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Practice Draft

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Forum » Theory Crafting » Practice Draft 28 posts - page 3 of 3

Poll Question:


Did either side "win" the Draft?
Radiant "won"
Dire "won"
Both Teams have an equally good Draft
Both Teams have an equally bad Draft
Purple Monkey Dishwasher
Permalink | Quote | PM | +Rep by L0bstz0r » January 14, 2014 10:06am | Report
tough one....

id day that dires trilane is stronger than radiants: radiant may have 3 long disables but it all really depends on CM to initiate the stun-lockdown, as you can back up quiet easily if you see alchi stun brewing or homing missile being dropped. Also 1 of those 2 projectiles can be disjointed with Disruption rather easily...tbh, the more i think if it, the more it comes to mind that Shadow Demon really ****s over this radiant trilane :s

In mid i would definitely give the advantage to viper...for obvious reasons.

Top lane is the toughest one ...as it really depends on itemization and individual skill imo. i also can be wrong though.

Id also say that radiant has the better scaling throughout the game stages, but one the other had, does the dire team have good pushing power, which - under the right circumstances - would completely mitigate said lategame scaling

sooo..cant really say which one would have the advantage, im sorry ^.^

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Permalink | Quote | PM | +Rep by Timminatorr » January 14, 2014 10:41am | Report
L0bstz0r wrote:

tough one....

id day that dires trilane is stronger than radiants: radiant may have 3 long disables but it all really depends on CM to initiate the stun-lockdown, as you can back up quiet easily if you see alchi stun brewing or homing missile being dropped. Also 1 of those 2 projectiles can be disjointed with Disruption rather easily...tbh, the more i think if it, the more it comes to mind that Shadow Demon really ****s over this radiant trilane :s

In mid i would definitely give the advantage to viper...for obvious reasons.

Top lane is the toughest one ...as it really depends on itemization and individual skill imo. i also can be wrong though.

Id also say that radiant has the better scaling throughout the game stages, but one the other had, does the dire team have good pushing power, which - under the right circumstances - would completely mitigate said lategame scaling

sooo..cant really say which one would have the advantage, im sorry ^.^

I dont think my trilane really needs to initiate, i should get the most farm since gyro is ranged as opposed to ursa. I can stop ursa from attacking with frostbite. And after the combo they dont have much left in the tank. If gyro survives the stun or if they focus someone else they will have to turn tail and rum becouse of acid+ flak, and the constant gyro rocket barrage.
But still im not really sure, i just think his ursa pick is not that strong. Since i have plenty of slows and bristle with blademail alone can deal with him.

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Permalink | Quote | PM | +Rep by Peppo_oPaccio » January 14, 2014 10:47am | Report
Hmm, as L0bstz0r said, it's a tricky draft: I'd give the advantage to the Dire side for sure if they manage to destroy all the tier 2 towers before the 18 minute mark. As said by Tobi, Pugna is the 18-minute man: let him push your towers and you'll lose; they also have some extra push coming from Leshrac and, if you want, Ursa.

Gyrocopter and Ursa pretty much counter each other: Rocket Barrage prevents the other from coming in close and using Overpower, but the opposite can happen too, especially after Ursa gets Vlad's and a BKB. As for the trilane, I'd give the advantage to the Dire side: Shadow Demon not only gives a good setup for Leshrac to land his stun, he also prevents his teammates from being hit by Unstable Concoction and Rocket Barrage!

TL;DR: in my opinion the Dire team is most likely going to win: if they manage to win their trilane Pugna and Leshrac will easily push down all the towers but, if the Radiant team plays it safe and defends the tier 1 towers, they should be able to outcarry Ursa with the Gyrocopter. The Dire team, though, also has the Roshan advantage - especially with Ursa - and it isn't difficult to snowball out of control with such a team.

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Permalink | Quote | PM | +Rep by Timminatorr » January 14, 2014 11:07am | Report

Hmm, as L0bstz0r said, it's a tricky draft: I'd give the advantage to the Dire side for sure if they manage to destroy all the tier 2 towers before the 18 minute mark. As said by Tobi, Pugna is the 18-minute man: let him push your towers and you'll lose; they also have some extra push coming from Leshrac and, if you want, Ursa.

