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Help with Invoker?

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Forum » Theory Crafting » Help with Invoker? 21 posts - page 1 of 3
Permalink | Quote | PM | +Rep by TheSofa » August 18, 2014 12:06pm | Report
I played my first game with invoker yesterday, I played it with bots because I don't want flame ;O

Does anyone have any 'special combos' I can try out?

I played QW invoker... Less spells to worry about.

So my combos were:

Laning: EMP Cold Snap
Ganking: ( Ghost Walk) Cold Snap EMP Tornado
Teamfights: Tornado EMP Deafening Blast then follow up with either Refresher Orb, Cold Snap, ice wall], or [[sun strike.

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Permalink | Quote | PM | +Rep by Fumbles16x » August 18, 2014 12:50pm | Report
Chaos Meteor after a Tornado/ Deafening Blast is good. Cold Snap and Forge Spirits is great for ganking because of the nearly permastun.

Also using Ice Wall and blinking behind them to use Deafening Blast to push them into your ice wall is super fun!

When pushing, Alacrity on your spirits can be useful for melting tower armor. If you have a necrobook lvl 3, always use it on the warrior. They fall soooo fast.

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Permalink | Quote | PM | +Rep by Zerak Kyria » August 18, 2014 4:49pm | Report
Why use a Sun Strike in team fights if you're going QW? It will do less damage than a Chaos Meteor. Also if you have ample time to practice try learning how to catch people with Ice Wall I don't know how to do it personally but I know it can be done. That might help secure ganks a lot more with the move slow. If not just plant it in their escape path, simple. Also try to use Forge Spirits they can really help with ganks by reducing armour.
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Permalink | Quote | PM | +Rep by TheSofa » August 18, 2014 5:01pm | Report
Fumbles16x wrote:

Chaos Meteor after a Tornado/ Deafening Blast is good. Cold Snap and Forge Spirits is great for ganking because of the nearly permastun.

Also using Ice Wall and blinking behind them to use Deafening Blast to push them into your ice wall is super fun!

When pushing, Alacrity on your spirits can be useful for melting tower armor. If you have a necrobook lvl 3, always use it on the warrior. They fall soooo fast.

Thanks, so like

Tornado> EMP> Chaos Meteor> Deafening Blast?

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Permalink | Quote | PM | +Rep by TheSofa » August 18, 2014 5:04pm | Report
Zerak Kyria wrote:

Why use a Sun Strike in team fights if you're going QW? It will do less damage than a Chaos Meteor. Also if you have ample time to practice try learning how to catch people with Ice Wall I don't know how to do it personally but I know it can be done. That might help secure ganks a lot more with the move slow. If not just plant it in their escape path, simple. Also try to use Forge Spirits they can really help with ganks by reducing armour.

Like Force Staff> Ice Wall?
or turn and catch them on the edge?

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Permalink | Quote | PM | +Rep by Terathiel » August 18, 2014 7:19pm | Report
TheSofa wrote:


Like Force Staff> Ice Wall?
or turn and catch them on the edge?


Both. I go Eul's + Ice Wall though as Euls on QE voker is legit.

TBH, I wouldn't get Force Staff. Go Euls if QE and Orchid of QW, then get a Blink Swagger. Since you're playing QW, the usual combos are:

Ice Wall + Cold Snap
Tornado + EMP (duh)
Ice Wall + EMP
Deafening Blast + your team
EMP + Cold Snap
Tornado/Euls + Ice Wall

Your endgame ultra-rampage getting combo is:

Tornado > EMP > Meatball > Deafening Blast > Refresher > Meatball > Blast
Then to pick off the survivors 1 by 1:

Blink Dagger > Ice Wall > Cold Snap
Euls + Sunstrike
Alacrity + Forged Spirits
Tornado + EMP

Orchid QW Invoker makes you a scary ganker with Cold Snap, Ghost Walk and Ice Wall. I cannot stress enough though, get a blink dagger and a sheepstick no matter what kind of Invoker you are. Also bear in mind that if you have Euls, you can escape by Eulsing yourself and blinking away as you come down. Ghost Walk is unreliable as dust makes it easy to kill you, especially if you have low Wex.
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Permalink | Quote | PM | +Rep by TheSofa » August 21, 2014 5:34pm | Report
Terathiel wrote:



Both. I go Eul's + Ice Wall though as Euls on QE voker is legit.

