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Lore:
When he was a little boy, Erasmus has always thrilled by magic. Wielding his wand and wizard cloak, he pretended to be a Mage with the other little tots. However, nobody in his village knew how to perform the mystical art, and Erasmus was dismayed. He might never have the chance to learn magic in his quiet, obscure village.
Over the years, Erasmus' interest in magic held strong, and one day, a stranger in a black top hat, suit and cape arrived in the village. Tipping his hat, he introduced himself as Alexander the Magician, who has been traveling long distances to perform for the masses. He proceeded to execute dazzling card tricks. He conjured cards out from his magic hat and moved them around using his hands, each trick with its own sparkle and glitter. "How did he do that..." The astonished villagers murmured. Soon, the performance was over, and as Alexander was packing up, Erasmus hopped over beside him, asking for his autograph. Alexander, sensing potential in the young boy, offered him a chance to be his apprentice and travel with him to see the world. Being Erasmus, he marveled at the opportunity. After many goodbyes, hugs and kisses, Erasmus was off to learn the ways of the magician. Erasmus promised his master that he would not fail him, and, maybe someday,become a master magician.
Q: Hat Trick
Erasmus releases a flurry of cards from his top hat based on the card on the top of your deck, dealing damage and has a different effect based on the symbol on the card.
400 range in a cone
2 second disarm when getting any value of Hearts
2 second silence when getting any value of Diamonds
3 second slow when getting any value of Clubs
+30/50/70/90 damage when getting any value of Spades
Effects are doubled if the card is a Royal card
60/100/140/180 damage
+ 40/60/80 damage if the card is a Royal card
mana cost
25 second cooldown -0/5/10/15 seconds for every level of The Cardmaster
This trick never ceases to amaze people.
W: Pick a Card
When activated, Erasmus enchants cards of the same number as the top card of his deck and sends them flying towards a target enemy, damaging health or burning mana depending on the number on the card. After dealing the damage or mana burn to a target, it will bounce to nearby enemies, up to 2 other enemies. However, for every time a card bounces, it deals less damage. This ability is also usable on allied heroes to heal health and mana, and it will still bounce to enemies, but not to allies.
For enemies
3/4/4/5 cards enchanted
20/30/40/50 damage per card with a value of 2-6
15/20/25/30 mana burned per card with a value of 7-10 or ace
Royal cards do both damage and mana burn to the target
For allies
3/4/4/5 cards enchanted
15/25/35/45 health restored per card with a value of 2-6
10/15/20/25 mana restored per card with a value of 7-10 and ace
Royal cards restore both health and mana to the target
90/110/130/150 mana cost
25 second cooldown -5/10/15/20 seconds per level of Sleight of Hand
80% damage for first bounce
40% damage for second
No one really knows how the cards fly around by themselves.
Notes:
A good tool for supporting a carry and harassing enemies in lane.
E: Sleight of Hand
When activated, Erasmus quickly shuffles his deck of cards, changing the top card of the deck to a different card. Erasmus peeks at the top card of the deck while shuffling, allowing him to know what his next card is. Also reduces the cooldown on all his other spells except his ultimate.
40 mana cost
6/4/2/0 cooldown
1/2/3/4 mana regeneration
After years of practice, Erasmus' skill with the cards is unmatched.
Notes:
Leveling this skill will let you use your first and second skill more often, as well as making them less mana intensive.
Use the reshuffle active when you are not satisfied with your current card.
Can be spammed at level 4 at the cost of your mana.
When you are hit by a skill, the top card of your deck will be scrambled.
R: The Cardmaster
Erasmus hones his card technique. Gives a chance of getting Royal cards, the Jack, Queen and King, which are more powerful than regular cards. When activated, the top few cards of his deck become Royal cards.
1/3/5% chance of getting a Royal card instead of any other card
3/4/5 guaranteed Royal cards when activated
150/175/200 mana cost
50/40/30 second cooldown
Only a master magician knows the order the cards are in.
Notes:
When the ultimate is activated, reshuffling will not deduct Royal card charges, and the next card shuffled in will always be a Royal card.
Royal cards disappear when not used or reshuffled after 8 seconds.
Quoted:
Balance Changelog:
W: Pick a Card
- Added a bounce effect, bouncing to up to 2 other enemies but dealing less damage for each subsequent bounce.
E: Sleight of Hand
- Now reveals the top card after shuffling
R: The Cardmaster
- Does not reveal the top card of the deck anymore
Thanks for reading, please leave your feedback down below :)
Still confuse.. I think, it need passive skill. i think.
Drawing Mastery
25% get Spade, Heart, Diamond and club
Chance get low value card(2-6): 90/75/50/25
Chance get middle value card(6-10) : 10/25/50/75
Chance get high value card (J-Ace) : 5/10/15/20
I think that kind of passive can be useful, think of mid late game. the higher chance to i dont know what ur country call to J-K card. but i say elite 41. =D (LoL) its more useful to his other spell.
About pick a card (W), i still dont to understand about the target. one target, or area with random target?
Still confuse.. I think, it need passive skill. i think.
Drawing Mastery
25% get Spade, Heart, Diamond and club
Chance get low value card(2-6): 90/75/50/25
Chance get middle value card(6-10) : 10/25/50/75
Chance get high value card (J-Ace) : 5/10/15/20
I think that kind of passive can be useful, think of mid late game. the higher chance to i dont know what ur country call to J-K card. but i say elite 41. =D (LoL) its more useful to his other spell.
About pick a card (W), i still dont to understand about the target. one target, or area with random target?
overall, nice idea
I don't really want this hero to have a passive skill, reason being that the hero has a "Sleight of Hand" AKA having quick moving hand actions. I want the player to practice and get quick with his hands to play this character to his maximum potential.
Pick a card is a single-target ability and will use the top card of the deck to decide whether it damages or mana burns. Cards with the value of 2-6 will do damage, while cards with the value of 7-10 or ace will mana burn. This means that 2 and 4 do the same thing, but 4 is not stronger than 2 or weaker than 5. Also, all the cards are supposed to be equally balanced (except J, Q and K, which are the "Royal" cards), just that some are better in certain situations. For instance, a mana burn on a mana-dependent hero will sometimes be more useful in the long term than damaging him. In case you don't know, there is a 50/50 chance to get a card with a value of 2-6 or 7-10+ace.
I might change Sleight of Hand to reveal the top card of the deck instead of his ultimate for early game purposes.
Very interesting idea, won't lie. Slightly confusing to understand the effects with all the different types of outcomes depending on the cards, but probably doable if practiced enough.
Very interesting idea, won't lie. Slightly confusing to understand the effects with all the different types of outcomes depending on the cards, but probably doable if practiced enough.
It's just like Invoker; The more you practice, the more effective he becomes :)
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