Gyrocopter and Ursa pretty much counter each other: Rocket Barrage prevents the other from coming in close and using Overpower, but the opposite can happen too, especially after Ursa gets Vlad's and a BKB. As for the trilane, I'd give the advantage to the Dire side: Shadow Demon not only gives a good setup for Leshrac to land his stun, he also prevents his teammates from being hit by Unstable Concoction and Rocket Barrage!

TL;DR: in my opinion the Dire team is most likely going to win: if they manage to win their trilane Pugna and Leshrac will easily push down all the towers but, if the Radiant team plays it safe and defends the tier 1 towers, they should be able to outcarry Ursa with the Gyrocopter. The Dire team, though, also has the Roshan advantage - especially with Ursa - and it isn't difficult to snowball out of control with such a team.

well SD cant do both. after the combo alc stun is going to land and on top of that acid will be down since it takes a while for the hero to come out of disruption. i should really calculate how much damage their combo does without ursa attacking since he will be frozen for a small duration. becous if they live ursa doesnt add that much.
hmmm, this really makes me think on how you could counter pugna best? but doesnt bristleback crush pugna 1v1 in the side lane? bristle is really good at running heroes down.



haha, i did another one, drafing is addictive. we should really make a seperate thread for this :P http://dota2draft.the-cluster.org/show?op=r&fp=r&pick=ZT0Zu2ZG1Zp2O2m2c2Zv2ZJ0ZC1&ban=ZOZSMgzaZDZXqZbB
i am radiant once again

im less sure about this one but i think i can manage the tiny wisp. all of my heroes either have escapes(clinkz's is more about the speed then the invis) and lich can throw the chain frost.

but once again they go agressive. jeez they have some anger issues. i have the lich on my side so that should keep them pretty low level. i really think they should be safelaning to secure them the levels that they REALLY need.

i have no idea how dark seer fares against DP. but he should do his usual thing and farm up. invoker against timbersaw, havent played or seen this matchup also. timber should be reasonably fine but he cant kill him probably becouse of cold snap. with bottle regen his regen should be ok though.

clinkz is pretty good against tiny and wisp, since he doesnt care about craggy and does a lot of damage to him especially before AC, and well wisp is really squishy.
frost armor should also be pretty good this game.

he wasted his last ban though and i dont know if death prophet really fits in his lineup?

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Permalink | Quote | PM | +Rep by Peppo_oPaccio » January 14, 2014 11:22am | Report
Timminatorr wrote:

well SD cant do both. after the combo alc stun is going to land and on top of that acid will be down since it takes a while for the hero to come out of disruption. i should really calculate how much damage their combo does without ursa attacking since he will be frozen for a small duration. becous if they live ursa doesnt add that much.
hmmm, this really makes me think on how you could counter pugna best? but doesnt bristleback crush pugna 1v1 in the side lane? bristle is really good at running heroes down.

Since the Dire team's main objective is disrupting Gyrocopter's farm, I guess they could wait for their initiations and then throw that Disruption; I would only use it offensively if under my tower of versus a lone enemy (i.e. a support that's pulling). But if we start speaking theoretically, you know we could argue about this over and over; I just think that, on paper, the Dire team's lineup looks better for trilane fights.

As for Pugna, just don't let him get towers and destroy his Nether Ward when teamfights start; ganking him early on is also really easy, especially for such a support duo. Bristleback is, on paper, stronger than Pugna, but don't forget Pugna is ranged and has a huge damage (highest INT gain) and long range; he can also Decrepify himself and run under his tower if he gets targetted by Bristleback's snots. But still, with a simple rotation from the two supports you can get more than one easy kill: if you perform it correctly with a Smoke of Deceit you're able to first get the Nyx, and then proceed top (or just threaten the Pugna up there with that possibility).

The real problem is that both Ursa and Nyx Assassin can, as said before, easily snowball out of control: you can control the Pugna and prevent pushes, but will you be able to stop Ursa from getting farmed? You should at least win the top lane (which, without a support rotation, is impossible since Pugna's pushing power is huge) and control the bot lane until you can gank and push somewhere: it's not difficult (hell, versus unexperienced enemies is really easy), but you should always carry invisibility detection for Nyx and a Town Portal Scroll for defending towers, everything without letting Ursa get a level advantage.

