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Mobius by JonM

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Mobius

By: JonM
Last Updated: Jul 28, 2018
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Mobius

The Frost Monarch

Mobius harnesses flowing ice to disable his enemies and freeze them in every aspect - abilities, attacks, and movement.

His first ability, Blizzard's Edge, can act as a silence and damage dealing ability, but it can deal more damage and silence for longer if positioned closer to you, since its effective duration is reduced when the projectiles take longer to travel to their destination. It is also vector targeted, so it can hit exactly where intended, but because it has a dead zone in the middle of its area it is not so effective for clearing moving creep waves, despite its relatively good damage potential and cooldown (which can be improved with a talent.

Glacier can be a good scouting tool and can be good for destroying enemy creeps, while its attack slow can maintain your own creeps, in a push. Glaciers can be dotted around the map, but because they drift together if within 2400 range, they are not good as wards, only as a way to spot enemies hiding in trees and other short term uses (like covering your back when approaching for a gank). The damage potential of this ability is its most useful asset, but it has many potential uses, and will remain relevant through each stage of the game.

Snow Tomb can be a powerful disable, although, especially early on, it can require help from other allies to pull off the root effect. However, its damage and root are powerful when they are executed properly.

Time Freeze has immediate use as a stun, in a tricky situation, and its reasonably forgiving cooldown means it can be used liberally for this purpose, but its true power comes from being able to extend the duration of your spells and item abilities. Especially items like Scythe of Vyse, Orchid/Bloodthorn, Black King Bar, and Lotus Orb can have their effects augmented massively by the duration extension of Time Freeze.
Mobius's Attributes

Strength

Agility

Intelligence


Starting
: 19

: 16

: 24

| Gain
+ 2.2

+ 1.5

+ 2.6

| At level 25
| 71.8

| 52

| 86.4

Statistics
_
HEALTH
MANA
ATTACK DAMAGE
ARMOR

MOVEMENT SPEED
ATTACK TYPE
ATTACK RANGE
VISION (DAY/NIGHT)
BASE ATTACK TIME
ATTACK ANIMATION
MISSILE SPEED
TURN RATE
BASE HP REGEN
BASE MANA REGEN
Base
: 200
: 75
: 11 - 18
: 0.5

: 300
: Ranged
: 600
: 1800 / 800
: 1.7
: 0.30/0.15
: 900
: 0.7
: 1.5
: 0.9
| At level 1
| 542
| 435
| 35 - 42
| 3.0










_
| At level 25
| 1492
| 1371
| 97 - 104
| 8.8










_
Mobius is an Intelligence hero with fairly standard stats for a support. His ability to provide vision to his team, through Glaciers, and his variety of disables, make him ideal for this role. However, his ability to deal large amounts of damage if he invests the time and mana to form a large enough Glacier can allow him to destroy entire teams, and the interaction of Time Freeze with active item abilities can lead to him scaling effectively with items, so he also fits into a higher-position role if desired.

Primary Abilities

Blizzard's Edge
Description:

Shoots out two conjoined icicles toward a target point. Upon reaching that point, they will diverge, and move along the edge of a circular path. The centre of the circle is offset from the target point in the direction of the chosen vector.

One icicle will travel the perimeter of this circle in a clockwise direction, and the other icicle will travel in a counter-clockwise direction.

Whenever an icicle collides with an enemy, that enemy takes damage and is silenced for a short time.

Details:
ABILITY
DAMAGE TYPE
PIERCES IMMUNITY?

CAST ANIMATION
: Target Vector
: Magical
: No

: 0.2/0.2
MANA
COOLDOWN

CAST RANGE
CIRCLE RADIUS

ICICLE DAMAGE
ICICLE RADIUS
ICICLE SPEED
ICICLE DURATION

SILENCE DURATION
: 130
: 16 / 14 / 12 / 10

: 900
: 250

: 35 / 45 / 55 / 65
: 100
: 600
: 4.0 seconds

: 1.0 / 1.6 / 2.2 / 2.8 seconds

Mobius has precise control of the arctic wind, and uses it to deliver icy fury upon his foes.




Modifiers:
Blizzard's Edge Silence (Debuff: Silence) - Removed by Basic Dispel or Strong Dispel.

Notes:
-Once an icicle hits an enemy, it cannot hit them again until it begins its next rotation. This still allows an enemy to be hit by two different icicles in the same rotation.

