Health: 200 H. regen amp: 0% Magic res.: 25% Mana: 75 M. Regen amp: 0% Spell dmg: 0% Armor: 0 Att/sec: 0.5 Move sp amp.: 0% Damage 56-66 |
|
Base health regen: 1.5 Base mana regen: 0.9 Movement speed: 175 Turn rate: 0.5 Vision range: 1800/800 Attack range: 175 Projectile Speed: Instant Attack animation: 0.75 + 0.3 Base attack time: 1.7 Collision size: 24 |
ABILITY DAMAGE TYPE PIERCES IMMUNITY? DISPELLABLE? RADIUS DAMAGE MOVEMENT SPEED BONUS PER ARMOR MOVEMENT SPEED SLOW PER ARMOR |
: No Target/Channeled : Magical : No : Yes : 500 : 150/225/300/375 : 2/4/6/8 : 1.5/3/4.5/6 |
|
DURATION MANA COOLDOWN |
: 4/5/6/7 : 80/95/110/125 : 13 |
ABILITY PIERCES IMMUNITY? ARMOR REDUCTION PER STACK BONUS ATTACK SPEED PER STACK DURATION |
: Passive : Yes : 0.5/1/1.5/2 : 2.5/5/7.5/10 : 30 |
ABILITY PIERCES IMMUNITY? DISPELLABLE? Bonus Stats Given Bonus Damage Increase Bonus AS and MS Increase Bonus Armor Increase |
: Targeted : Yes : Yes : 5%/10%/15%/20% : 7%/13%/19%/25% : 50% : 40%/60%/80%/100% |
|
DURATION MANA COOLDOWN |
: 15 : 100 : 35/30/25/20 |
ABILITY PIERCES IMMUNITY? DISPELLABLE? AREA OF EFFECT |
: No Target : Yes : Yes : 700/800/900 |
|
DURATION MANA COOLDOWN |
: 45 : 250 : 160 |
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Edit: I forgot to address your grievance with Forgeheat, my bad. Hammerfall actually takes into account the enemy and allies' maximum armor, before any debuffs kick in. I wasn't sure if there was a better way of wording it though.