In other words: don't let Gyro die, gank Pugna, get invisibility detection for Nyx, defend towers with TP scrolls. If you keep doing this and your tier 2 towers are still up past 20 minutes, you have the upper hand.

PS: I think Viper was a bad pick. He should win the mid lane, but as he is squishy and has no escape is a perfect target for both Nyx Assassin and Ursa; tanky Heroes like Dragon Knight or Heroes with escape like Puck would've been better in my opinion.

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Permalink | Quote | PM | +Rep by Timminatorr » January 14, 2014 11:25am | Report


Since the Dire team's main objective is disrupting Gyrocopter's farm, I guess they could wait for their initiations and then throw tht Disruption; I would only use it offensively if under my tower of versus a lone enemy (i.e. a support that's pulling). But if we start speaking theoretically you know we could argue about this over and over; I just think that, on paper, the Dire team's lineup looks better for trilane fights.

As for Pugna, just don't let him get towers and destroy his Nether Ward when teamfights start; ganking him early on is also really easy, especially for such a support duo. Bristleback is, on paper, stronger than Pugna, but don't forget Pugna is ranged and has a huge damage (highest INT gain) and long range; he can also Decrepify himself and run under his tower if he gets targetted by Bristleback's snots. But still, with a simple rotation from the two supports you can get more than one easy kill: if you perform it correctly with a Smoke of Deceit you're able to first get the Nyx, and then proceed top (or just threaten the Pugna up there with that possibility).

The real problem is that both Ursa and Nyx Assassin can, as said before, easily snowball out of control: you can control the Pugna and prevent pushes, but will you be able to stop Ursa from getting farmed? You should at least win the top lane (which, without a support rotation, is impossible since Pugna's pushing power is huge) and control the bot lane until you can gank and push somewhere: it's not difficult (hell, versus unexperienced enemies is really easy), but you should always carry invisibility detection for Nyx and a Town Portal Scroll for defending towers, everything without letting Ursa get a level advantage.

In other words: don't let Gyro die, gank Pugna, get invisibility detection for Nyx, defend towers with TP scrolls. If you keep doing this and your tier 2 towers are still up past 20 minutes, you have the upper hand.

nyx snowball? after a lane against viper?

edit: im also assuming this is a draft for atleast a decent competetive team. and without signatiure heroes. so carrying TP shouldnt have to be said.

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Permalink | Quote | PM | +Rep by Peppo_oPaccio » January 14, 2014 11:35am | Report
There's a reason why Nyx is usually ran as a support: even with little items and farm he can grant advantage to his team. Denying him early farm won't prevent him from getting kills after he gets his Arcane Boots.

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Permalink | Quote | PM | +Rep by L0bstz0r » January 14, 2014 1:47pm | Report
Timminatorr wrote:


I dont think my trilane really needs to initiate, i should get the most farm since gyro is ranged as opposed to ursa. I can stop ursa from attacking with frostbite. And after the combo they dont have much left in the tank. If gyro survives the stun or if they focus someone else they will have to turn tail and rum becouse of acid+ flak, and the constant gyro rocket barrage.
But still im not really sure, i just think his ursa pick is not that strong. Since i have plenty of slows and bristle with blademail alone can deal with him.


i didnt mean that your trilane was inferior to the dires (bad wording on my part) - in fact i would say that they are even - but i THINK that whatever team, forces and engage, will loose. If Disruption is used offensively, the radiant trilane can definitely go for a counterkill, but if it used defensively, some big disables / nukes will be blown for nothing. It really depends on whether someone is out of position or not, as both teams can punish such a thing pretty hard.

What i just realized is, that the Radiant team really has nothing to deal with a Dire push, since the wave-clearing capability is rather "meh".... also, if there is a Netherward up the radiant would be damaged heavily if they would try to initiate during a siege. Furthermore, lets not forget that Decrepify and Disruption are quite good vs a Gyrocopter.

In conclusion id say, that both captains made an equally good draft and it really is more of a pushing matter. if the game goes on for, lets say, 30-40 minutes without eiher side loosing rax, the radiant would definetly have the advantage...if thats not the case, the dire team could end it very quickly

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