultimate Abilities

R
Chained Disaster
Tun'Drak hurls a chain that jumps through nearby enemies, rendering them stunned during the duration, which is increased by each jump.
ABILITY TYPE
AFFECTS
PIERCES SPELL IMMUNITY
CAST ANIMATION
CAST RANGE
NUMBER OF BOUNCES
PROJECTILE SPEED
BASE STUN DURATION
BONUS STUN DURATION PER BOUNCE
: Target Unit
: Enemies
: Yes
: 0.4 + 0.1
: 500
: 6/8/10
: 1200
: 1
: 0.2/0.3/0.4
MANACOST
COOLDOWN
: 200/250/300
: 100

* Hits heroes and creeps alike, there is no prioritization.
* Cannot jump on the same target twice.
* Disjointing the projectile will end the ultimate.
* Maximum stun duration is 3/4/5.
* The bounces behaves similarly to Medusa's Mystic Snake.

Hero Talents

+100% Immortal Will Strength gain
25
Chained Disaster causes 80 damage per jump

+50 Movement Speed
20
Binding Chains OFF effects becomes Passive instead

+20% Magic Resistance
15
+6s Immortal Will duration

+8 Health Regen
10
+20 Damage

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2
[-]
Shipping (1) | July 26, 2018 1:58pm
sir, your talents are upside down
1
[-]
Valasty | July 26, 2018 2:43pm
Indeed they are, thanks for noticing :P
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