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Marshal of the Reapers by kerubal

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Marshal of the Reapers

By: kerubal
Last Updated: Aug 12, 2018
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Marshal of the Reapers

Nekropoden Xenomyriah , Marshal of the Reapers


""

""

"Even More Lore in verses"

Role: Carry - Pusher - Disabler - Nuker - Initiator - Durable - Escape

Marshall of the Reapers is a melee intelligence hero designed to bypass into the battlefield and generate chaos over the enemies onto their travel, charging as an indomitable avalanche with March of the Reapers, punish nearby enemies at incoming attacks with Xenopoison and paralysing their movements with Aether Claws, also their signature skill, Coventriert allows them to disassembling their own body and makes use of the detached segment to dealt massive amounts of damage in exchange of their own life, gaining movement at the process. These pack of skills combined with their high stats gaining grants a decently amounts of durability and damage for the early stages and the correct selections of talents & items brings Xenomyriah a very amount of possibilities at the late game.
Str:
Agi:
Int:
23
17
32
+2.95
+1.90
+3.25

Health:
H.reg.amp:
Magic res.:
Mana:
M.reg.amp:
Spell dmg:
Armor:
Att/sec:
Move.sp.amp:
Damage:
Base
300
0%
25%
75
0%
0%
2.55
0.53
0%
45 - 57
LVL 1
767
14.27%
26.55%
603
79.31%
3.08%
5.57
0.63
0.94%
80 - 92
LVL 15
1510
36.98%
29.03%
1286
181.68%
7.07%
9.83
0.77
2.27%
125 - 137
LVL 25
2041
53.21%
30.80%
1773
254.81%
9.91%
12.87
0.87
3.22%
158 - 170

Base Health Regen:
Base Mana Regen:
Base Movement Speed:
Turn Rate:
Vision Range:
Attack Range:
Missile Speed:
Base Attack Time:
Colision Size per Segment:
Legs per Segment:
Gib Type:

2.5
0.9
295
1.15
800/2000
150 (Melee)
Instant
1.9
9
10
Ethereal

Primary Abilities

Q
March of the Reapers
Marshal burns their own soul turning their body into a wraithful essence, allowing them to phasing through any obstruction, gaining a speed bonification and damage reduction. Also damages any enemy units that you trample when walking, dealing 65/30/35/40+10% of Marshal's attack damage as physical damage and applying attack effects from items and abilities. Each segment deals their own damage instance when trample.
Ability: Active/ Toggle
Affects: Self / Enemies
Damage Type: Physical
Pierces Spell Immunity: Yes
Dispellable: No

Mana Cost per Second: 25/35/45/55
Trample Base Damage: 25/30/35/40
Trample Attack Damage: 10%
Movement Speed Bonus: 50%
Damage Reduction: 20%/25%/30%/35%



MANA COST
100/125/150/175
Notes:
- Removes the 550 movement speed cap when active.
- Increases Marshal’s effective health by 25%/33%/43%/54% when toggled on.
- March causes Marshal of the Reapers to perform an instant attack each time an enemy unit is trample by their segments.
> The performed instant-attack has True Strike, so it cannot miss.
> The instant attacks completely ignore disarms.

---
W
Xenopoison
When attacked, Marshal releases a cloud of toxic smoke, damaging nearby enemies at the process and blinding them for a short duration. Xenopoison persist for a short duration. Each segment releases their own toxin smoke. Partiality works over buildings.
Ability: Passive
Affects: Enemies
Damage Type: Pure /(HP Removal)
Pierces Spell Immunity: Yes
Dispellable: No
Breakable: Yes

Release Radius: 300
Damage: 10/15/20/25
Miss Chance: 20%/25%/30%/35%
Blind Duration: 2


Notes:
- Inflict half of the damage over buildings.
- Miss chance doesn’t stack.
- Can trigger over allied attack, including self-attacks. However, only damages and blinds enemy units.


---
E
Aether Claws
Xenomyriah bites the soul of an enemy target with their own clawed feet, inoculating a strongest muscle paralyzer that reduces their turn rate and increases their base attack time. Also grants a chance to paralyze the target upon attack. Paralyze chance stacks.
Ability: Active/ Autocast
Affects: Enemies
Damage Type: No Damage
Pierces Spell Immunity: Yes
Dispellable: Only by Strong Dispell

Cast Range: 150
Turn Rate Slow: 50%/60%/70%/80%
Base Attack Time Penalty: 0.45/0.55/0.65/0.75
Paralyze Proc Chance per Stack: 5%
Paralyze Duration: 2
Stack Duration: 5


MANA COST
20/25/30/35
Notes:


---

Ultimate Abilities

R
Coventriert
Marshal gains an additional segment per each 300 of your max health points. Loses temporarily the last segment gained per each 300 healt lost but also gaining a lesser movement bonus until they has been restored. When lost a segment, they explodes after a short delay, dealing moderate damage and spreading Necroblood over the battlefield, damaging enemy units for a short duration. Can be casted manually, leaving the current last segment. Each level on Coventriert increases your max health points into 300.
Coventrierment is retroactive, meaning it can gain and lost additional segments before it is skilled, which their bonuses become active.
Ability: Passive/ Active / No Target
Affects: Self / Enemies
Damage Type: Pure
Pierces Spell Immunity: Yes
Dispellable: Yes
Breakable: No

Health required per Additional Segmen: 300
Additional Segment Lost Health Removed Threshold: 300
Movement Speed Bonus per Segment Lost: 10%
Explosion/Necroblood Radius: 300
Explosion Damage: 150/200/250
Necroblood Damage Over Time: 45/60/75
Necroblood Duration: 3
Explosion Delay: 0.7
Health Cost per Cast: 300
Max Health points bonus: 300/600/900
MANA COST
150/125/100
COOLDOWN
3/2.25/1.5
Notes:
- You and allied units can pass through the additional segments, however, enemy units cannot do the same.
- Marshal are able to force an attack over their additional segments, striking himself at the process.
- Starts with three segments, the head, the tail, and a standard segment granted by their main base health.


---

Hero Talents

X2.5 March of The Reapers Damage per Trample
25
+25 Strenght

+300 Health
20
+30% Restoration Amp

+15% Spell Amplification
15
+15% Base Magic Resistance

+7 Intelligence
10
+5 Armor

Changelog

> 2018/08/12
- V1.01 Submitted to Dotafire

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