-The duration of the projectiles begins as soon as they are created. Because of this, the duration in which they can revolve, and deal most of their damage, is shorter if created further away from the target point.
Glacier
Description:

Creates a Glacier at the target point. The Glacier, like a tree, blocks movement and the vision of enemies, and it provides a small vision radius around it. It emits a cold aura that slows the attack speed of enemies near it and every second some ice breaks off, dealing damage to enemies in the aura radius.

When a Glacier is within a certain distance of another Glacier, it will begin sliding towards it. Its speed is initially very low, but speeds up based on how long it has existed for.

When two Glaciers collide, they fuse together, making a new Fused Glacier with a refreshed duration and reset speed. The Fused Glacier has the combined damage per second (capped at a certain amount), and the combined attack speed slow amount of the two Glaciers that collided to create it. All other properties are the same as a normal Glacier.

Details:
ABILITY
DAMAGE TYPE
PIERCES IMMUNITY?

CAST ANIMATION
: Target Point
: Magical
: No

: 0.1/0.0
MANA
COOLDOWN

CAST RANGE
DURATION
DAMAGE AND SLOW RADIUS

DAMAGE PER SECOND
ATTACK SPEED SLOW
MAXIMUM DAMAGE PER SECOND

SLOW LINGER DURATION

COLLISION SIZE
VISION RADIUS

SLIDE START RADIUS
BASE SLIDE SPEED
BONUS SPEED PER SECOND ALIVE
: 60
: 5 seconds

: 600
: 20 seconds
: 400

: 15 / 25 / 35 / 45
: 15 / 20 / 25 / 30
: 120 / 200 / 280 / 360

: 0.5 seconds

: 50
: 300

: 2400
: 100
: 15

With the slightest disturbance, a river of ice flows steadily and certainly, carving through all in its path.


Modifiers:
Glacier Aura (Aura: Applies Glacier Slow) - Not removed by Basic Dispel or Strong Dispel. This effect ends immediately if the duration expires or if the affected unit becomes spell immune.

Glacier Slow (Debuff: Attack Speed Slow) - Removed by Basic Dispel and Strong Dispel.

Notes:
-Glacier is a unit with a collision size that can block the movement of other units, both enemies and allies. It can be passed through with phasing.

-Glacier is an invulnerable unit, and can be affected by any ability that can affect invulnerable units (such as being picked as a unit to be Tossed by Tiny)

-Glacier blocks vision, as though it were a tree, for enemies, but does not block vision for allies or Mobius himself.
Snow Tomb
Description:

Summons a snowstorm that slows the movement of enemies in an area. The slow increases over time, and once it reaches 100% the snow solidifies into a tomb, causing all enemies in the area to be rooted for the remaining duration of the spell.

Additionally, any damage taken by the rooted enemies will contribute to collapsing the snow, and once enough damage has been taken by those enemies, the tomb caves in, and deals damage to all enemies in the radius.

Details:
ABILITY
DAMAGE TYPE
PIERCES IMMUNITY?

CAST ANIMATION
: Target Area
: Magical
: No

: 0.2/0.2
MANA
COOLDOWN

CAST RANGE

RADIUS

BASE MOVEMENT SPEED SLOW
SLOW INCREASE PER SECOND

TOTAL DURATION
SLOW LINGER DURATION

TOMB DAMAGE THRESHOLD
COLLAPSE DAMAGE
: 90 / 100 / 110 / 120
: 20 / 17 / 14 / 11 seconds

: 1200

: 450

: 20% / 25% / 30% / 35%
: 20% / 25% / 30% / 35%

: 5.0 seconds
: 1.5 seconds

: 800
: 150 / 210 / 270 / 330

Impending hypothermia can induce madness, coma, and even death.


Modifiers:
Snow Tomb Snowstorm (Ground Effect: Applies Snow Tomb Slow) - Not removed by Basic Dispel or Strong Dispel. This effect ends immediately if the duration expires or if the affected unit becomes spell immune.

Snow Tomb Slow (Debuff: Movement Speed Slow) - Removed by Basic Dispel and Strong Dispel.

Snow Tomb Root (Ground Effect: Root) - Not removed by Basic Dispel or Strong Dispel. This effect ends immediately if the duration expires or if the affected unit becomes spell immune.

Notes:
-Damage contributing to damage threshold during root is considered after reductions.

-The slow effect will linger on enemies even after they leave the area or after the area expires. Root does not replace the slow effect, so when the spell completely expires, rooted enemies will usually still have a lingering slow on them.