TBH, I wouldn't get Force Staff. Go Euls if QE and Orchid of QW, then get a Blink Swagger. Since you're playing QW, the usual combos are:

Ice Wall + Cold Snap
Tornado + EMP (duh)
Ice Wall + EMP
Deafening Blast + your team
EMP + Cold Snap
Tornado/Euls + Ice Wall

Your endgame ultra-rampage getting combo is:

Tornado > EMP > Meatball > Deafening Blast > Refresher > Meatball > Blast
Then to pick off the survivors 1 by 1:

Blink Dagger > Ice Wall > Cold Snap
Euls + Sunstrike
Alacrity + Forged Spirits
Tornado + EMP

Orchid QW Invoker makes you a scary ganker with Cold Snap, Ghost Walk and Ice Wall. I cannot stress enough though, get a blink dagger and a sheepstick no matter what kind of Invoker you are. Also bear in mind that if you have Euls, you can escape by Eulsing yourself and blinking away as you come down. Ghost Walk is unreliable as dust makes it easy to kill you, especially if you have low Wex.

So...

For QW, I go Phase > Orchid > Agh's > Sheepstick > Refresher?

Does Ice Wall do DoT, like meatball? Because I was thinking Meatball > Cold snap for single targets.

Here are my choices of spells, see if you approve. These are for QW invoker.
So ganking would be: Ghost Walk > Orchid > EMP > Cold Snap.
Single target: Cold Snap/Ice wall > EMP
Early Teamfight: Tornado > EMP > Ice wall > Cold Snap
Late Teamfight: Tornado > EMP > Meatball > Deafening Blast > Ice wall/Cold Snap/Refresh.

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Permalink | Quote | PM | +Rep by Terathiel » August 22, 2014 1:23am | Report
TheSofa wrote:

So...

For QW, I go Phase > Orchid > Agh's > Sheepstick > Refresher?

Does Ice Wall do DoT, like meatball? Because I was thinking Meatball > Cold snap for single targets.

Here are my choices of spells, see if you approve. These are for QW invoker.
So ganking would be: Ghost Walk > Orchid > EMP > Cold Snap.
Single target: Cold Snap/Ice wall > EMP
Early Teamfight: Tornado > EMP > Ice wall > Cold Snap
Late Teamfight: Tornado > EMP > Meatball > Deafening Blast > Ice wall/Cold Snap/Refresh.


For QW, you probably don't need ags until super-lategame. Force Staff/Blink is better on QE Invoker because that requires more positioning, but QW will go Phase > Orchid > Sheepstick. After that, maybe go for ags or even Shivas if needed. Of course, if you see a need, get Blink Dagger or Force Staff.

Ice Wall does do minor damage, so it will proc Cold Snap. Meatball > Cold Snap works too.

Your combos are pretty good, but for ganking I would use: Ghost Walk, Ice Wall, Orchid, Cold Snap/EMP. Your right-clicks are decent, considering Orchid gives good damage and your high attack speed from Wex.

Other combos are spot on.
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Permalink | Quote | PM | +Rep by Timminatorr » August 22, 2014 2:43am | Report
Aghs on invoker is massively overrated in pubs. Most pub invokers get it as a second item and end up being useless. But there are so many utility items that invoker benefits from.

Ive also seen aghs on him maybe once total in pro games. And i watch a lot of games.

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Permalink | Quote | PM | +Rep by KrDotoBestDoto » August 22, 2014 4:22am | Report
Keep in mind that at a certain level on quas/wex the EMP has a longer proc timer than the Tornado lift time.

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