Ultimate Abilities

Time Freeze
Description:

Emits a wave of cold energy so potent it freezes the flow of time on all of Mobius's spells, while still allowing those spells to continue their effects. The duration of each his abilities is paused, but their effects continue as if they hadn't. Blizzard's Edge icicles will continue revolving and hitting enemies, Glaciers will keep gaining speed and dealing damage each second, and Snow Tomb will keep increasing its slow amount and immobilising enemies.

Additionally, stuns all enemies in a wide radius when activated.

Details:
ABILITY
DAMAGE TYPE
PIERCES IMMUNITY?

CAST ANIMATION
: Active, No Target
: None
: Yes

: 0.2/0.0
MANA
COOLDOWN

STUN RADIUS
STUN DURATION

SPELL DURATION PAUSE TIME
: 250
: 90 / 75 / 60 seconds

: 1000
: 1.2 / 1.6 / 2.0 seconds

: 3.0 / 4.0 / 5.0 seconds

Everything, even fundamental forces, can be stopped when chilled to the right temperature.


Modifiers:
Time Freeze Duration Pause (Buff: The duration of all other Modifiers originating from this unit at the time of this modifier being created, except Time Freeze Stun, do not expire) - Not removed by Basic Dispel or Strong Dispel. New instances of this modifier override old ones, so it cannot apply to itself.

Time Freeze Stun (Debuff: Stun) - Not removed by Basic Dispel. Removed by Strong Dispel.

Notes:
-Duration pause is never applied to the stun of Time Freeze, even if, for example, Time Freeze is refreshed with Refresher Orb and used twice in quick succession.

-This does pause the duration of abilities not normally possessed by Mobius (e.g. Telekinesis, if Time Freeze is used by Rubick), and abilities provided by items (e.g. Black King Bar, Scythe of Vyse, Abyssal Blade, Bloodthorn etc.).

Hero Talents

+7000 Glacier cast range
25
-25 seconds Time Freeze cooldown

+300 Snow Tomb radius
20
Glacier deals Pure damage

-4 seconds Blizzard's Edge cooldown
15
+10% Spell Amplification

+2 Mana Regeneration
10
+5 all attributes

Further Notes

Blizzard's Edge

On mechanics; The icicle duration starts when the projectiles are first created, and will diminish as they travel. If fired at max distance (900), this means it takes 1.5 seconds to even begin rotating, leaving 2.5 seconds left for rotations. It takes 2.618 seconds for a projectile travelling at 600 speed to complete a revolution around a 250 radius circle. 2.618 is slightly longer than 2.5, but don't fret: Accounting for collision size of the icicles, it shouldn't be possible for a stationary enemy to avoid being hit by both icicles.

Anyway, because of this feature, targeting slightly short of the max distance will allow for enough time to begin a second revolution, which can be enough to be able to deal 25%-50%% more damage, depending on where on the circle a given enemy is located (i.e. whether they will be hit by one or both icicles on the second revolution). It is also worth mentioning that because the time taken to complete a revolution is more than half the base duration of the icicles, it is impossible to achieve more than two rotations within one skill use. The icicles deal damage while traveling, and can deal damage an extra time per rotation. Therefore, the maximum damage that can be dealt by each icicle is [65 x 3]. With both icicles hitting the maximum number of times, that means the maximum total damage with one skill use is 390. If you use your ultimate, though, they could get far more total revolutions, and deal even more damage.

On strategy; As discussed above, targeting closer to you is the most effective way to deal damage. Additionally, the projectiles are quite slow moving and could probably be dodged if launched from too far away. Firing when the enemies are already immobilised by Snow Tomb, or Time Freeze, or Rod of Atos, or an ally's stun or root, would be the ideal usage of Blizzard's Edge. Blizzard's Edge is also really good at clearly creep waves, because if you target directly on top of the ranged creep, and point the vector back towards the melee creeps, the circle is the perfect radius to be able to hit all of them with every icicle hit, so long as they don't move away.


Glacier

On strategy; Glacier has multiple effects that can all be potential useful, but it does have limitations. Most especially, placing them anywhere near each other causes them to not stay still, so using the skill as a damaging ability and a movement blocker at the same time is nearly impossible. Aether Lens is a pretty good option if you intend to use Glacier to look over cliffs, or have more precise positioning during a fight. An important factor to consider when using it to deal damage is that older Glaciers move considerably faster, so if you should try and make two Glaciers converge from either side of the enemy, position the new one slightly closer. Also remember that Glaciers will move closer to the nearest one to them, but if you, for example, have 2 Glaciers moving closer, it means you can strategically place a third at a mid-way point between them, which will create a Fused Glacier and reset the speed of one of them. This can allow you to rein a large Glacier in, or attempt to redirect it, if your intended target enemy moves out of the way.


Snow Tomb

On mechanics; Snow Tomb makes a singular ground effect that has a "slow amount" value. Once this value reaches 100%, it still slows, but it also gains the root effect. It is important to note that it never considers the amount that enemies within are being slowed. For example, if a Shapeshifted Lycan walks through the area before the root, it will have no effect, but once the root does take effect, he will still be rooted. Because the root effect is still tied to the ground effect, it can't be purged, but it will automatically stop affecting an enemy if they leave the area (e.g. by Force Staff, Meat Hook etc.). The damage threshold to trigger the collapse is kind of like the trigger for Kraken Shell's purge, except multiple units will contribute to it. This means AoE damage can trigger it very easily.

On strategy; Snow Tomb works a lot like Upheaval. The root effect is more like Chronosphere, though. Anyway, what this means is that, like with Upheaval, you can plan your timing with how you see the enemy moving, ideally catching them when either the slow is stronger, or when they are closer to centre so the slow has time to build up on them, meaning they won't be able to escape before the root applies.


Time Freeze

On mechanics; It's very important to note that Time Freeze only affects modifiers that already exist at the time of the spell being cast. You can't use Time Freeze for the stun, then walk up to an enemy and Hex them, and have the duration pause affect Scythe of Vyse's debuff. You need to use Hex first if you want the duration pause to apply to it.

On strategy; Time Freeze is a good ability even when you don't exploit its duration pause effect. Much like Void using Chronosphere to lock down his enemies before obliterating them, or just to get out of a tricky situation, Time Freeze is intended to be used either as initiation or as an escape tool. It has a relatively very short cooldown, to enable it to be used like that. Against certain enemy match ups, like those that have high status resistance and spell immunity, or in situations where Mobius doesn't get many active items, the duration pause isn't really that useful, but the stun can always be useful.

_

Skill Build

Mobius is definitely not material for a position-1 carry, but that doesn't mean he's only suited to being a position-5 support role. Being a support is probably the default choice, though. He has a variety of disables to be able to protect a carry in lane, and Glaciers can be very effective for blocking jungle camps of enemies. Later in the game, he is very good at pushing, with Blizzard's Edge and Glacier both being effective for this. Snow Tomb scales well with levels, being a more effective slow and reaching its root phase earlier, but for getting early kills for your team the skill points are better invested into Blizzard's Edge because Snow Tomb doesn't deal much damage unless you already have a lot of damage available, or if you can catch multiple enemies in one skill use, which is still possible at a low level.

For these reasons I recommend the following build, as a support:

Blizzard's Edge: _ _1, 4, 5, 7
Glacier: _ _ _ _ _ _ 2, 8, 9, 12
Snow Tomb: _ _ _ _3, 13, 14, 17
Time Freeze: _ _ _ _6, 11, 16

Talents:
_ _ _ _10: Mana Regen,
_ _ _ _15: Blizzard's Edge CD,
_ _ _ _20: Snow Tomb radius,
_ _ _ _25: Glacier cast range.

Mana regeneration is very important to be able to spam Glacier and build up to a max damage Glacier that will be useful in team fights. Placing a big Glacier near an enemy tower can be very good for preventing enemies from being able to properly defend it. Later on, contributing to fights from afar is very important, so the Glacier cast range talent is a good option. Time Freeze is good, but, as a support, other heroes will reach level 25 long before you do, and will be stronger so you probably can't afford to get that close to enemies for an extended period of time, so a 60 second CD should be enough to contribute.

If one intends to be a higher position role, taking points into Glacier instead of Blizzard's Edge will make it a lot easier to push and farm creeps and get your core items. Blizzard's Edge is less useful if you can deal more damage with attacks, so it is also worth taking points into Snow Tomb earlier if you intend to follow this path.

Recommended Items

Starting Items:

Tango, Enchanted Mango, Wind Lace

Early Game:

Arcane Boots

Core Items:

Aether Lens, Rod of Atos, Eul's Scepter of Divinity

Late Game:

Black King Bar, Orchid Malevolence, Lotus Orb, Nullifier

Luxury:

Scythe of Vyse, Shiva's Guard, Bloodthorn, Abyssal Blade

Situational:

Kaya, Glimmer Cape, Crimson Guard, Pipe of Insight

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